Latest Kung-Fu LIVE Trailer Arrives in Time for Comic-Con!

72 37

Kick off Comic-Con week with a look at how you’ll be kicking ass in the comics!

Kung-Fu Live

Hi there! Teemu Mäki-Patola back to give you the latest update on Kung-Fu LIVE since first showing it off right here on the PlayStation.blog back in May. With Comic-Con just days away in the US, this week is one of the most exciting times to be a lover of all things comics and video games. With that in mind, we finally wanted to show off a closer look at what it’s like to literally step into the pages of a classic pulp action-comic in our latest trailer below!

For those of you PlayStation Eye owners or future PlayStation Move owners, this trailer gives you a better look at exactly how our own Freemotion technology will work when tracking your entire body without any controllers. As you can see, we always find it’s best to let loose when playing the game, and dressing up in your favorite ‘bad-ass’ outfit is something we definitely recommend. As far as weapons go, the single-player experience is currently controller-free, and players can use their own inanimate objects to take down enemies with much more style!

Kung-Fu Live Kung-Fu Live

We can’t wait to show off much more of the game later this Summer, and you can look forward to learning about the game’s five-player multiplayer, enormous arena stages, boss battles, and more! The game will be launching on PS3 this Fall on PlayStation Network not too long after the PlayStation Move hits stores. Stay tuned to our website, our Facebook page, and right here to the PlayStation.blog for more details as soon as we’re ready to kick more news in your direction. I’ll also be happy to answer any questions you have about the game in the comment section below! Thanks for reading, and we can’t wait to get you all into the game, literally!

Comments are closed.

72 Comments

37 Author Replies

  • Nice…releasing the game right AFTER the Move comes out, when a large majority of people will have gotten the Move, DRAMATICALLY increasing the install base of the PS Eye. Yeah, your marketing people get paid the big bucks for a reason.

    Real question though, if you promote the game as a controller-less experience, how is the Move incorporated?

    • Teemu Mäki-Patola

      Hi Nintendo451,
      the game uses the just the camera (PSEye) from Move. Where as the usual Move games will be focusing on hand based interaction, we are adding kicks and jump kicks broadening the available gameplay experiences for a PS Move owner. You need just the camera to play.

  • Nice! This looks fun! I wish they would make Move lights for the legs for better tracking. When is this game releasing?

  • Never heard of it before, but I think i will look into this. Thanks for the post!

    • Teemu Mäki-Patola

      Thanks for reading it! You can keep updated about the game through the game’s webpage and/or our FaceBook page (both linked from the story).

  • Also, does this game require no Move support? Just the Eye? If so, that is pretty something!!

    • Teemu Mäki-Patola

      As answered above, it needs just the PSEye camera (adding kicks and fullbody interaction for Move/PSEye owners).

  • pretty sweet

  • will the comics be downloadable for the user….(i wanna give them out to my friends)… one other question…. will the comic all be the same edition

    • Teemu Mäki-Patola

      We are looking into different ways of getting the comics also outside the PS3. There will hopefully be a way to do this.

      The story sections in between levels will accumulate into a full comic book while you play the game through. So you will end up with a full comic book story of your Kung-Fu journey featuring yourself on each page throughout.

  • So Xbox’s Kinect makes a move onto PS3 aswell…in a fashion.

    Whats odd though, aside from the acting like a ass in your own living room, which is usually reserved for family reunions after to much booze…this looks like it could be pretty damn fun.

    Thanks for the preview Teemu.

    • Teemu Mäki-Patola

      Thanks Psikorps!
      We call it serious fun for people who don’t take themselves too seriously. :)

  • This looks very cool! I can’t wait. I love fighting games and brawlers…. to actualy put myself in one is just plain awesome! Release date? Price? Oh and will this be a psn title or a blu-ray release?

    • Teemu Mäki-Patola

      Hi PrizeFighterX6,
      thanks for the comment!
      The game will be released on PSN later this year (holidays).
      The price is still to be decided but is likely to be less than 15 bucks.

  • Ooooohh okay. Thanks for the quick response!

  • Your response to #6 (afrsoul)= EVEN MORE AWESOMENESS!

  • off-topic question: can you do a blog or somethin about assasins creed brotherhoods? and the game looks really fun but isnt it a bit wierd that your head will be facing the screen instead of the enemy? lol

  • Can’t wait to get this!

  • I can’t wait for this. I think it’s a great idea and I hope it plays well. Funny how it took this long for someone to make a full game for the PSeye.

  • I’m actually REALLY stoked for this! I was a pretty big fan of Photo Dojo, but it didn’t have the kinda ‘umph’ that a console has, so this is basically my answer to that! Cannot wait to see more!

    • Teemu Mäki-Patola

      Hi Zezzler!
      Awesome! Thanks for the comment!
      Keep updated through the game’s homepage and FaceBook pages.

  • When can we expect more info on mulitplayer? 5 players in same ps3 system?? If so then i will most likely buy it. If not, looks good but i usually only get games when they got more than 2 local players. 4 player split-screen ftw!

    Thats the problem with these days. Everyone adds online but forgets split-screen!! Thats a big selliing point for me. Espicially for PSN games

    • Teemu Mäki-Patola

      Yeah, you have a point there.

      It is indeed up to 5 people on the same PS3. Only one player will be on camera (inside the game) though (more is a bit risky as they would be easily kicking each other for real). Up to 4 people can control the AI characters with game pads and give the player inside a serious whooping of as#.
      There is also local turn based multiplayer for points.

  • Awesome concept. Just going to depend on how enjoyable it is to play. Looks like a very shallow gameplay experience, but one worth checking out none the less.

    I’d love to see someone take this concept and make a deep action or fighting game out of it that requires a dual-shock controller.

    • Teemu Mäki-Patola

      Thanks for the comment, David!
      We have actually put quite a bit of effort for making the game skill based, increasingly with difficulty level. On the easiest difficulty you can get away with just pounding like crazy but on the harder difficulty levels its certainly not the winning tactics as the AI will block similar attacks and make counters. There is a combo logic based on looking for windows of opportunity. The game recognizes different ways of ducking, dodging, evading. If you evade the AI’s attack from close range, the enemy is vulnerable for a fast counter attack. Continuing your streak with varied attacks within a short time period raises your combo and makes more damage.

  • This looks like crazy good fun. I’m always open to making a fool of myself for a gaming experience. The price sounds like it’s going to be perfect as well. Great job guys.

  • Ah, well that’s interesting.

    I still wonder how precise can a game really be when its designed 100% around motion controls though. That’s why almost all the Kinect experiences look very shallow (except Child of Eden, which looks amazing and will also be on PS3 with the Move). Or do you use the buttons on the Move for anything as well?

    And again, I’m not trying to downplay your game here. Its a really cool concept and I can already see me and my girlfriend playing and laughing our ***es off.

    But I think taking this kind of idea and going the really hardcore, Ninja Gaiden-esque, route (but in 2D) would be a very interesting idea for a game. Just the logistics of that (ie: a game that requires the PSEye to put you in the game, but then only uses the dual-shock to play) is not really something that would have much of a market at this point.

    But I digress. The game does look cool, and like Photodojo, me and my girlfriend will get a kick out of it I’m sure.

    Sorry if this has already been addressed, but can we add our own fighting sounds as well?

  • I love how a PlayStation Network release is easily one of my MUST-HAVE’s for 2010. Excellent work to you and your team Teemu.

    This is a brilliant use of the PSeye tech, long overdue if you ask me. UGH…this can’t come soon enough! Way to kick those other guys’ motion control tech squarely in their digital nuts!

  • Dear Mäki-Patola, thanks to all your finnish team for this fun game. I have three
    questions for you and I wish I will be read and answered.

    1°) How far from the camera do I have to stand to scan my full body ? I am 6″3 so as you can see I need some extra space.

    2°) You said before that the game will be under 15 $ which is very fair. Can you tell us about the game modes in Kung-Fu Live ? Will there be a 1 vs 1 offline ? are you plan to release the game with an online mode ??

    3°) Is Kung-Fu Live a single player game ? Is there a calories counter which tells you your performances in the end of the game?

    Thank you guys, and keep up the good work! i’m definitly buying it.

    • Teemu Mäki-Patola

      Hi Abzdine,
      thanks for your support!

      1) You need to be about 8 feet away if you are 6”3. A smaller person needs less distance to fit in. Putting the camera e.g. on a shelf behind the tv lets you be closer to your tv if needed.
      The Eye is pretty wide angle. I think 6 to 8 feet is relatively ok.

      2) There will be a single player story mode (perhaps most fun to play in turns with a friend though), custom fight mode where you can choose the level and choose which enemies to fight, you can also just act out and rerecord the comics pages you have unlocked if you like, there is local turn based multiplayer modes for competing in points and a simultaneous up-to-5 people multiplayer where up-to-4 people can control the AI characters with gamepads while one person playes on the camera. In addition there are some quick fight modes with different tasks, e.g. a one-on-one mode with ever increasing difficulty.

      3) The game supports up-to-5 player simultaneous multiplayer, turn based local multiplayer and single player. About the counter, nothing to announce at this time.

  • Datz just EPIC!

  • This looks awesome, and since I have the PS3 camera (Playstaion Eye), I might pick this up…I have a huge an important question.

    How important is lighting in this game? Meaning does the lighting in the room effect the gameplay? I remember when I had the PS2 camera lighting was really important, and games would be hard to play when room was poorly lit.

    • Teemu Mäki-Patola

      Hi Dzormagen,
      its a camera game so lighting plays a role. However, compared to PS2 EyeToy camera, the new PSEye is able to see in much much darker conditions. Truly. They have done a good job on this. Its the best camera in this aspect I have come across. The game works ok in an averagely lit livingroom. And tolerates lighting changes as well.

  • i hope this game will be available on PSN very attractive game
    YOU’RE THE HEROE! XD

  • People who’ve “never heard of this” must’ve just completely ignored your last post. Poo-poo-heads.

    I have to say, at some points I wasn’t sure which was the “real” person. That’s some nice character modeling… or is it “nice camera effects”? Either way, nicely done.

    Thanks for helping keep the gaming scene fresh among all the cookie-cutter shooters, action and adventure games. (Honestly, if they’re going to be repetitive, I’d at least prefer they do so like they did on the PS2- RPGs en masse.)

    • Teemu Mäki-Patola

      Thanks for the support Jeigh!

      The game scans the player inside the game, integrates with the physics engine and tracks all movement. The player is a 3D object but closer to a video than to 3D character modelling.

  • Thanks Teemu for the fast answer. What you said exceeds my expectations. However, I have another question and I know it doesn’t depend on the job you made because it concerns the PS Eye. I want to know how sensitive is the game to the lighting ? Cause i’m working in the day time and I can only play in the evening. I also live in Denmark and the winter days are very short lol

    • Teemu Mäki-Patola

      As I wrote above, its a camera game and thus lighting plays a role. However, the new PSEye is able to see well in surprisingly dark conditions. They have done a very good job on this aspect. The game should work ok in an averagely lit livingroom. And tolerates lighting changes as well.

  • wow , that trailer looks ? ?

    well , I don’t know what it looks like actually , all my ps3 browser shows is Video not available on a black screen .

    can you possibly post in a different format when on the ps blog so everyone with a ps3 can see it ?
    some posts just use a youtube video and can be watched by all .

  • I’m definitely getting this game, but I’m concerned about the background in my home and how effect the camera will pick up myself.

    I wonder if this game is employing some new tech or just how it works to perfectly extract the players from the real world and place us in the game at a reasonable frame rate. I’m guessing 30fpm even though the camera takes in over 60.

    • Teemu Mäki-Patola

      Hi KosmoCrisis!

      Good question.
      The game employs our own new tech called Freemotion. We have been working on it for 8 years (already before founding of the company) with several computer vision doctorates. The tech supports real-time skeleton tracking and background removal also against more complex backgrounds.

      You should have some contrast between you and your background but the background does not need to be uniform. A normal livingroom background should do fine. You can even play in front of a bookshelf. If your background is really dark/black you might want to wear lighter clothes.

      And yep, its extracting the player at 30 frames per second.

  • camera record at 60hz = 60 fields by secondes.
    And you need 2 fields to create 1 frame.
    so it capture at 30fps, same speed as the game play.

  • Here, just take my money and let me know when the game is on PSN because I am sold.

  • I support On screen tracking games FTW!
    btw i bought all pseye games to give more $ to Devs so they can focus on that. Very interresting gaming side.

  • @Brosive

    PSN Yes!
    Look at post 8:

    Teemu Mäki-Patola | July 20th, 2010 at 7:45 am
    Hi PrizeFighterX6,
    thanks for the comment!
    The game will be released on PSN later this year (holidays).
    The price is still to be decided but is likely to be less than 15 bucks.

    ^^

  • I love this game, it looks like such a blast, literally, to play, SOLD!!! 8)

  • i wish it release now!
    cuz i have 43$ in my account LOL!

    • Teemu Mäki-Patola

      Heh! Great! Save some of that until end of year holidays or make sure you get some more when it launches. :)

  • LMAO! “Punching air has never felt this good!” That right there might of sold me on this game. Looks pretty fun!

  • @Teemu Mäki-Patola

    Thank you very much for replying me
    and replyn to everyones here!

    CEO, Virtual Air Guitar Company, ROCKs ;)

  • sorry i have a very important question.
    i see on question #25, you talk about “the new PSEye”
    Is that mean ther is a difference between my PSEye i bought 6 month ago and the one on coming MOVE bundle??

    thanks in advance!

    • Teemu Mäki-Patola

      Ah, no, its the same. There is and will be just one PSEye (the same will be in the Move bundle). I just meant new compared to the old EyeToy on PS2.

  • cuz the one i have is really not good on “dark”.
    i cant see nothin at all, and the only time i can play is when i put my kids to bed. :D

    • Teemu Mäki-Patola

      We have our own calibration for the camera, which probably helps. I have played the game in rather lightless conditions, also in rooms lit only by light coming from outside behind closed curtains. But I cannot know your conditions. If you have lights in your livingroom I would expect there to be enough.

  • This looks frickin AWESOME! It’s so cool seeing these “awkward-style” games making their way to the PS3!

    I’ll be keeping an *eye* on this one definitely :D

  • Looks great and I would never of in million years though of this. Oh Got my PSeye on top of my TV still waiting on the MOVE. I’m hooked up and ready to GO!!! Less than $15 SOLD:)

  • is it come out for the uk playstation store?

  • The only thing I dislike from this game is that you actually can’t block. Other then that, the game looks like a lot of fun.

  • Game looks fun. Still wished it came out before the Move drops. Hopefully by then I’ll be playing old Saturn games on the PSN.

    But anytime a ps-eye game comes out on the network, I buy it.

  • Also, if anyone from Sony sees this… when is the new Trine level coming out? Its already out in UK…

  • Very cool idea, I hope it plays well.

  • Cool, a PS Eye game? Day 1!

  • If I’m able to virtually punch and kick the guy from the trailer, then I’m sold.

  • Wow, i’m surprised the PS Eye can actually do this. Thanks for the post Teemu =) Is it safe to say that we can get similar motion controled games just like the “other” system?

    • Teemu Mäki-Patola

      Thanks for the support ProjectSiX2!
      There are obvious similarities, so yes. :) Both do skeleton tracking. We are using just a normal webcam, the “other” system uses a special depth camera hardware. Both are suitable for a range of motion controlled games.

  • I bet my animation is going to suck, hahahah.

    This looks so fun and funny. I don’t know if I missed it, but I hope it has Youtube, because the adventures this thing will put on Youtube will be priceless.

  • Along with ProjectiX2, I’d be interested to know if you guys will be doing more PS3 ‘controllerless’ projects after this one. I suppose that depends on how well this one does, huh? I’d recommend talking to Sony about being included in their next montage commercial for extra exposure- you just KNOW they’re going to do one for the unusual/unconventional/motion-based games they’ve got. After spending so long accumulating so many, it’d be a waste not to.

    • Teemu Mäki-Patola

      We would love to do more of these kind of games and are certainly trying to do that. For example, using the PS Move with our tech gives some very tempting possibilities to broaden the available experiences and interactions: fullbody tracking + background removal + 1-on-1 orientation tracked augmented weapons and props + buttons in your hand. But yeah, to some extent it certainly depends on how this one does. We have tons of ideas and concepts listed. Hopefully some of them will become realized.

  • Sweet. Now the playstation has the move AND the kinect. Why pay $150 for kinect when ps3 has the potential to do both??

Please enter your date of birth.

Date of birth fields