At GDC, Insomniac debuted their new, more intimate multiplayer plan for Resistance 3. After spending a hands-on session beating up on some of the assembled media (yeah, I said it!), I chatted with Insomniac’s Marcus Smith. In this feature, the Resistance 3 Creative Director explains the team’s decisions on player count, map locations, and class customization.
Stay tuned for more Resistance 3 news here on the PlayStation.Blog.
Thanks Jeff, Resistance 3 is looking pretty damn amazing right now.
Resistance 3 looks awesome! Any word on a special edition for R3?
cool!
(looks like you guys shop at the same store for your shirts :) )
I swear, it’s hard to find a non-plaid shirt these days.