Hello World! It’s exciting to be back on the PlayStation.Blog. It’s even more exciting to be able to announce that Joe Danger, the PS3-exclusive title that allows you to fulfill your daredevil fantasies, will launch on PSN June 8th!
I can’t describe what it feels like to see our own game actually hit the PlayStation Store. My three friends and I at Hello Games couldn’t be more nervous and giddy. We barely slept for the last few months, trying to get the game finished and polished. I doubt we’ll sleep for a month more, trying to stay on top of the leaderboards.
What I really can’t wait for is the surprises we have in store for PS3 gamers. This has been a total labor of love for us, and I’m really looking forward to seeing what people think of the game. If you want to know more about the Joe Danger, you can read some previews here, here and here, but first let me tell you a bunch of stuff you might not know.
Stunt, Create and Share
Creating levels in Joe Danger is as fast and fun as playing the game itself. In fact, you never leave the game! As you ride through your level, press Edit at any time to freeze the world and play about with it however you want. You can drop a ramp then launch Joe over it, or place a Shark Tank just before he lands.
You can even create your own challenges to send to your friends. Lay down the gauntlet with your own Multiplayer race level, or set out a Coin Dash against the clock, or a tricky Target Smash. You can complete a friend’s level, then add more danger and send it right back for the ultimate challenge. That’s how we’ve created all our own levels in the game.
It’s a BIG game
You take Joe from zero to hero across eleven tours, which are each made up of up to ten levels. Levels are set in a crazy diverse set of hazard filled game modes like Target Smash, Assault Course, Race, Coin Dash, Bowling Bounce, and Puzzle Mode.
Each of those levels feature a high-score table and up to eight challenge stars earned by thrilling the crowd. Some involve collecting hidden pick-ups high in the sky using skilful boosting, beating Team Nasty to the finish line, collecting the letters of D-A-N-G-E-R , racing against the clock, launching your bike at top speed towards a rack of bowling pins and scoring a strike, or keeping the crowd cheering as you combo a whole level. Sometimes you’ll be trying to do all of those things at once!
Community
Joe Danger is all about playing with friends, because playing Joe Danger together is how we’ve built this game. That might mean passing the pad on a heart-breakingly difficult Coin Dash, or punching your rivals off their bike in Splitscreen. Sometimes it’s crossing the finish line to immediately see all your online friends highscores, and instantly restarting. More often, it’s about downloading a new level and trying to complete it, before making your own tweaks.
We want this to be a competitive game, something to play with friends and one we hope you’ll want to tell everyone about.
The PSN Store publish date is June 8th — and we hope you enjoy it!
You can keep up to date with Hello Games and Joe Danger on our blog, follow us on Twitter or even just send us mail!
Looks great. Try and add online asap if possible.
Thanks for bringing this to the Playstation Store.
I will definitely be picking it up next Tuesday. =)
question for the hello team.
is there a possibility that this game will be offline, with multiplayer capabilities?
the reason i am asking is because my wife and kids will be wanting to play this with me, and we do not play games online much as a family.
Game looks awesome. Will there be a demo?
Why do people still ask “Will there be trophies?”
They’ve been a requirement for how long now?
How the hell can you make a game like this and Not have an online multiplayer component? Are you living in the 80’s or what? I had my eye on this game but now i’m giving you the finger and telling you to get with the times.
Since 2008 I think.
No online co-op, I heard. Why is that?
One thing that isn’t always always obvious straight away is that Joe Danger is all about Highscores. As well as being a racer and a platformer, it’s got an awesome “Tony Hawks”-esque combo mechanic. Even though Joe Danger has a lot of levels and different game modes, every one of those also has a whole other layer of replayability just for Highscores. The moment you cross the finish line you see your friends scores, and you’ll know if a records been beat. I think we’ve integrated that in a really interesting, clever way.
In terms of online competition, that’s what Joe Danger is all about. We’ve really focused the gameplay around that, and it’s been amazing to watch testers and press having some intense competition on the tables over the last few weeks.
Level sharing is also why having that online community is so important. People being able to make levels, share them, create their own challenges and actually compete for Highscores on them is pretty awesome.