Killzone 2 DLC #3 – “Napalm & Cordite” (and flames and bolts)

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Hello there PlayStation Blog! It’s good to be back. And it’s even better to be back with some exciting news for you guys. There is a new DLC pack incoming, called Napalm & Cordite. It has flames and bolts will fulfill the wishes of many of our weirdest fans. There will be more info on that next week, for now let’s focus on the patch.

Cordite Napalm

As with any good DLC, it needs a great patch. We’ve been scouring the forums, stopping and interrogating you in the streets and using futuristic mind-reading technology* to find out what you wanted changed in Killzone 2 and have done our best to try and accommodate that with our patches. So it is time for the latest and greatest update to come to Killzone 2, imaginatively titled: Patch 1.28. (How we come up with these snappy names I’ll never know)

So without further ado, here is the official press-release with the list of new features and fixes for you to go through and discuss further. I’ll be hanging around the comments section for a wee while, so feel free to ask any questions you might have regarding the below, or anything Killzone related.

Napalm Cordite

Over and out. Seb “MotherH” Downie

*Futuristic technology comprising mainly of some rope, a hammer and some knee-caps.

On Tuesday, June July 14th 2009 at 8AM Greenwich Mean Time, Guerrilla Games will release the 10th update for the visceral shooter, Killzone 2.

Patch 1.28 will be 91MB in size (316MB for Asian release) and will be released worldwide simultaneously pending a server update. There will be an anticipated server down-time of about 2 hours while the patch is rolled out and the server updates are completed and tested. The following fixes and features are included in this latest release:

  • Feature – Code support for DLC pack III “Napalm & Cordite”. The update will enable players to create games with the newest maps “Suljeva Cliffside” and “Arctower Landing”
  • Feature – Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
  • Trophies – New trophies added for DLC pack III “Napalm and Cordite”.
  • Feature – Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.

join game screen

  • Feature – Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
  • Feature – Moderators can now create double-points events.
  • Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
  • New loading screens.
  • Moderation – Additional powers and functionality for online moderators.
  • Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
  • Fix for score replication on different clients.
  • Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw’.
  • Fix for incorrect Tournament timings being displayed for (semi)-final.
  • Fix for an empty message pop-up being displayed.
  • ‘High Precision Mode’ now defaulting when requested.
  • Fix for stuttering audio on the Asian version.
  • Fix for network error displayed when trying to log in with another users account.
  • Fix to reduce network traffic and improve performance.
  • Fix for occasionally being displayed an empty background when ‘Join Friend’ via Communications tab.
  • Exploit – Pyrrhus Rise map boundary fix.
  • Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
  • Cosmetic fix for Medic Gun visual effects.
  • Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
  • Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
  • Gameplay – Damage from Sentry bots tweaked back on request of the community.
  • Collection of minor code fixes.

For the latest new content, news and all things Killzone, visit www.Killzone.com which will also reflect the changes made to the game such as being able to view Battle Replays of games played out on the new maps or being able to use the new settings to create Clan Challenges or Tournaments. Further features and fixes to www.Killzone.com include:

  • Feature – Tournaments – Full tournament functionality enabled once again.
  • Feature – Upcoming Tournaments are now displayed in a clan’s calendar.
  • Feature – Upcoming Tournaments are now displayed in My Killzone upcoming events.
  • Feature – Upcoming Tournaments are now displayed in clan communication center.
  • Feature – Tournament and Clan Challenge support for DLC Pack III “Napalm & Cordite”.
  • Feature – Additions of sounds in Battle Replays.
  • Feature – Additional animations in Battle Replays.
  • PlayStation®3 landing page updated.
  • Higher selectable Bodycount values when creating Tournaments or Clan Challenges via www.Killzone.com.
  • Various bug-fixes and minor updates.

Comments are closed.

253 Comments

  • wow looks amazing can’t wait

  • Sweet! Keep up the great work!!!

  • more classes? I hope that the soldier isn’t the only one who can use the flame thrower and bolt gun

    • The new weapons aren\’t actually tied to a class, but we\’ll get into that in a coming post. Keep your on the blog!

  • I’ll definitely be buying the maps and the patch seems to be adding a lot.

    I think the only thing the game really needs is some hoard/wave mode for 4 or 5 players to take on waves of Helghast. Not sure how feasible it is though.

  • I’m waiting for a bundle collections so I can buy all the Killzone 2 DLCs.

  • Ah, I think you meant July 14th instead of June 14th. Correct?

  • As long as it’s not expensive (3 map pack at 6GBP each doesn’t come cheap) this is awesome news.

  • WOOOHOOO! I love me some boltgun… Please don’t restrict it only to the regular soldier class, like the LMG!!!!!!!!

  • Amazing. :D

  • Which classes will use the new weapons or will they be littered around the new maps?

  • Wait a minute, you guys a traveling back in time to release the patch (June 14th 2009 at 8AM Greenwich Mean Time)? Does that mean it will be free? How I came to that conclusion i’ll never know but it sounds about right, right?

  • That is a big update! That’s very exciting!
    Too bad the sentry bots got weakened I liked them stronger now they are back to being useless, ohwell…

  • awesome! i cant wait!

  • Now this is a status update!
    Thank you Guerrilla!
    Take note Sony on how a status update is done! =)

  • @12
    Of course it is free all Patches are free!
    The maps will cost most likely!

  • Scaled back sentry bots? Like in between where they were originally and where they are now, or back to where they were originally?

  • Cosmetic change to medic gun = WIN

  • consider the DLC bought!

  • New loading screens confirmed!!!! OMG!!!!

  • @ 16

    Sarcasm :)

  • Ah, I was kind of hoping those trophies were for some kind of new co-op mode like Resistance 2 or Uncharted 2 has. (Hint hint)

  • I have a question, are the Bolt gun and Flamethrower only available with the new DLC? and if so, can you only use those weapons on those maps?

    • Yes, the two new weapons are only available with the new DLC.

      As for your second question… well, we\’ll get into that in the next blog post.

  • SWEET MOTHER OF GOD!!!!!!

    Would have been nice if it were co-op tho…

  • Amazing the kind of support this game is receiving. Wish SOCOM could get 1/8th of the same support.

  • Hell YES i can’t believe the Bolygun and Flamethrower are coming haha, and the fixes and new stuff are awesome, Thx GG I Love KZ2 and i thank you for creating such a wonderful game

  • I love you guys :)

  • but yea is the 2 new weapon only going to be available on the 2 new maps?

  • Awesome! i can’t wait!

  • Thanks GG for hearing our requests.
    You are setting a standard that many developers should aspire to.

    Congratulations on making the KZ community happy…even before we’ve seen the DLC!

  • More overpriced DLC for a lackluster online experience.

  • Fantastic work you guys! I am really impressed with your continued support of this incredible game. You guys are right up there with Naughty Dog, Mm, and Insomniac!

    I wish I didn’t stink at multiplayer. Hopefully I’ll get better soon.

  • You guys should reduce the price of the older map packs fter a while =D
    But great news! Keep it up GG…

  • Gameplay – Damage from Sentry bots tweaked back on request of the community – Thank YOU THANK YOU!!

    Cosmetic fix for Search & Retrieve object being cloaked by the Scout- Interesting

    New loading screens- I don’t know about you, but I like new load screens seen the others way too many times .

    Oh and I am so damn happy about the new guns being added that is what I have been wanting for a long time. Great addition to the game and adding new flavors to the mix

  • hey guys the guns are not only for the soilder class look at the pictures a saboteur has the bolt gun
    and the medic has the flame thrower i think it will be available for almost all

    i hope the guns come without the DLC so everyone can play them

    Killzone 2 rules!

  • Guerilla Games has been doing a FANTASTIC job with Killzone 2 post release. They are a perfect example on how a developer should listen to its community and apply changes based on feedback. Plus I never seen anyone so hard at work with releasing so much DLC so fast.

    Thank you for the update Seb.

    PS: one small request about the Sentry bots change that you mentioned in the blog. I understand what the majority of the community likes, but please tweak back the Damage from Sentry bots only a bit. The way they were originally made them too ineffective.

  • AWESOME! You guys thinking of maybe toning down the head shot accuracy of the regular ground bots, they always hit me, even with full health, just doesn’t seem right!

    Thanks for the support btw, I’m 2/3 of the way to the 100k mark!

  • I wish I could play this but my PS3 just got the Yellow light of death and I don’t know if I’m getting a new one anytime soon. Thanks a lot sony. I only had my PS3 on for less than an hour and poof there it was. I’ll still try to purchase the pack with my friends PS3 under my account because this game deserves a lot of love from me.

    Keep up the amazing work GG. I’ll try be back in action before this new pack comes out.

  • Nice!

    It’s great to hear that you’ve been supporting your game guys and gals at GG!

    But, I do have a question: Will we ever see splitscreen online multiplayer? That would make me play this game so much more! (I haven’t touched it since I’ve beaten story mode…) Please, that’s all that I, and many other people, ask of you guys…

  • I got two questions for Seb.
    What classes will the two new weapons be available to?
    And in the KZ2 forum,many people have supported the idea of having dedicated rooms for the new maps,will it happen so that it’s easier to find a room to play the new maps?

  • Yay for clan bug fixes! Also the Killzone.com fixes sound great. Animations and sounds? Schweeeeeeetttt!

  • So both weapons are free….right? we dont have to buy the upcoming DLC?

  • i thought someone was going to be watching the comments to answer questions. i just want to know about the weapons like my question said at comment # 23

  • Wait Seb you guys tweaked Sentries again?

    Bad decision..

  • awesome , getting them as soon as they come out

  • See U all there! July 14 :) BEST NEWS I HEARD ALL DAY!!

  • Please oh please put in an option to turn the spawn shield on or off. I hate getting [DELETED] everytime I spawn on the battlefield and I liked it they way it was before the last patch.

  • BUT AWESOME UPDATE!

    Glad to see you (well I think you did) took my suggestion on new loading screens :)

    So which ones did you choose Seb? :D

  • I’m going to buy this. Will the flamethrower and bolt gun be available for for other maps or just the two new ones?

  • Boltgun FTW!

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