Knack 2

Dec 15

Dec 15

New PixelJunk Shooter 2 Video Shows Online Battles, 20 Weapons, New Boss

Dylan Cuthbert's Avatar Posted by President and Executive Producer, Q-Games Ltd.

Long time no post! Here at Q-Games we’ve been ultra-busy finishing PixelJunk Shooter 2; unfortunately it took a little longer than we expected but that’s because of a number of (very cool) reasons!

You may have already heard, but PixelJunk Shooter 2 has the most insanely fun online Versus mode that has ever been created. Rather than just do a simple battling-type system, we created a special cat-and-mouse type game which has you and the enemy take turns as cat or mouse, either scouring the stage for the other player or running away from him. The trick being that the “mouse” is invisible to the other player unless he views you directly, so you can sneak around collecting the survivors and transporting them to your base. Each survivor that goes into your base is an extra point. But watch out: When it is the other player’s turn to play mouse they can steal them back if they are cunning enough.

PixelJunk Shooter 2PixelJunk Shooter 2

Carefully laid out on top of this really addictive core game is a league system that earns you “money” that you can use to buy crazy and special items for use in battle (you only have to buy them once and you can use up to three types at any time per battle). The ultra-slow but ultra-smart homing missile is one of my favourites (it doggedly tracks the other player and is difficult to shake off!), as is the “Time Slip” item that rewinds the positions of both players for a few seconds. There is a limit on the number of uses of certain items within a battle, so a lot of strategy is involved and it has a seriously good “just one more go” factor – if you win, you will climb into new leagues to get bonuses so you can buy even cooler weapons (with 20 to choose from!) and more maps to play on. I can see many, many late nights being caused by just this part of PixelJunk Shooter 2.

PixelJunk Shooter 2PixelJunk Shooter 2

But on top of all this we have created a whole new set of three worlds with new liquids, puzzles and some brilliant new enemies and bosses, packing even more fun into the regular adventure mode too! So PixelJunk Shooter 2 is not only our first true sequel in the PixelJunk series, it’s also our first PS3 online-enabled game and the combination of these two things means it is simply bursting at the seams! Oh, and remember to look forward to the new “suits” for your ship of, course!

Anyway, no more chit-chat. Check out the trailer above and see what I mean!

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barnaclejoe said:

December 16th, 10:24 pm

SUCH an exciting post! YAY!

So stoked for this… the online versus mode looks amazing.

Given that you’ve got online working.. and 2-player co-op is available locally… could you elaborate on what complications or issues there are with combining those two?

I’m sure there’s a good reason, but I just can’t figure it out, not being a video game designer, myself. :P Would love to know. Thanks! :)

jmanxp said:

December 17th, 12:44 am

yea Q-games rule

voidmind said:

December 19th, 9:54 am

Does it still have offline / local co-op? This is a major selling point for me and my friends because there are too few local multiplayer games for the PS3 (in our opinion). I’m always looking for good excuses to use that second controler I have…

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