Hello PlayStation.Blog! I’m Kelly Revak from The Behemoth. We’re thrilled to be back on the PlayStation.Blog to give you another update about Castle Crashers for PSN!
First of all, we are happy to report that we have finished our internal testing, and have sent the title off to a third-party agent for some final testing before we submit it to the PlayStation Store. While we still don’t want to guess at a release date, we are definitely in the final stages of this adventure. Meanwhile, we wanted to tell you about another neat new feature.
We have always had more ideas for Castle Crashers than we’ve had time to implement. So since we’ve had to rewrite the code for the game anyway as we bring it to PS3, we’ve been able to add some features that have been lingering in the backs of our minds since this whole thing started. Here is an example:
Player Arena matches will now allow you to choose teams! You can play 2-on-2 or take on the world with 1-v-3. Of course, you can still do free-for-all as well. Sharing a sweet, sweet victory with your friend is like eating a delicious cake in front of your other friends while they cry. It’s like their pride is inside the cake that you are devouring, and your teammate is your stomach helping to digest that pride. And there can only be one mouth and one stomach to eat it with, so the other mouths and stomachs have to watch even though mouths and stomachs don’t have eyes. Take that, eyeless teeth and stomachs.
Speaking of digestion…please do us a favor by tasting these screenshots and watch our QA ninjas team up to beat the tar out of each other. <3 Kelly.
Looking sweet!
i am happy that you guy’s took the time to make a good port for it :)
What is “standard audio” quality? If that means you’re using AAC (or, ugh, MP3), please encode your assets @ 320kbit/sec. A lot of ports from XBLA/WiiWare have 128kbit/sec (or lower!) lossy assets, which sound horrible on home theater systems when compared to other games. Is there any reason not to encode most assets using FLAC?
Keep in mind that PS3 users are less likely to run audio through their TVs, so audio quality is super important!
Thanks!
the price point is the factor here. no way im going to pay 14.99 for a game that has been out for year+ on another system.
I Know it’s been taking a while to recode the game for PS3, but…
Any chance of it being ported to the PSP? Seems like Such a good game for the portable (especially if it had online infrastructure mode).
Regardless, great job on making some great games, The Behemoth staff!
Looking forward to playing this with my friends on the PSN. Very rare to hear so many friends get excited for a downloadable title, but this one is going to be well-worth it.
when u guys mean soon, you guys don’t mean by FALL or winter right? this would be a nice summer game =) lol
You guys should also make a portable version on the PSP. Would be awesome to bring CC in our pockets for example while taking the bus to go to work.
Really looking forward to this game!!!
It looks like it was a good game but really, now? Maybe at 4.99 but anything more no way. You guys should have made an exclusive title for the year + it took to port this game so we could feel as cared for as 360 owners. Honestly I don’t know why ps3 owners are going to care about this old game. What do all the stimulus pack haters think about this one?
you are only as old as you feel, and Castle Crashers feels like a sprightly youth with an ice-cream cone! It has taken some time precisely because we have put all our love into this title and we hope you love it too.