Hi everyone – it’s hard to believe it’s been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the EyeToy being one of my first big projects when I joined the company in 1999.
The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more. It was created to allow you to physically interact with games, such as Antigrav, EyeToy Play and Kinetic, using your body. The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls. Everyone, even non-gamers, felt like they could just jump in and play, which was great. We learned a lot from our experience creating EyeToy, and it has definitely played a significant role in the development of PlayStation Move. We’ve pulled together a quick look back at the technology that started it all in the video below.
EyeToy helped us understand that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We also found that some experiences just feel more natural when holding a tool, or a “prop.” Seven years later, we’ve introduced PlayStation Move, which we think is the ideal combination of both spatial and action/button input. We here at PlayStation are always looking for ways to enhance the gamers’ experience and we’re looking forward to the new experiences PlayStation Move will enable over the next 10 years.
Let us know your thoughts in the comments below.
I agree. I think that motion can be really fun but relying fully on my hands or movements doesn’t offer the complexity of gameplay we’ve come to expect as gamers. Sometimes that’s fine, but other times you want more than “lean” or “jump!” Move is the best because it does it all precisely.
I loved Antigrav back in the day. Eye toy was cool but I think you guys nailed it when you realized that physical feedback is needed.
haaaaahahaha! i see what you did there…
eat that Kinect >:D
I absolutely love that this blog chose this day in particular to discuss Sony’s first foray into movement-based gaming technology, and summarily dismiss all future attempts at controller-free movement by saying an early attempt with low-grade technology didn’t work.
Some experiences are better with a prop in your hand. You know, like dancing! yaybuttons.com agrees with this.
OMG microsoft is a complete ripoff. Sony retains the worlds heavyweight title of games.
First off CONGRATS on becoming a pioneer in the space of motion gaming! Second, any chance or plans on redesigning the Playstation Eye to a more slimmer sleeker version, kind of like the EyeToy did?
Thanks! Regarding a redesign of PlayStation Eye, it is possible, but we’d like to keep compatible with existing mounts and stands.