Hi there. I’m Kevin McCann, director of development at Tiki Games in (mostly) sunny San Diego. I’ll go ahead and start off with some undeniably fascinating information about me:
- Favorite Game Genre: 1st person shooters
- Favorite Game of all time: DOOM (the original – for me it was just the most ground-breaking title I ever played)
- Favorite Movie: Jaws
- Least known game that I worked on: Tanarus (as lead designer)
- Game you may know of that I worked on: PlanetSide (as lead designer)
And now that you know everything about me (and okay, maybe it wasn’t all that fascinating), I’ll move onto the better news. We just received word that our first game – NOVASTRIKE for the PLAYSTATION 3 – has been approved for release on PSN this upcoming June 5th. So I figure this is as good a time as any to make an appearance on PlayStation.Blog (thanks to the courteous folks at PlayStation.Blog).
NOVASTRIKE is going to be the first self-published game available on PSN so we’re pretty pleased with that. I’d also like to thank SCEA for all their assistance in making that possible. For you gamers that might understandably not mean much, but for any independent developers that are currently developing a title for PSN or thinking about doing it – we’re proof that you can self-publish a game on PSN.
I suppose I should probably give a little overview of the game now. NOVASTRIKE is a free-roaming top-down arcade shooter where you’re flying an advanced fighter and combating the Draelus invasion. Yes, aliens are pretty single-minded in that regard. Airborne enemies consist of fighters, aces, kamikazes, bombers and capital ships, and you’ll also need to deal with enemy ground installations.
Fortunately the ship you’re flying – the Scythe – can acquire and upgrade weapons over time. And there are nine weapons total, each with three additional upgrade states, to aid you in sending the Draelus to the great beyond.
I know that’s a pretty short description, but I just want to start off by briefly introducing myself and the game for now. Feel free to read more details on the game at our website, and I’ll also be responding to questions here (NOVASTRIKE-related or otherwise).
Oops.. sorry for the double post.. didn’t think it took the first time as it didn’t update.
Sry to be a bit harsh but..
yet another shoot em up for PSN?
please sce/e/a/j try to bring more variation for psn titles, I mean it great to have many choises but there are what? nearly 10 shoot em ups for psn.
we want more like pixel junk monsters, toy home, pain or echocrome are great examples what ppl are expecting.
points for the writer, for liking original DOOM games. Hell of a fun even today.
still playing some remakes of that game.
too bad doom3 screwd things up and no I can only hope doom4 fixes things.
First off, sorry for taking a bit longer to be expected to get on to start responding to things, but I just got back from a brief vacation and it took longer to get back to the office.
Anyhow, I\’ll start here. Hi Viper7 – yeah, it\’s another top-down shooter, but like any genre there are multiple \”sub-genres\” and we tried to make sure NovaStrike wasn\’t an identical clone of an existing game (new or old). I certainly agree it\’s good to want all types of games (such as the games you cited), but there\’s a reason that certain genres like top-down shooters see a number of entries on the marketplace – players want these, too. :)