Knack 2

Jan 28

Jan 28

Savage Moon Coming to PSN Tomorrow!

Ana Kronschnabl's Avatar Posted by

Producer, Fluffy Logic

SavageMoon - And and Tomas from FluffyLogic

Hello readers! This is Ana (the producer) and Tomas (the designer) from FluffyLogic. We’re a digital media development studio based in Bristol, UK. The home of trip-hop, Isambard Kingdom Brunel and John Cabot who set sail and discovered America in 1497 (Though I don’t think the Native Americans had reported it lost…) bubum…

For the last few months we’ve been hard at work on our take on the Tower Defense genre. Although here in the UK we spell it ‘defence’ ;-). If you’ve not played any tower defence games, you’re missing out. They are a great off-shoot of real-time strategy games where the player can only build static defences and the enemy is the one on the move. Our art director, Stuart, introduced us to a few of the games on the net and needless to say, work around the office dropped to zero as we got hooked. At the time we had been given a couple of PS3 development kits by Sony to play around with and we thought, “Wow, we’d love to do our own take on this.” We threw around a few ideas then went up to see Sony and surprisingly enough, it turned out that they had been thinking exactly the same thing. Thus Savage Moon, our first game for the PS3, was born. It is due for release on the PlayStation Network store this week for $9.99…we’re very excited.

Savage Moon logo

First off we wanted to give the game a bit of a story. All the tower defence games we’d played on the net were pretty abstract, but we wanted to give the player a sense of purpose and threat. I am a fan of Harry Harrison’s Death World books and have always been fascinated by the idea of a whole eco-system turned against you…so we thought this would be a good way to go. Tomas and I decided to make this the basic premise of the game — humans have landed on an asteroid to mine valuable minerals from it, however as they burrow into the ground, the sentient rock produces its own auto-immune response, much in the same way that the human body produces white-blood cells in response to an infection. Except here, the response is in the form of massive chitinous armoured bugs! (Or Insectocytes as we call them).

In terms of the style of the game – given that we had decided on massive insects – it almost went without saying…we were hugely inspired by ‘Starship Troopers‘ which has been a firm film favourite for years. I especially like the different types of bugs that appeared and this inspired us in the range of different creatures that appear in our game. In keeping with the xeno-biological theme, the Insectocytes evolve throughout the game, with each wave becoming tougher, and the creatures mutating into new forms to meet the human threat.

In response to this, the player needs to research and deploy new forms of technology to meet the escalation of bug toughness. The strategy of the game is a mix of open and directed levels — in some levels the player can place towers to herd the Insectocytes into their cross-fire. In other levels the landscape defines the battlefield and the player must use their abilities to respond to this. The challenge, like your enemies, evolves. The Insectocytes will always protect the place they spawn by seeking out and destroying your mining base. If your mining base takes too much damage, it’s game over. The Insectocytes are strong but not too smart; you need to match your strategy/puzzle-solving skills against their armour (but you also have some serious fire-power on your side!)

So what types of creature will you face? We’re not going to give them all away but some crawl, some run, some bite and some shoot. Here’s a taster:

Savage Moon art1

Above is a ‘soldier’ Insectocyte. They are pretty fast, tough and have powerful mandibles with which to deliver bone-crushing bites. These form the backbone of the sentient asteroid’s defences. They come in a variety of sizes and colours but they all have just one aim — to remove the infection that is humanity…

So what do you get to use? As the commander of the defences, you have the ability to call in orbital drop-pods, each of which lands a fully functional military tower. Towers come in two types; attack towers (that impact the enemy) and support towers (that help the attack towers). Key to success in the game is the use of the right tower at the right time and in the right places to stop the waves of Insectocytes. Here’s an example:

SavageMoon art2

This is a machine-gun tower. As you upgrade this tower, it goes through five levels of offensive power you can deploy. The idea is that as your enemy evolves, you can upgrade your towers to match. Different towers upgrade in different ways – some get an increase in damage, other an increase in the range they can reach, and sometimes upgrades give you a bit of both. As the commander, you will get a feel for the best way to use upgrading pretty fast.

We hope this whets your appetite for some strategy-action on your PS3. As we said, the game is out tomorrow as a direct download via the PSN store for $9.99.

The music and sound in the game is one area we would particularly like to mention. For this we hired a local electronic music producer we knew and had worked with before. He is well known in the breakcore scene and plays under the name Parasite. He gave the game audio the sense of menace we felt it needed.

Add Your Own

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mywhitenoise said:

January 28th, 3:08 pm

heh, it’s about time.

Berae said:

January 28th, 3:09 pm

Great! I ve been waiting for it for a while :) like many others
I hope it rocks!

Schnacky said:

January 28th, 3:09 pm

finally, cant wait

FlyRice said:

January 28th, 3:12 pm

Will multiplayer be added in as future content? No multiplayer, no buy for me. :(

Unknown_Hero said:

January 28th, 3:12 pm

WHOO only 4 weeks late

Hpedni said:

January 28th, 3:14 pm

….I spent the money in my psn account 2 days ago -_- I’ll still buy it though. You should have said “next week” instead, then I would have saved. :( Don’t worry I’ll buy another psn card, I’ve been wanting the game for too long to pass up.

filthyvillain said:

January 28th, 3:15 pm

Well, I must admit, I’m not a big fan of tower defense games, but I will be picking this up first thing tomorrow. The inclusion of a story, and great visuals make this a day one buy for me. I hope to see some DLC and dev support for Savage Moon in the future:)

jayyy91 said:

January 28th, 3:19 pm

Nice Killzone 2 countdown, Jeff!

theJETbomb said:

January 28th, 3:23 pm

TURRET D FOR LIFEEE lol but seriously trophys?

DonnyG said:

January 28th, 3:27 pm

The EU version has trophies so I’m assuming this will too.

TheGuardianFID said:

January 28th, 3:28 pm

OMG Our moon has been invaded by giant bugs, quick quick somebody call the Pentagon, the White House, ORKIN!!! :P I will enjoy defeating these fowl vermin, honey where’s my space suit??? I’ve got a planet to save!!! >:( O_o :D *que 2001 theme*

jipmg said:

January 28th, 3:32 pm

Woah amazing game

anevilgerbil said:

January 28th, 3:33 pm

Sweet! i can’t wait for tommorow!

wocyob said:

January 28th, 3:34 pm

will there be some kind of demo?

    Ana Kronschnabl's Avatar

    Daimion Pinnock said:

    January 29th, 9:24 am

    Watch this space for a future announcement regarding a demo.

VenomXv said:

January 28th, 3:34 pm

I have been waiting for this game since forever. Good to see it’s finally coming!!!!

Thegodslayer said:

January 28th, 3:35 pm

iv been waiting for this bout time. purchasing for sure

borntowheel said:

January 28th, 3:36 pm

Will there be a demo?

CrashSpyro said:

January 28th, 3:37 pm

I’m looking forward to playing it tomorrow.

SpyDudeFX said:

January 28th, 3:37 pm

It has trophies, and good price.

BZKlint said:

January 28th, 3:38 pm

Kind of reminds me of the PC Battlezone series only you know, without the FPS element ;)


(Will Buy For Sure)

Moosehole said:

January 28th, 3:38 pm

I would go on and on about how it’s about time and I’m outraged and all that, but I’m just so relieved to hear that it’s actually coming out tomorrow that I’ll refrain.


ittech said:

January 28th, 3:40 pm

Holy Space Invaders in 3D.

Ocelot420 said:

January 28th, 3:40 pm

i so want this psn game, but i cant sign in, so [DELETED]

Xoombie503 said:

January 28th, 3:41 pm

hell yea finally

Link01 said:

January 28th, 3:42 pm

Awsome.. took a while… those themes were there and the game wasn’t :p.

but I was wondering…… will it have custom music? Or any other special features ;)


Link01 said:

January 28th, 3:42 pm

Oh, and how many silver or gold trophies does it have?

smokey_vols said:

January 28th, 3:42 pm

Positive this time? We have been told this before.

sNsKid said:

January 28th, 3:49 pm

Finally I can spend some money!! :D

VincentVendetta said:

January 28th, 3:49 pm

So you are from Britain?…

Well that explains the release date.

Darkos87 said:

January 28th, 3:54 pm

Is there any sort of multiplayer in this game?

    Ana Kronschnabl's Avatar

    Daimion Pinnock said:

    January 29th, 9:29 am

    No we don\’t have multiplayer, however there are global online leaderboards.

i_like_toast said:

January 28th, 3:54 pm

Love me some TD :D

luiginut said:

January 28th, 4:01 pm

Eh, no buy for me. I still have to finish PJ Monsters.

trav54 said:

January 28th, 4:03 pm

I’ve been waiting for this one.


January 28th, 4:09 pm

Hell Yeah, been waiting for this immediate buy for me, can’t wait!!!

Ftwrthtx said:

January 28th, 4:14 pm

Better late then never.

ajpfeif said:

January 28th, 4:16 pm

Small Question.
In the picture what are the controllers plugged into??? =D

Enforcer_X said:

January 28th, 4:16 pm

Yes about time!
Funny you talk about infection as I got sick this morning so I will most likely stay home from work tomorrow and be playing this game while I fight my own infection.

Thanks and keep up the great work!
Can’t wait!

Ehahneli-13 said:

January 28th, 4:20 pm

Awesome! I’ve been looking forward to this game. PSN is going to get a lot of love from me in the coming weeks. I’m going to pick up this game, Flower, and Noby noby boy.

BlindsideDork said:

January 28th, 4:23 pm

About frickin’ time!!!



January 28th, 4:26 pm

Why no demo?? All new games released should have a demo too, so we can decide on whether we like it or not!

TakiFuGu said:

January 28th, 4:26 pm

Isn’t this game similar to Pixel Junk Monsters?

It would be nice if you were to post a blog validating that all PS3/PSN games coming out in 2009 will have Trophy support. It’s a bit tiring seeing this question in 2009. I know I read somewhere prior that Trophies are mandatory for all PS3/PSN games starting in 2009. Right?

Cioden said:

January 28th, 4:28 pm

Huzzah!! I’ve been looking forward to this game for quite sometime now!

rbanke said:

January 28th, 4:29 pm

Releasing this game later than EU cost you a few sales from me and my brother in law. I’ve heard less than good things about it from people who own it…but would have bought it day one had i not.

TakiFuGu said:

January 28th, 4:29 pm

By the way, great price. $9.99 is the sweet spot for me!

ClinToN said:

January 28th, 4:36 pm

Interesting audio! I’ll be getting this tomorrow. Congrats on getting the game finalized for NA.

Chalk that up to one less thing that people on the blog won’t be crying about anymore :lol:

Jeigh said:

January 28th, 4:37 pm

Of course it has trophies. This isn’t really something to be marveling about since it is standard on the platform as of January 1, 2009. The real question: In-Game Music? I get a pretty strong feeling that’s big ol’ “negatory” but it makes the justification of buying the game a whole lot easier. I’d like to think that at some point in the future we could at least have downloadable PSN games standardized with in-game music, since I realize full games are a whole other deal.

On somewhat of a tangent, PSN is looking freaking AWESOME as of late: Savage Moon, Flower, Fat Princess, Cuboid, Lumines Supernova, and Noby Noby Boy among several others are making the service look very good. Great job, all of you. :)

CrimsonFox13 said:

January 28th, 4:38 pm

I’m American and I didn’t know anyone spelled Defence as Defense. Haha.

Well, I probably won’t be getting this, since I’m not that good at Tower Defence games… That, and I find them a bit boring. I hope this game turns out well, though.

Arcturian said:

January 28th, 4:40 pm

“some crawl, some run, some bite and some shoot.”

Does this mean we don’t have to watch out for anti-air tech time? :D

EPGPX said:

January 28th, 4:41 pm

Off topic but, starting today, I couldn’t log into the PlayStation Blog with my PlayStation id on the PSP no more. That and I still can’t access the PSP forums on a PSP. What the deal motherflockers? That ain’t right, I remember a time I could access the PlaySation Blog (yesterday) and the PSP forums (in December) on a PSP and actually post on them but now I can’t. That ain’t cool you savage animals (no pun intended and not directed at Fluffy Logic ltd), that ain’t cool. Fix that you rotten mongers.

Schitthammer said:

January 28th, 4:43 pm

Oh my god. This post made my day! Day one buy for me and looking forward to any DLC you guys have in the pipeline. Thanks!

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