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Jun 27

Jun 27

Okabu: The PSN Physics Toybox

Simon Oliver's Avatar Posted by founder, HandCircus

Okabu for PS3 (PSN)

HandCircus is a really small team — there are only five of us at the studio! In addition to myself, we have Mikko and Matt handling art needs, Luke spearheading programming and Shane tackling level design. We’ve also been working with Resonate Music, who have been crafting Okabu’s original, authentic African-inspired soundtrack. Their studio has been filled to the rafters with all manner of exotic instruments like Marimbas, Kalimbas, Vibraphones as well as some extremely talented vocalists. Read on to learn more about how we’re implementing co-op, physics puzzles and minigames to make Okabu our most immersive game yet!

Okabu for PS3 (PSN)

Always-on Co-op

Co-op is at the core of the game. Even single player is a co-op experience because it allows you to swap between Kumulo and Nimbe (and they hero that they may be carrying) at any time. Much of the game revolves around using the different skills of the heroes together – get Monkfish to pull open a door, then Picolo can lure a bull through and get it to take out a dastardly Dozabot. If there’s two of you the game is even more fun, as each of you can take control of Kumulo or Nimbe.

Let’s Get Physical

Physics plays a core part of the game. One of our key aims with Okabu is to give the world a real toybox feel, where all the elements and interactions are super-tactile. We want you to feel that you are really reaching out and touching the world. Toys like Big Loader, Kong Man and Screwball scramble were big influences on members of our team growing up, and capturing the physical magic of those toys has been an objective since we began development. Use of physics has allowed us to create some really fun interactions between all of the machines, vehicles, creatures and characters of Okabu, from a vacuum-powered truck and block-flipping goat to the towering Doza cranes and Bomb-bot cannons.

Okabu for PS3 (PSN)

As well as a sizeable adventure mode, Okabu also features a number of endless minigames that allow you to compete for scores via online leaderboards. Each minigame focuses on a different style of play, with one featuring Captain Monkfish attempting to round up a number of Bushybeasts that have been rampaging around a Yorubo village by luring them with tasty fish. Another sees Picolo charming various goats and bulls to take out marauding Dozabots.

Okabu is Coming Soon!

We’re really excited to be bringing Okabu to PSN this summer, and can’t wait to share more about the game. If you’d like to keep up to date on all things Okabu, you can visit the HandCircus Blog, follow us on Twitter, or drop us an email at hello@handcircus.com.

Add Your Own

chriz704 said:

June 27th, 10:46 am

Interesting, might have to check this one out.


Chris

RickTrolI said:

June 27th, 10:47 am

Sounds like a sweet game. Very interesting , 5 people made it. I’m considering buying it.

Surfaced said:

June 27th, 10:52 am

Definite buy, within the hour it is put on the PS Store. Thanks for the awesome game, HandCircus!

Nisaras94 said:

June 27th, 10:57 am

I’ve always enjoyed games made by small studios, like Amnesia by Frictional and World of Goo by 2D Boy. Studios like this need to be supported, so this sounds like a purchase for me.

HG11SALSITA said:

June 27th, 11:17 am

this looks goog

HG11SALSITA said:

June 27th, 11:18 am

i meAN THE Game looks good

a7x_RoCk3r said:

June 27th, 11:32 am

The h*** is this?

Kirkpad said:

June 27th, 11:50 am

An EXTREMELY solid iPhone developer releasing a PSN exclusive. Take notice PSN junkies. I am.

Hogwild333 said:

June 27th, 1:10 pm

I love the art style, the physics puzzles and the co-op aspect of this game. I am looking forward to playing this game! Need a beta tester?

marlyt said:

June 27th, 1:17 pm

I’m 38 and this looks fun!!! That’s all I want is games that are entertaining. I don’t need deep characters and plot. I’m pretty shallow like that. Release date please, and can a seven year old who can read a fair bit play?

EvoAnubis said:

June 27th, 1:46 pm

Okay, okay…still want a demo, but I’ve got my eye on it. So long as it doesn’t come out during the Uncharted 3 beta.

Black_acid24 said:

June 27th, 1:58 pm

i love co op games

Hradekal said:

June 27th, 2:26 pm

Drop the environmentalist liberal propaganda and I’ll buy it. Politics don’t belong in video games.

Deathspear666 said:

June 27th, 2:29 pm

@marlyt…I am w/you on the age thing lol And even though some deep characters are good we also can have games like this for entertainment :)

Deathspear666 said:

June 27th, 2:31 pm

+ Hradekal on June 27th, 2011 at 2:26 pm said:

Drop the environmentalist liberal propaganda and I’ll buy it. Politics don’t belong in video games.

Hmmmm i bet you are/have played military games…Those are politics at it’s finest…..

plaztiksyke said:

June 27th, 2:56 pm

Definitely excited for the co-op! It’s great to hear that live instruments were recorded, hopefully the in-game assets are HD (24-bit and/or losslessly-compressed) quality.

Great to see this and PooYoos; lots of child-friendly games on PSN lately :)

h_tota7_94 said:

June 27th, 2:58 pm

this game for a little kids

DeathGazer said:

June 27th, 2:58 pm

Love the quest-based gameplay and the Wind Waker-style graphics. Sign me up!

HyperStory said:

June 27th, 5:35 pm

It looks pretty interesting, and I have a sweet spot for small Dev Teams, so I’ll have to Check it out.

DaShaka9 said:

June 27th, 11:33 pm

Cool art style. Will it be 1080p? I bet it would look nice in 1080p. ツ

    Simon Oliver's Avatar

    Simon Oliver said:

    June 28th, 10:53 pm

    It will be 720p, but it will be at 60FPS with MSAA

Senjutsu_Dav said:

June 28th, 12:49 am

Not for me, I’ll stick around journey instead. =D Still, I’d like a demo to test it out.

Falandrias said:

June 28th, 4:01 am

demo for this game would be great! need to try it

    Simon Oliver's Avatar

    Simon Oliver said:

    June 28th, 10:54 pm

    We’ll definitely be releasing a demo at launch

Falandrias said:

June 28th, 4:03 am

@deathgazer ya graphics are pretty good i knew they reminded me of something

Kirkpad said:

June 30th, 11:35 am

Mmmmm…. 60fps goodness. If the demo is as awesome as it looks, then it’ll be a day one buy for sure!

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