Anton Mikhailov has become a rockstar of sorts, headlining a global tour with his favorite instrument — PlayStation Move. Armed with a collection of new tech demos, Mikhailov and our Research & Development group have spent the year demonstrating the technology and precision behind PlayStation Move to developers and the larger gaming community.
With camera and PlayStation Move controllers in hand, Anton and I locked ourselves in a room and captured a new peek at what you can expect to see from titles on the PlayStation Move. You may have seen PlayStation Move tech demo videos before — including the PlayStation.Blog’s three-part tech demo tour from E3 2009. But you’ve never seen them like this!
You’ll notice that Anton was comfortably sitting on a couch when using the PlayStation Move controllers and the PlayStation Eye never reacted negatively to its reflection from our wall of monitors. These aren’t gesture triggering animations, folks, but true 1:1 gameplay.
With Killzone 3, R.U.S.E, Dead Space: Extraction, Tumble, and The Fight: Lights Out already using some of the tools shown in these tech demos, developers — and gamers — will have plenty of high-tech new toys to play with.
God i cant wait for MOVE… :D Preordered the Sports Champion/Eye/Controller bundle, a second controller, and 2 navigation controllers. :D
This looks sick… I want two of them now…
I’m glad there are a lot of plans for good/hardcore/real games to use Move in ways that make sense instead of tacked-on lame crap. I was worried that Move would just invite a bunch of shovelware (and I’m sure it will), but as long as games like Heavy Rain, RE5, Dead Space Extraction, etc. get Move controls that make sense and aren’t tacked-on, it should do fairly well on the market.
will there be an open SDK for the Move released for Linux and/or Mac and/or Windows?
are there any third party HD cameras that will be supported? I’m using a Logitech 9000 Pro webcam with my PS3 right now and don’t want to give up the 720p capabilities.
are there any plans to support sign language as an alternate input to the virtual keyboard/chat pad? can the existing libraries track individual fingers on the hand with just the camera in 480p mode?
will the upcoming Harry Potter and the Deathly Hallows game support the Move in local co-op mode when it’s released? (After the last couple of HP games, that’s pretty much the only thing that would get me to buy it.)
why doesn’t the Move include a speaker? The few Wii games that used that feature of their controller had a great extra level of immersion.
Quite the array of questions! One at a time:
1. No official reply on this yet.
2. Only the PSEye works with the Move. This is really the only way we could guarantee a consistent experience for everyone, since many cameras are not up to spec. The camera you mention, for example, wouldn’t be able to do 60Hz tracking like the Eye can (because like you said it has higher resolution as a tradeoff).
3. Its definitely come up in brainstorms, but its still unclear to me that its useful as an input. I don’t have any numbers but I would guess that typing is still faster than signing, especially for messages sent in games (since they often use non-typical words).
4. I work with the tech, don’t have any knowledge there :)
5. This is an interesting one. It was discussed and cut from the design for a few reasons. We definitely considered the advantage such as the creative uses in the games you mentioned, but in the end we found that the applications are fairly limited, and the cost saved was substantial.