Hey folks –
I’ll keep this one short – the NOVASTRIKE update is finally out. Again, highlights of the update include trophies, tamed difficulty modes, customizable controls, XMB playlist support, and more.
You can also read about the NOVASTRIKE trophy requirements on PS3 Fanboy’s trophy page.
I’d definitely like to thank QA, developer support, and my account manager – they were very responsive in helping us get the update out this week. As always I’ll be reading and responding to comments here.
Just played into stage 3. Even on recruit, its still damn hard. But at least its not as rediculous as it was. I think the difficulty problems come from the following:
having to deal with 2 seperate guns, which each have different weapons to cycle through. On top of the omnigun. Makes it tough to be shooting 3 weapons at once, pay attention to enemies, which weapon your useing, how much health you have, etc.
aiming the ground bomb (cant remember the name) is WAY hard. you move the stick either way and it goes way off the target. I prettymuch dont use it at all, and opt for the shredder(?) to take out ground targets.
I really think the problem most people have with this game is due to its complexity. I like the complexity for the challenge, but i can see how some would be turned off by it.
BTW, i read where you said you can play the hardest setting and barely ever die. You are the man.
Hi rbanke. Hope you still find it to be a lot more manageable overall. I know there\’s more to manage with a couple of weapon systems (and multiple weapons under each).
As far the Trembler bomb – yeah, in our focus-testing we saw some were really comfortable with it, others not so much. But it does have proximity. But we also made sure to improve the Shredder\’s auto-lockon.
Anyhow, I hope you\’re able to still enjoy it.