Cuboid Coming Soon Exclusively to PSN

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Cuboid 3

Cuboid is a stunning 3D puzzle game (available soon tomorrow for $9.99) in which players navigate ancient ruins and lush environments, maneuvering a rectangular block through mystical exits. Cuboid will bend your mind with its addictive puzzles and engage the senses with amazing graphics and soothing music, immersing you in a surrealistic puzzle world. We at Creat Studios and TikGames are pleased to offer players 66 twisted levels with premium packs coming soon that will include additional levels and a custom level creator.

Cuboid is set in three major mystical places, beginning on the roof of an ancient temple, transporting the player to the inside of a magnificent church and ending up in a mysterious chamber. Within each area are 22 distinct levels, increasing in difficulty and complexity, adding new gameplay mechanics like triggers and special tile types the deeper and deeper you go.

So, if you haven’t guessed by now, Cuboid is more than just rolling a block from one end of the screen to another. ;) It requires careful thought and planning to effectively use the environment tools at your disposal. I wanted to take the opportunity to talk a little bit about them and the thought we put into design. To start off, here’s a short list of some of the tools you’ll find throughout the game:

Switches
When the Cuboid either lies or stands on this kind of tile it triggers some action, like adding or removing tiles somewhere else on the level. Some changes are permanent, but some can be returned to the initial state by hitting the same switch again. How to tell what impact the switch will have? Hint: look for tiles of different materials or colors than the ones around them.

Cuboid4

Vertical Switches
These tiles work almost the same as the ordinary switches, except that the Cuboid must stand on such a switch vertically to activate it. You’ll have to plan your approach carefully to activate these on your first try!

Weak Tiles
Think of them like thin ice – spread your weight around or you’ll break through. The Cuboid can only lay horizontally on two of such tiles; any attempts to stand the Cuboid vertically on one of these will drop you right back at the beginning. Oh, and the weak tiles will also reappear upon restart to challenge you again.

Cuboid 1
Splitter Teleports

After standing on a splitter-teleport tile, the Cuboid is split into two cubes. Both cubes are automatically moved to predefined tiles for each game level. Now they can be moved independently and you can select either of them at any time to activate other triggers or navigate obstacles throughout the level. Never fear, you’ll see your Cuboid again! If moved onto adjacent tiles, they automatically join together again to re-form the Cuboid.

Cuboid 2

All of these tools and the level designs themselves combine to form the world of Cuboid for you to enjoy. But, I must say, an exceptional level is hard to make with just tools alone; it requires a vision. Mike Kharlamov (Creat designer) was that vision for us. In fact, Mike also came up with the majority of the levels and designed the Level Editor that we plan to release in the coming months, allowing players to try their hands at designing the perfect Cuboid challenge themselves.

Just so you know, there isn’t one single solution for the levels we’ve designed; you’re free to explore and be as creative as you like. However, there is a master solution that we use to set the initial leaderboard high watermark, and you can always check out the online scoreboard to compare your time and number of moves taken with other players’ scores.

In a completely non-biased way, I think the game is very fun. ;) I can only play the Beginner levels, but the programmers love the Expert levels. My favorites have to be “Climacis” and “Muscipulae” – they appear early on in the game, but they have a neat, hidden catch to them. The bonus levels are pretty interesting as well, but I won’t spoil the surprise for you.

I’ll leave you with a piece of advice for playing Cuboid: Remember, there is a solution to every level, so take a moment to plan out your approach. If you ever get stuck, go back to the beginning and try other variations. Sometimes walking away from the game for a bit and giving your mind a rest is just what the doctor ordered!

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92 Comments

25 Author Replies

  • jazzyrider: I dont think they did, just look at Loco Roco and Rolando? :)

  • it is a beautiful game. I play for three days with great pleasure.

    (жаль звук только стерео, тыловые громкоговорители совсем молчат)

  • Thank you everyone for your comments. I am currently working on a follow-up blog that should answer many of the remaining questions, including the Cuboid/ Bloxorz relationship.

    Stay tuned!

  • Olga, my mothers name is also Olga Sokalova. (She’s 70 years old). How ironic. By the way, I’m wondering when any addons for multiplayer and custom level builders are going to be released. Is it going to be around a month from now? If any updates are present, are they going to be released in the addons section in the Playstation Store?

    • We plan to release a custom level builder in a month or so. No plans for multiplayer as of yet, but we will certainly think about it. The updates will be available in the addons section of the PlayStation Store, and you will be able to buy them from inside the game as well. Thanks for your questions!

  • I am having an issue with Cuboid… whenever I start the game… i hear a beeping sound of something moving up and down in the menu… at this point i cant navigated in the menu…

    it only happens in Cuboid… not any others games on psn/ ps3 games..

    Am i the only one suffering from this issue??

    • This is the first we have heard of this issue, and we will be looking into it right away. Thanks for your feedback!

  • Hey Olga!!

    These are the steps i have tried to resolve the issue…

    1. reinstalling the game…
    2. fired up without connecting ps3 to internet…
    3. Disconnecting my controller ( which conforms that the controller is fine )

    Iam still having the same problem… it doesnt occur everytime… in other words, i have 50 % chance of navigating through main menu…

    My last step is to delete the saved file corresponding to cuboid… which mean i start over again… =(… I am worried… even if these will fix the issue… how can i prevent it in future…

    Please help me out… I am holding on to my savefile for now… and will wait for your reply…

    PS. I really like this game and I am looking forward for DLC

  • Good news Olga!! Deleting the savefile did the trick!!! =) Yeppy!!

    I think I know how I broke the savefile… (might help u guys to come up with a patch to avoid such a bug)

    I was playing cuboid (on a level)… And my friend send me a message asking me to play some Resistance 2… so i went and quit the game from xmb… and the next time i load the game(cuboid)… i wasn’t able to navigate…

    thanks for listening… Cant wait for the DLC!!!

  • Oh wait!!!

    it happened again!! cant play this anymore!!! is getting quite annoying now!!! errrr!!!!!!!!!

  • Its cool !!

    I am just happy that you guys are working on it!! seriously this one of the most addictive game on PSN…

  • Hi,

    Good game but I’m experiencing two problematic issues.

    Issue #1:
    I’m having the following game freezing problem:

    1. I goto Online Stats.
    2. I choose Quadrumi.
    3. After the download of the scores is complete, I hold the down button on the d-pad.
    The screen scrolls through all the high scores and eventually the game freezes. The game does not respond to input from the controller. The game freezes happens every time I carry out steps 1, 2 and 3.

    Please fix this. I need to be able to browse high scores without the game freezing.
    Every time this happens I have to re-start the game.

    Issue #2: Can you please add rankings to the online high scores? For example, I need to know if I am in 10th place, 20th place, 37th place and so on.

    Thank you,

    Kulmnar

    • Kulmnar, we will be releasing a patch by the end of the month, or early February at the latest, that should clear up any problems you are experiencing, and will address the leaderboard issues as well. Thanks so much for your feedback!

  • Hey Olga!!

    Any word on when the patch is coming???

  • Hey Olga, please explain the following to me:

    Why is Europe always left behind? Why haven’t we got Cuboid in the EU store yet? I think that’s lame that we either have to wait for the US store contect or sometimes simply don’t get the contect of the US store.

    I’ve been wanting this game since I first heard of it, and because I’m in the EU, I just can’t, and that honestly sucks!

    I hope Playstation fixes this in the future, I’m tired of being left behind. If this keeps up, people in Europe will give up on Playstation.

    • The good news is Mahjong Tales and Magic Ball are already available in most territories in the EU, and Cuboid should be available by the end of the month. I promise you, we are not trying to hold out on you, and can assure you that Cuboid will be well worth the wait. Once you get it, please let me know what you think of it ;-)

  • Sorry, typo, that should be *content, not contect.

  • This is really disappointing, is it just me or what?
    Magic Ball isn’t in the store either, how come?

    I’m from Belgium by the way.

    Still looking forward to playing Cuboid soon (hopefully).

  • Any news on EU store release? :-(

    kam

  • Nope, still no Cuboid and no MagicBall. I hope tomorrow, but it is starting to become very disappointing.

  • Yes, it’s here, It’s in the shop, finally!!!

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