Knack 2

Apr 01

Apr 01

Comet Crash Hits PSN Tomorrow!

John Bates's Avatar Posted by Co-Founder, Pelfast

The inspiration for Comet Crash comes from traditional tower defense games, but we think it’s time for some exciting twists.

Generally in tower defense games, you build up weapons to protect your base from oncoming rushes of enemies. Killing enemy swarms is a lot of fun, but isn’t it time to take out the nest? In Comet Crash, you use a variety of weapons to defend against enemy rushes, and you get the chance to fight back. The real objective is to rush the enemy base with your own offensive army!

In the Campaign, your goal is to take control of four different comets that alien forces have sent to wreak havoc on your home planet. To save your planet, you’ll have to capture and secure each comet. The alien civilization has advanced technologies that you gain access to as you defeat them. The Campaign supports up to 3 players for offline co-op play and offers three difficulty levels: Beginner, Casual, and Ranked. Between collecting resources, building up armies, defending your base, and determining your winning strategy, there is never a dull moment!

To build structures, you need a resource called Thorium, which is found in the rocks that orbit the comets. Your ship can grab these rocks and drag them over to your weapons to smash them and collect the Thorium. We have a blast fighting over these rocks in co-op and battle modes.

Comet Crash screenshot 1

Battle mode let’s you play against your friends, supporting 2 to 4 players offline. Teams can be configured however you want. There are 12 different maps to choose from. Fight over resources, build up defenses, and attack each other with massive armies.

Eager to meet some of the cast members of Comet Crash? Let us whet your appetite…

There are four distinct weapons to choose from. Some can be used only against ground units, others against air, and some can be used against both ground and air. The weapons vary in cost and strength and you can upgrade to make them more powerful.


Comet Crash screenshot 2

One of the ground/air weapons is the Bomber. It shoots guided bombs that will attack and follow any enemy within its range. Enemy ships, units and structures…you name it, the Bomber can take it down. Bombers can cause some exciting scenarios! You can form a hovering mass of bombs by circling your ship around enemy Bombers. Once they’re chasing your ship, you might want to ditch them somewhere away from friendly territory.

There are four basic units for both ground and air that vary in speed and health. These are the units that you will usually be attacking with and defending your base against.

In addition to weapons and basic units, specialized units can be used for both defensive and offensive purposes. Here is a sneak peak at some of the special units you can master.


Comet Crash screenshot 3

The Thief steals units from the enemy team and converts them to its own team. If your army runs into a gang of enemy Thieves, it could be bad news for you. Sending out Thieves is a great way to supplement your defensive weapons, because it reduces the enemy armies.


Comet Crash screenshot 4

This unit can pack a punch. The Carrier allows up to 20 basic ground units to take a ride through the air toward the enemy base. If you can get a fully loaded Carrier to the enemy base you will cause major destruction. On the flip side, don’t let these behemoths get too close to your territory.


Comet Crash screenshot 5

The Gateway allows friendly units to pass through it while blocking enemy units. This innovative structure can be used to manipulate the path. In the Campaign you’ll find some fun and challenging puzzle levels where the Gateway really comes into play.

Feature Review

  • Campaign with 28 stages, including some puzzle-like challenges!
  • Training stage that introduces essential gameplay and tactics.
  • Offline Co-op: Up to 3 players can fight through the Campaign together.
  • Offline Battle: Up to 4 player battles with configurable teams.
  • 4 basic mobile units with varying behavior, speed, and health.
  • 4 additional specialized mobile units with extra abilities.
  • 8 structures including weapons, factories, and others with special purposes.
  • Defend your base and rush the enemy with your own army.
  • Intuitive and powerful UI for building and attacking.
  • Highly optimized for PS3 with thousands of AI-controlled units.
  • 12 trophies.
  • 3 difficulty settings.
  • Online scoreboards.
  • Supports 1080p.
  • Supports BGM (XMB background music).

Comet Crash is available on PSN tomorrow for $9.99. Thanks for reading our post!

Add Your Own

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cell989 said:

April 1st, 4:34 pm

when was this announced???

it looks really sweet.

Jack-Bauer-89 said:

April 1st, 4:55 pm

Any sign of a EU release?

PlasmaGlory said:

April 1st, 6:30 pm

I really hope there’s a demo.

Zezzler said:

April 1st, 7:28 pm

glad to see that devs are making good looking games for PSN now. also glad to see ingame music, and 1080p!

hope it does well.

redknight4 said:

April 2nd, 12:08 am

I would like to see a demo to try before I buy makes it easier to decide. cuse it seems to be a toss up between crystal defender and this for me.

IMO crystal defenders is way better than pj monsters gameplay wise.

gadwiin said:

April 2nd, 12:50 pm

I love me some Tower Defence games, and this looks it will have some innovation. Will pick it up asap.

John Bates's Avatar

John Bates said:

April 2nd, 3:06 pm

Thanks for all the comments. Comet Crash is now available on PSN. Check it out!

Jeo said:

April 2nd, 3:09 pm

I missed this post somehow, but I’m actually about to go buy this game. It looks like a lot of fun and I love the co-op potential. Well done!

P.S. Always nice to see people responding to the comments, the addition of the video really sold me!

Off to go buy it now!

WiZeGuY said:

April 2nd, 11:41 pm

I know this was mentioned already. But ONLINE co-op! :-D!!!! PLEASE!!!!! Aside from that.. got the game today! and i loved it!!! keep up the good work!! :-D

    John Bates's Avatar

    John Bates said:

    April 3rd, 4:55 pm

    Thanks for the feedback! Online multiplayer is on our todo list.. For now, polish your skills!

Jeo said:

April 3rd, 1:10 pm

And actually, more than online co-op, I’d like online battle…

Her5hell said:

April 3rd, 6:04 pm

Downloaded the game yesterday for my birthday and it was a great present for myself! Congrats on a good job with a fun game. I know things can be tough on newly emerging small developers, but please keep online multiplayer an option for the future and map editor. Can’t imagine how many times my friends and I wished we could play Pixel Junk monsters online and attack people. This game comes so close. There’s just something very fun about having a buddy with you on the couch, one plays offense and one plays defense, and you go online to wreak havoc. Please keep the users in mind. Love the game!

    John Bates's Avatar

    John Bates said:

    April 3rd, 6:53 pm

    Woah, having a combined local + online battle would be awesome. 2 players on one console, 2 on another… great idea!

Her5hell said:

April 4th, 12:14 pm

I think there is already an exploit… Not to question a gamers abilities… Im almost through the game and rank in the top 20. Theres a player called ‘Abagaga’ who is in #1 spot and on most levels wins in 1 minute. I beleive there’s a way to trick the AI….

    John Bates's Avatar

    John Bates said:

    April 4th, 1:39 pm

    In fact, there are many exploits by design. Part of the fun is figuring out all the tricks to improve your time! There are many different kinds of levels though, and there\’s no single exploit to beat them all. Except of course, up-down-up-down-a-b-start, which beats all levels with a time of 1 second.

    I think the player you mentioned was playing co-op. For 2 and 3 player co-op, you have the advantage of coordinated attacks for a more powerful punch. A skilled single player can sometimes do the same thing by collapsing paths while attacking to double or triple up. Still, 1, 2 and 3 player modes have separate scoreboards to keep it fair.

Rendrik said:

April 4th, 6:18 pm

For the life of me, I cannot figure out how to do the custom in game music. There’s no mention of it in the options, just to raise / lower music and sfx volume.

    John Bates's Avatar

    John Bates said:

    April 4th, 6:43 pm

    Hit the XMB button, head over to the music column, and play a track or playlist. The BGM music volume is also controlled via XMB (not by the game) – to change it, go to the top of the music column where your song is playing, hit x, choose the volume icon and change it.

    If you get an error when trying to play a track, you may have to re-encode to a supported format for BGM.

MGS4Mike said:

April 9th, 4:52 pm

Hey John, this game is the kind of game ive been looking for! It looks so much fun and is something i will play very often, problem is i live in europe :( Any hint of a release date here? How long could language localisation take?
Anyways great game and im buying it as soon as it hits europe

nexex said:

April 21st, 9:19 am

Why does Comet Crash not put your progress & settings in the saved games folder? It would be nice to be able to transfer them to a different Playstation.

Rushy said:

April 24th, 5:52 am

So when should we expect an EU release?

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