Hey all – I’m back again, and I hope you’ve had a chance to read my recent post on Linger in Shadows from last Saturday. Linger releases today on PSN for $2.99, so I wanted to answer some questions that popped up, as well as give a little insight as to how you go about exploring and interacting with Linger.
First things first … I know I haven’t gotten back to folks on the comments, but I have been busy working on finishing the PSP download version of Everyday Shooter, but I promise I’ll chime in and respond to some of the questions and comments here.
When you actually play through Linger in Shadows there are a bunch of things to think about as you explore. Roam through the timeline both forward and backward. Look beyond the frame of the picture as you see it. There are things hidden that you can play with, unlock, and even get Trophies for if you find them. You’ll want to utilize all aspects of the SIXAXIS or the DualShock3.
Right now you may be thinking, “What in the world is he talking about?” But once you jump into the experience, you’ll start to realize what I’m talking about. I don’t want to explain it too much and give it away.
Also, there are even hints both through audio cues, visual effects, and the DualShock3 if you have that controller as well. If you miss something critical, it winds back, and you are given a hint, too. We added these hints because we want you to enjoy it and not get too frustrated.
Ok, onto Trophies. The reason for including Trophies is that we wanted to reward the player for exploring. The more exploration beyond the basics, the more you get. A lot of these are reflected through “greets.” For those of you who don’t know what greets are, they come from the demoscene. Demo groups put in call outs, or greets, to friends or other groups whose work they really respect. It is kind of like liner notes on a record album. It’s a tradition of the art form that I think is cool, and it exposes you to other demoscene groups that you should check out.
Another thing to think about is that Trophies don’t have to be the traditional “You Killed XXX enemies” or “Beat time of blah” sort of thing. They can be explored as part of ideas, philosophy, mocking the traditional idea of Trophies, or for very unique approaches to playing the game, art, or whatever. I think we’ll start to see Trophies awarded for a lot of different things moving forward as people think about them as being more than just a bullet point.
I hope I answered some of your questions. I probably created more questions than I answered, but then again, I hope I can address some of those in the comments. I think that once you get your hands on Linger in Shadows and explore the experience today, it will start to make a lot more sense.