Anton Mikhailov has become a rockstar of sorts, headlining a global tour with his favorite instrument — PlayStation Move. Armed with a collection of new tech demos, Mikhailov and our Research & Development group have spent the year demonstrating the technology and precision behind PlayStation Move to developers and the larger gaming community.
With camera and PlayStation Move controllers in hand, Anton and I locked ourselves in a room and captured a new peek at what you can expect to see from titles on the PlayStation Move. You may have seen PlayStation Move tech demo videos before — including the PlayStation.Blog’s three-part tech demo tour from E3 2009. But you’ve never seen them like this!
You’ll notice that Anton was comfortably sitting on a couch when using the PlayStation Move controllers and the PlayStation Eye never reacted negatively to its reflection from our wall of monitors. These aren’t gesture triggering animations, folks, but true 1:1 gameplay.
With Killzone 3, R.U.S.E, Dead Space: Extraction, Tumble, and The Fight: Lights Out already using some of the tools shown in these tech demos, developers — and gamers — will have plenty of high-tech new toys to play with.
“You’ll notice that Anton was comfortably sitting on a couch”
I see what you did there … :D
Question: The move looks great and all and I want one, but why didn’t you guys decide to drop the nav controller and just add an analog stick to the move or add motion to the nav AND an analog stick to the move?
I think with that control scheme, the player would be able to move around the game character, the ingame camera, and still have motion in both hands.
Just an honest question from a fan.
Its a reasonable design, really. We tried it during prototyping. Once you try it though, you find that using an analog stick while you’re moving in 3D is actually not very intuitive. Its also hard to make a comfortable stick while keeping the controller more motion friendly. A quality stick also adds quite a bit of cost to the device, and since it wouldn’t be used often that might not be justified. We weighed all these concerns and doing the nav just made more sense.