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Feb 02

Feb 02

Resident Evil 5 demo live on PSN today

Shawn Baxter's Avatar Posted by Capcom

Hey everyone, I’m Shawn Baxter (Snow) from Capcom-Unity. Our amazing Resident Evil 5 Demo goes live today on PSN, so I thought I’d tease you a bit with some of the cool things to expect, whether you’re an old fan or new to the series. One of the first things I noticed is how good the game looks. It’s hard to get by the beauty RE5 has to offer. Better still, you get to play through two beautiful stages in the demo. Aside from the sweet graphics, there’s plenty more that the demo has to offer.


For those new to the series, the controls can seem a bit different than you may expect. The RE brand has always forced you to take your time, stop while shooting, and conserve your ammo. It really helps add a sense of tension a normal shooter can’t offer. But to help those who are new to the world of RE, we have new control types that ease things up a bit. My favorite is Type A, which is probably best if you’re a fan of the previous games, especially RE4. Next on my list is Type D, which I find myself loving more and more. Type D is best if you’re new to the game, and it offers something the others don’t… Strafing! May seem like a simple thing, but in a game as tense as RE5, it can really help in those situations where you have little time to react.

Alright, so I’m sure you’ll love the graphics and controls, but there’s something even better that the Resident Evil 5 demo has to offer: Co-op. Best part is, you can play co-op online over the PSN, or even split-screen for some couch co-op. Now, of course you can play single player, but nothing beats actually playing through with someone who can plan and strategize with you. For an RE game, the fact that I can play with a buddy adds a whole new level of fun. Nothing like getting into a swarm of Majini, and having your partner shoot a few in the face so you can uppercut or flip-kick one of them!

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Once you’ve played through the demo, you may want to try taking on the Executioner (huge axe-guy) with a buddy. The first time you play through the demo, run! He is extremely tough. But once you get comfortable with the game and controls, try and bring him down. I’ve tried, and he is extremely hard, but it is indeed possible to kill him, so don’t give up.

Oh, and a quick tip I’ve found is to aim for the heads on the Majini so they stagger back. Chest shots work, but one shot to the head means only one bullet expended, then push Square to pull off one of the crazy powerful melee attacks. If you get them to fall on the ground, run up to him and stomp ’em with your boot or stab with the knife if you’re playing as Sheva!

February 2nd is just around the corner, so add me to your friends list, and I’ll catch you online for some co-op Majini butt-kickin’! PSN ID: Snow_Infernus

See you online!

Add Your Own

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MUSTANG750R said:

February 3rd, 9:32 am

I’ll either get RE5 used or when the price drops to about 35 then I’ll get it. We’ve always been loyal to CAPCOM why are they doing this to us and don’t even get me started on Monster Hunter 3.

krippler52 said:

February 3rd, 9:32 am

Keeping in mind it is a trial version and doesn’t reflect what the final product may be, it looks fantastic and plays well other than a few camera issues for me it was fast and fun on my 60gb PS3.

Gumbydunzeeto said:

February 3rd, 9:44 am


It’s unfortunate, but companies feel like they have the right to charge us for content that should be in the game from the beginning.

It doesn’t make any sense, considering the storage capacity of a Blu-Ray disc.

macling said:

February 3rd, 9:54 am

This game is super hard to control, that’s probably because I’m new to the series and I’m sure I could get used to it, but why make the learning curve sooo steep

LordRaoh said:

February 3rd, 9:56 am

sorry but resident evil 5 is trash. the resident evil series is officially dead.

they would have a better chance remaking the series based on the live action movie.

at best they could release this for the wii. the control scheme works well for the wiimote but not for modern consoles like the ps3 and 360.

sorry capcom but i’ll have to pass on this one.

ADR143 said:

February 3rd, 10:02 am

man this game is great! but i hate the controls…

darkace_87 said:

February 3rd, 10:18 am

Very huge tease, but it’s nice that it came out before Thursday. =]

Gamerwillz said:

February 3rd, 10:24 am

I’m very disappointed with the PS3 version of RE5 demo. The framerate is unacceptable!

I have tried the 360 version demo, it was excellent – Framerate was nice and smooth. Why not PS3? Capcom have lost my respect for them. PS3 owners don’t deserve that kind of treatment, Capcom!

I hope that Capcom is now working with the PS3 version to improve the framerate before the release. So does anyone know that PS3 version will get framerate improvement at final release?

SillyHatMafia said:

February 3rd, 10:37 am

0Ok, RE5 is pretty good in co op.. but i dont really like it alone. The game isn’t scary, its very clumsy, but at least in co op i can rely of a REAL partner for a bit.

SillyHatMafia said:

February 3rd, 10:39 am

I had some slight framerate issues when all the enemies crowded around me durign the first demo stage, i only recall that hapening once or twice though.

salvucci91 said:

February 3rd, 10:46 am

This game is all too chunky for PS3 and 360. I’m definitely waiting for it to come out for the Wii; RE4 for that system was an insanely good game.

trustter said:

February 3rd, 10:51 am

It’s not Resident Evil anymore. It’s Gears of Evil. The music is so bad. I miss the old games.

There is no suspense anymore. I think Dead Space is closer to the original then the Resident Evil 5 itself.

To make things even better, Capcom is treating the PS3 owners in a very good way. Giving us some bad port with framerate issues, poor controls, 5gb to install to make you buy a hard drive if you own other Capcom’s game.

Plese Sony do something about it.

FanboyRoy said:

February 3rd, 10:54 am

Who’s the chick?

SuperZer0141 said:

February 3rd, 10:56 am

This demo pwns @ life.
5GB install is nothing.
The install just means the game runs smoother, so instead of crazy insane loading times between videos and levels, it just runs form the hard drive, which takes less electricity, and is safer for the ps3.
So anyone saying they don’t like the 5gig install is basically saying they’d rather overheat their ps3 than use memory for this game.
it’s totally worth it. :P

dojikyo said:

February 3rd, 11:06 am


I doubt that all the issues will be ironed out. But the rumor is it is an old build and that the PS3 version was pretty far behind at the time.

While I think that the final version will still be worse than the 360 version. The status quo will always be pc>>>360>>ps3.
The only variable is whether it has one arrow in between 360 and PS3 as in DMC4 or 3 arrows as in SFHD.

If you have multiple consoles/a capable pc you already know which version will be the best. If you only have a PS3, well you already know your options. Personally, the PS3 version isn’t that bad.

A lot people keep mentioning Killzone 2 or Uncharted and overlook a lot of things. RE5 looks to be using the same quincunx AA as K2 and R2, the method in question causes a bit of bluriness so the PS3 version has to look worse by default. Unless some Sony software engineers can create a better method and makes it available to the public you can’t blame Capcom for that.

Uncharted had an unsteady 30fps frame rate and frequent tearing/lack of v-sync. At least the ps3 RE5 demo had v-sync.

kentfallskiller said:

February 3rd, 11:21 am

It’s okay… You should continue your half [DELETED] support for ps3, it’s not like we’re giving you JUST as much money as the ms crowd. You know, now that I think of it, ps3 users should continue to be lied to and treated like they are non-existent! Please inform me how continuing to treat loyal ps3 customers like complete crap works out for you in the end. SF IV is not getting my money, neither will sfhd turbo remix… as well as RE 5 in regards to the fact you continue to disappoint me as a company and display unjust favoritism towards the ‘other’ console(I know Mr. Gates pockets are super deep, but come on, you don’t have to spit in sony’s face like that) . I understand the demo is supposed to have bugs but I don’t think the controls are a part of that… they are completely broken, no new innovation to the series whatsoever that I can tell.

Once again I thank you for giving me another reason for me to not give you my money, maybe in some fantasy world where [DELETED] but that’s simply not the case. Maybe I should be grateful… I mean you ARE saving me money.

TrentIsSmoking said:

February 3rd, 11:27 am

I feel I need to better explain myself. RE4 moved from a zombie survival horror to an action title. In RE5 they made the transformation fully to a third person shooter action title. This would be OK except the game only has an over the shoulder camera. So you are constantly being attacked in your 300 degree blind spot. Why was the stationary camera offering the best angle abandoned? This is an utter failure on Capcom’s part. You should of stuck with the survival horror genera you started, not morph into the shooter action game we have played so many times in much better incarnations. This game will sell well because most players wont download the demo or read the blogs. But I assure Capcom that we are correct in our assessment. Its not about run and gunning. In a survival horror its about surviving. RE5 is an action game so you need to be able to run and gun because if you stand still for a moment you are attacked by creatures obstructed by a third person camera view. Pick one or the other. This action title pretending to be a resident evil game doesn’t work. Sorry…

bigdaveg said:

February 3rd, 11:31 am

I just finished playing this and graphics and xbox issues aside a would like to read the following obituary:

Here lies Resident Evil,
A series once so terrifingly dark that playing late at night alone would give you some serious shivers.
Now just another action adventure.
Gone are the dark gloomy alleyways, in favour of brighly lit open areas with tons of enemies flying at you from all angles.
Capcom used to make a big deal that they could have more zombies on screen at any one time!
But alas I feel this is now the series undoing.
You don’t need 10 enermies to frighten the life out of you when one well placed licker dropping on you from the ceiling would scare the c**p out of you so much you couldn’t wait for the next scare.
Only then nothing would happen, adding to the suspence, then when you least expect it wham. Something truly disgusting would jump out at you.

My piont to all this is that this series has seriously lost its way and Capcom should try playing some of the original games to remind them what RE was all about. Atmosphere.

Wild_Man_X said:

February 3rd, 11:36 am

I’m really not liking the available control types. Can you guys let the player choose custom controls?

TheHater2 said:

February 3rd, 11:38 am

What are you, Capcom official PR person? Tell us why game such as Uncharted that is over a year old look a lot better than this game. Tell us why Uncharted have zero install and only load when you start the game up and after than zero load time. Tell us why Capcom is stated they will be giving exclusive contents to Dead Rising 2 and Lost Planet 2 because those franchise started on the Xbox 360. Where is the exclusive contents for Playstation owners for Devil May Cry 4 and RE5 because those games started on a Playstation console.
Oh and installing a game will only improve the load time. It will not make the game run smoother.

Shadow_Twidget said:

February 3rd, 11:43 am

i have played the demo, and i find it to run a lot smoother than the 360 versions. but my only concern was when the zombies grapple you. why doesnt sony make use of the six axis and shake the zombies off. for example: resistance: fall of man.

TheHater2 said:

February 3rd, 11:47 am

Sony have no say in this game. If you want them to have that feature in the game, you have to talk to capcom.

Shadow_Twidget said:

February 3rd, 11:48 am

correction. capcom

horsielion said:

February 3rd, 11:54 am

It’s not the controls that are horrible. It is the person behind the controller. I think Playstation owners have a hard time getting exclusives and other cool things because of the non-stop complaints the companies have to listen to. Have fun, enjoy it, you know it is a fun game. This demo is not meant for a review of how bad the mechanics are, it is simply for an early sneak peek/teaser. While this game does have minor probems, Resident Evil is still at the foundation of this game. Controls for this game have always been strange. I don’t understand what is different about how difficult the controls are from the first Resident Evil. The game is not meant for you to go out and beat it the first time you play(like every new game), it is meant to have a learning curve on the controls and on working together with your partner to survive. Have Fun!

o-M0j0_Risin-o said:

February 3rd, 12:19 pm

Where is the demo download at? Someone give me a link, I see it nowhere on the PS Store.

dmadzak said:

February 3rd, 12:24 pm

If I get it I am going to buy used. Its my way of saying thank you for treating the PS3 as a second class citizen with the port and the delayed demo. That way I ensure you don’t get a single penny from me for the stunts you have been pulling lately.

I hope you lose more money from PS3 owners than you gained from selling out to Microsoft. Its the only way I can think of to get certain publishers to change their ways. Hit them in the pocketbook.

chip14 said:

February 3rd, 12:30 pm

online is messed up

Raadius said:

February 3rd, 12:46 pm

#291 EvoAnubis

I agree Sony first party blows Xbox 360 first party out the water graphically (except GoW2) but when it comes to sales, they fall on there face. This generation is fixed on 3rd party games, it
‘s whats driving the industry. I rarely if ever see any of Sony first party crack NPD top 10, which is really really bad. I always see numerous 3rd party games of Xbox360 cracking the top 10 easily.

I know about the whole port issue, it’s a huge problem with the 360 and PS3 and it has been solved in some cases were the PS3 is the lead and they port to 360 (360 still looks great, doesnt suffer much or at all when it’s the port) but these companies don’t want to start on PS3 because its too hard.

#297 Salnraja

I already explain why the 360 demo looks better. It has better lighting, no framerate drops, no blurry or pixalated objects, sharper graphics. The only thing the 360 suffers from is screen tearing. I rather have the 360 problems than all of the PS3 demo problems.

Seriously why release a bug ridden demo that is from Fall 2008 when the game is a month away? Losing sales Capcom.

Sponge-worthy said:

February 3rd, 12:46 pm

Played the demo. It was pretty fun. Shawn is definitely a tool, though. Axe-guy went down pretty easily. Chainsaw-guy required two tries to defeat.

The controls didn’t really bother me much–it is Resident Evil, after all. My biggest issue with the demo is that it just isn’t scary at all: big on survival, light on horror. So, if RE5 is basically just a straight action game, then there are definitely better options out there for gamers. If RE5 in fact does have the horror and macabre of previous titles in the serious, then the demo should have showcased that better.

As for the 5GB installs, all I will say is that it took far longer for me to read the posts complaining about the installs than it took me to upgrade the PS3 HDD. Honestly, it’s very easy, and if you’re afraid to pick up a screwdriver, then call a friend to help out.

hunter248223 said:

February 3rd, 12:53 pm

Oh My GOd i cant wait till’ this comes out!!

SuperTiso said:

February 3rd, 12:54 pm

I thought the PS3 demo looked better and this is coming from a ton of people who played both versions as I was playing and told me otherwise. They noticed how on the PS3 version you see certain bullet marks left that you don’t see on the 360 one for example.

Raadius said:

February 3rd, 12:58 pm

Also, if you need a screenshot comparsion of the PS3 version vs. Xbox360


As you can easily see, the PS3 version is more blurry, hiding pixelated objects, also the colors are washed out and the there are better textures in the 360 demo. PS3 version is a bit more darker too.

Seriously Capcom, WTF?! So we get the crap demo version? Why Microsoft gets the prettier one?


February 3rd, 12:58 pm

i crapcom is not using propriety engine. that stuff is for loser devs. 5gb = total failure.

bushisprez said:

February 3rd, 1:01 pm

5 GB install big deal. MGS4 and Fallout 3 have installs of 4+Gigs and do you see them failing in sales. Fallout 3 has some bugs that cause the game the freeze at moments but nonetheless made into an excellent game. MGS4 doesn’t have any bugs except for the guay hackerz on metal gear online that love to glitch but the gigs mostly consist of its pretty graphics and bit too long cutscenes.

Hellblazer said:

February 3rd, 1:01 pm

Framerate on PS3 sucks. Please fix Capcom.


JohnnyMoses said:

February 3rd, 1:23 pm

Slow news day huh


February 3rd, 1:23 pm


Fallout didnt have a manditory install that I am aware of. To this day I have no install for Fallout 3 on my Hard drive.

ToRllQue said:

February 3rd, 1:29 pm


Same here, no mandatory install for Fallout 3. In fact, I believe I read that all the loading for this game is done in the background when the player is not aware of it. This is possibly why it freezes.

JohnnyMoses said:

February 3rd, 1:32 pm

Oh yeah, I love my ps3 and don’t need a 360 anymore, but, its almost a fact that every multi-platform game looks better on the 360. It seems to me that every ported game has a thin grey sheet over it. Colors aren’t as rich, contrast and sharpness are decreased. Doesn’t matter much to me though.

extravegant said:

February 3rd, 1:37 pm

@ 438
very true. it seems as multi platform games start with the 360 and develop it well for it only. If i were a head guy of a gaming devoloping coporation i would do the same thing, because there are way more 360’s out there in the world. Problem is PS3 has way more potential than the 360 and developers do not realize that and may hurt them in the long run. ask the ps2

joostin said:

February 3rd, 1:44 pm

I think Uncharted installed a gig or two, but it had seamless loading between stages. If you were good enough you could play the whole storyline straight through without a loading screen. Of course when you died it would load you back to your original position…

The 5gb mandatory install is a frace. It is mainly because Capcom uses the 360 as the lead dev platform and just polishes the code to work on the ps3 instead of building it from the ground up on the ps3 using multi-threaded programming methods. I am not worried about the install because you can easily free up the 5 gigs by deleting one of your old capcom installs. I am sure there are a few games you do not play regularly.

@Whiners: Suck it up about the installs…
@Capcom: Follow the other 3rd party companies like EA, who have made the jump over to the PS3 as the lead platform (except on sports games for some reason).

Yannick said:

February 3rd, 1:52 pm


since you like comparison haven’t you niticed the Xbox360 version suffers from serious TEARING effect while the PS3 don’t ?!

Also the Xbox360 version is upscaled to 1920x1080p but the PS3 version keep the original 1280x720p output hence a different looking in both versions.

Unfortunately it is not possible to force a 1080p upscale on the PS3 version à la Killzone 2…

On this matter check the ongoing thread at official euro PlayStation forum:

SunnyBoy said:

February 3rd, 1:56 pm

Shawn Baxter,could you make sure the devs get to read the comments in this blog, because everyone involved with technical aspects of ps3 version of re5 should be ashamed of themselves.

Ehahneli-13 said:

February 3rd, 1:57 pm

I’m going to have to side with the people complaining about the controls. The first time I tried the demo I HATED it and almost deleted it. However, I decided to try it again later. Since then, it has grown on me a little but it still feels broken to me. If you just allowed us to walk while reloading and using a weapon it would be SO much better. I’m not saying run and run, just being able to walk (play Dead Space, as its controls were perfect). This one simple change would make the game more accessible and enjoyable to a lot of people. Building tension shouldn’t rely on clunky and dated controls, but through the atmosphere and situations you find your self in (once again, play Dead Space). As it stands right now, I probably won’t be picking this game up right away.

JohnnyMoses said:

February 3rd, 2:19 pm


That’s the devs problem. That’s why exclusives like Valkyria Chronicles, LBP, R2, Uncharted, MGS4, Motorstorm and all the great PSN titles get my attention (money) first.

I’ll be playing Killzone 2 when this comes out anyways. So, it’s not a day 1 purchase for me.

John-Shooter said:

February 3rd, 2:23 pm

i played the demo on 2 different sku’s and the game runs fine… dont see where this bs comes in about framerates dropping…

controls are easy to get used to people… if you dont care to make the transistion then dont play the game… speakin from someone that bought RE1 on ps1 the day it came out makin the easy transistion from R1+X to what L1+R1 isnt that big of a deal… and changing from what square to x to run .. come on now

John-Shooter said:

February 3rd, 2:25 pm

and believe me i kno frame rate issues i own socom!!

Thrasher20 said:

February 3rd, 2:25 pm

I guess not many people here can appreciate a great looking game. Either way, when the game comes out, I’m going to have a lot of fun while a lot of people from here or the internet itself are complaining! Muhuahahaha!


February 3rd, 2:26 pm

capcom how much did MS pay you? why are we getting an old build of demo? is this how the game will look like?

btw where is my post regarding RE5 cover :D

was someone offended or what?

jimmy903 said:

February 3rd, 2:28 pm

I have played the demo a few times now and I love it. Capcom, I think that you did a great job with this one, though I was expecting a bit more polish considering how log it been in development.

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