PlayStation Monsterpedia: Fangs for the Memories

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I love monsters. I grew up watching movies like “It Came From Beneath the Sea” and “The Thing” and playing games like War of the Monsters and Resident Evil. I wanted to honor that spirit with this first edition of the PlayStation Monsterpedia, a collection of detailed artwork and in-depth specifications gleaned directly from the game developers that inspired it all.

PlayStation.Blog Monsterpedia

For this edition, I selected monsters that have left a strong impact on me personally, whether it was Dead Nation’s panic-inducing Cutter or Sackboy’s new arch-nemesis the Negativitron. Expect to see future editions of the PlayStation Monsterpedia detailing more memorable monsters from PlayStation lore, both old and new. What beasts would you like to see in the next installment? Be sure to leave your suggestions in the comments.

Widowmaker from Resistance 3

Codename: “WIDOWMAKER”

Height: Varies; size difference assumed to be based on varying maturity
Weight: Varies
Natural habitat: Unknown; Chimeran in origin
Defensive mechanisms: Toxic, caustic saliva; barbed fore talons; thick, chitinous armor
Weaknesses: Heavy artillery
Appears in: Resistance: Fall of Man, Resistance 3

BEHAVIOR:
The Widowmaker is the largest known feral Chimera, a wild spider-like predator that spits caustic saliva at any foes it cannot stab with its razor-sharp tarsi. Its appearance on the battlefield requires immediately engagement by all nearby units, with high casualty rates reported for both human and Chimeran forces. Widowmakers are generally solitary creatures, though scattered reports have indicated the possible existence of clans of Widowmakers stampeding through the wilderness.

Unlike the young Widowmakers Nathan Hale fought in England, fully grown Widowmakers are nearly impossible to defeat with conventional weaponry, though high explosives can prove effective. Initial data suggests that combatants that focus on the creature’s face first, then its weak points as it reacts, suffer lower casualty rates.

Devourer from inFAMOUS 2

Codename: “DEVOURER”

Height: Approximately 25 feet tall
Weight: 7.5 tons (estimated)
Natural habitat: Marshlands surrounding New Marais
Defensive mechanisms: Powerful musculature; long, barbed tongue; thick armor plating
Weakness: Electricity; gaps between armor plates near the mouth and ribs
Appears in: inFAMOUS 2

BEHAVIOR:
The Devourer is part of The Corrupted, a race of mutant beings that have burrowed from the swamplands surrounding the city of New Marais. More precisely, The Corrupted comprise a hierarchy of organisms, including humanoid creatures equipped with long bladed arm talons as well as armored drones called Ravagers. The Devourer represents the pinnacle of The Corrupted’s unnatural evolution. The Devourer’s long, barbed tongue is prehensile, and the creature uses it to immobilize and ingest organic matter.

Eyewitness accounts from New Marais are scarce, but the Devourer is reportedly aggressive and territorial, making it exceedingly dangerous. With its vast size, enormous strength and armored exoskeleton, the Devourer presents a persistent threat to the citizens of New Marais — particularly as The Corrupted make increasingly bold incursions into inhabited urban centers. Attempts to subdue The Corrupted by local law enforcement have proven unsuccessful, sparking a small-scale arms race as mutant and human alike position for control of New Marais. A local anti-mutant vigilante group called the Militia has reported some success in keeping The Corrupted at bay, and have peddled these achievements into a local protection racket.

Speculation that The Corrupted and the Devourer were mutated as a result of local Ray Sphere experimentation warrants further investigation.

Cutter from Dead Nation

Codename: “CUTTER”

Height: 11 feet tall
Weight: Over 700 pounds
Natural habitat: Bioengineered, designed for urban environments
Defensive mechanisms: Thick, hardened carapace; machete-like talons
Weaknesses: Tactically inept
Appears in: Dead Nation

BEHAVIOR:
This lab-grown bioweapon patrols large areas and can survive for months, even years, on very little physical sustenance. The Cutter’s behavioral patterns are simple and primal, a testament to its artificial origin. Alarmingly nimble despite its towering physique, the Cutter tends to surprise its unlucky targets. Upon seeing its target the Cutter immediately charges and attempts to cleave the victim in two using its massive bladed talons.

The Cutter shows little discrimination in choosing targets, and won’t hesitate to carve through nearby reanimated corpses if they stand between it and living prey. Resourceful survivors have been known to exploit this fact as a way of negotiating the countless walking dead that now prowl the streets of major urban centers worldwide.

Veradinator from Eat Them!

Codename: “VERANIDATOR”

Height: Approximately 50 feet
Weight: 6.6 tons (estimated)
Natural habitat: Any large scale urban environment
Defensive mechanisms: Multi-shot rocket launcher; hydraulic claw; immobilizing acoustic eruption
Weaknesses: Easily distracted
Appears in: Eat Them!

BEHAVIOR:
Constructed in the laboratory of noted monster scientist Dr. Wilder, the Veranidator is equipped for maximum destruction in urban environments. Its rocket launcher can be used to take out ground-based and aerial attackers, and the patented ROAR acoustic weapon will immobilize unprotected human foes. Its hydraulic claw is just as useful for smashing through structures as it is grabbing improvised weaponry from the ground.

Like all of Dr. Wilder’s creations, the Veranidator is powered by disposable fuel units commonly used in vehicles, cafes, street corners, and anywhere else civilians congregate. Dr. Wilder has bragged that the Veradinator is just one of over five million variations he can create in his state-of-the-art genetic lab.

Negativitron from LittleBigPlanet 2

Codename: “NEGATIVITRON”

Height: 2.6 miles, or approximately 42,000 Sackboys
Weight: The Sun
Natural habitat: The cold, empty reaches of the Cosmos; the cupboard under the stairs
Defensive mechanisms: Sucking; creating Meanies and infecting the Cosmos; telling jokes at funerals
Weaknesses: Metal toy soldiers, bits of string, Sackboy
Appears in: LittleBigPlanet 2

BEHAVIOR:
Deep in the exquisite cold of the interstellar Cosmos, the skilled Negativitron hunter must know when to hunt and when to flee. Wherever there is silence, wherever there is serenity, calm or peace, that is when the tracker must be his most wary.

With infinite patience, the Negativitron waits in the darkest corners of the Cosmos with one terrible eye always open. The hunter will receive but one warning that his quarry has turned: THE UNMISTAKABLE DEATH WOOSH OF AN 1800W BAGLESS INTERSTELLAR VACUUM CLEANER! Snarling, thrashing, sucking, The Negativitron attacks with nothing but vengeance and fury on its mind. In the vast blackness of space, a Vacuum within a vacuum. Feeding on fear, on doubt, on all those times you were told you were worthless and grew to believe it. The Negativitron will read you, search you. The more you fear it, the stronger it becomes.

And what of the hunter? For most, eternal silence and blackness. Perhaps one in a hundred will escape with his life intact, and one in a thousand with his sanity. The Negativitron is a ruthless foe, filled with cunning and empty of remorse. It will lure you, trick you, seduce you and destroy you. Yours will be but another forgotten story, a speck of dust in the nebula of forgotten heroes.

The Negativitron shall live on! Brooding, resting, waiting.

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72 Comments

18 Author Replies

  • HOLEE COW! CAN’T WAIT FOR THIS! THANKS FOR BRINGING THE “OLD” COLE BACK! THIS LOOKS REALLY GOOD!

  • Awesome I love it!

  • “Weight: the Sun”

    Good lord I LOL’d.

    I can’t remember the Widowmaker from Resistance 1, but holy cow that thing looks like a challenge in Resistance 3.

  • I think some baddies from Dead Nation should get mention :)
    Very cool idea though.

  • Hey, let’s see a mention of the Metal Heads from the Jak & Daxter universe, starring Metal Kor… That would be cool, that was a boss fight to remember.

  • NICE! I like how they put LBP2s boss in there haha little big planet for the win!

  • hope i can handle all this…. on my 41 inch 3d tv….( hoping they add a 3d component to these games)

  • the 16th colossus in Shadow of the Colossus…or any of them

  • id say bring back the old school monsters like nemesis or even gnasty gnork from spyro lol

  • Excellent, totally evokes the (distant, distant) childhood memories of paging through the D&D Monster Manual. Have to agree that Colossi would be a good addition and there are probably worthy God of War enemies to go in, but I’d have a hard time selecting which ones.

  • That inFamous 2 monster looks insane!!!

  • I was so happy to see this wasn’t another new game announcement.

  • Great original post,
    The boss battles in Castle Chrashers sold me on the game.
    And the “Boss” and PvP battles in DC Universe are Epic.
    Oh and highlight of the many mind blowing “boss” battles from MGS4.
    Peace’
    P.S. any DCUO players wanna add me or send me gifts or money in DCUO, please feel free to meesage me in game @ Matchstick Malone(hero) or PUSH(Hero) on the ‘Justice’ server.
    Thanks in advance.

  • *edit highlight “on”
    sorry, carry on ppls.

  • Easily the best playstation blog post ever, let’s see some god of war beasts!

  • Umm awesome feature, never seen this before. Please keep them coming :).

  • War Groks from the Ratchet & Clank series.

  • i’m going back to ps2 with the dragon from Rise of Kasai. i love the Mark of Kri games.

  • The Cutter! Yes, he deserves to be there, So many times I’ve ran and screamed >.> In fear at the sight of that thing chasing me. Just the sound of his footsteps before you see him gets you all nervous too. Also, Here are my suggestions for future ‘Monsterpedia’ Posts, Sweet Tooth, Minion(Twisted Metal), The Blue Tribes People from Uncharted 2, and Pyramid Head. Looking forward to more of these posts.

  • This is such an awesome feature! Whoever came up with this idea deserves a raise!!! Loooooovvvveee iiiittttttt….
    sorry.
    anyway, on topic. I have a suggstion for a monster on a future feature! How about almost any boss/monster from Demons Souls!
    That game was full of incredibly awesome bosses.

  • *Edit* Yes I said ‘Sweet Tooth’ some would say he falls under the category of a “Monster”. Anyway thought of a few more, A certain bug like boss from God of war 3(Trying to avoid spoilers), The Boss Monsters from PixelJunk Monsters. Okay, I’m done haha.

  • Awesome new post, keep it coming. How about some of the baddies from Shadow of the Colossus?

  • This brought back some fantastic memories of the Monsterpedia from Ratchet & Clank 2. Maybe we could have some R&C bosses in honour of the old Monsterpedia? I’m also totally in agreement with everyone saying God Of War bosses, the Colossi, the Guardians from UC2, Jak & Daxter baddies…there’s a lot of options!

  • I would buy a PlayStation Monsterpedia if it was in book form. And then, release a PlayStation Heropedia too. Ultimate collectors items.

    But more realistically, you should release this as an Android/iPhone App, which can be updated when more Monsters are released.

  • I think mention of some of the baddies in Medievil is required.

    P.S. Sony make a new Medievil!

  • how about those werewolf monsters from uncharted to, they was pretty scary!

  • Some of the baddies from Patapon can be quite intimidating due to their silhouette look. That leaves some of the details to the player’s imagination, which makes things even scarier.

  • ANY Ratchet and Clank or God of War foe.

  • Dragon God from Demon’s Souls has to be in there!

  • Cant wait for Resistance 3!

  • Codename: “SackBoy”
    Height: Imagination
    Weight: Creativity
    Natural habitat: Craftworld
    Defensive mechanisms: Sharing
    Weaknesses: The “NEGATIVITRON”; selfishness.
    Appears in: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2

    BEHAVIOR:
    Creating in Craftworld; he wait and watches. No one knows what to expect, except that he FILLS up your mind with CREATIVITY and IMAGINATION until it EXPLODES.

    Truly a merciless creature!

  • You should put Orochi the 8 headed Dragon Boss from Okami.
    And make a sequel for PS3… XD

  • great post Sid , you know when can we expect White Knight Chronicles 2 news ?

  • Tower Knight – Demon’s Souls

    ‘nough said

  • The ogre zombie from burn zombie burn..lol I love those.

  • @BlaCkPeZuS

    Dragon God > Tower Knight

    Tower Knight was too easy.

  • Definitely agree with some GoW additions and some classic PS foes like from Spyro or Crash Bandicoot (gnasty gnorc/ tiny tiger). There are dozens of creatures to pull from the final fantasy games. Deathclaw from fallout or other fallout creatures. Really this could go on and on haha. Would really like to see a book or app come out like dragonmagician said :)

  • Awesome, awesome blog post. More crossover posts like this that include interesting tidbits about our favorite games please.

  • Crawmerax from Borderlands, Divine Dragon from Legend of Dragoon & Rajang from Monster Hunter Freedom Unite!!

  • Add Stay Puft Marshmallow Man to the next installment, and I want some funny facts!

  • sid i’m going to have to say that this was a very creative and fun post to read.

  • Most original PS blog post yet. Keep up the good work!

  • I like the poster for Negativitron and the info for him too :)

  • HOLY CRAP! That’s a Widowmaker?! Those things used to be the size of a house; now they’re even bigger.

  • Great Blog entry. It’s good to see original content from you guys on here.

  • I love this post and so happy you mentioned NEGATIVITRON! I just beat him today, but have not ACED him yet (soon I will though). Keep these coming! :)

  • hey this is pretty kool. keep doing some of this stuff.

  • A great read! Looking forward to seeing more.

    For future entries, I’d reccomend the Licker from Resident Evil 2. Something about those creatures just stuck in my memory. In a game where I was incredibly paranoid and stingy with ammo, I’d always unload my shotgun shells or grenade ammo on those guys.

    Also, Galamoth from Castlevania Symphony of the Night. For my first playthrough I didn’t know that the starting battle with Richter and Dracula affected your stats, so mine were pretty low for my level. I could barely scratch the thing. It was the only boss that actually gave me difficulty in that game.

  • Nice post. I agree with basically any boss from Demon’s Souls. How about some monsters (like Lao-Shan Lung) from Monster Hunter or War of the Monsters? (Speaking of which, I hope War of The Monsters is one of the first games released if they ever put PS2 classics on the PS Store.)

  • Very cool blog post, totally digging it, so many more monsters could be used though :)

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