inFAMOUS 2 User-Generated Missions: Tutorial Videos

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inFAMOUS 2 User-Generated Missions: Tutorial Videos

Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!

Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.

Tutorial Video 1: Getting started with inFAMOUS 2 UGC

This tutorial video is a good place to start if you’ve never experienced inFAMOUS 2 UGC before. It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor.

Tutorial Video 2: Logic Boxes and Smart Text

Logic Boxes and Smart Text are the bread and butter of inFAMOUS 2 UGC. Once you figure out how to use them effectively, you’ll be able to turn New Marais into a rich, lustrous city teeming with mission objectives and unique experiences.

In this video: Introduction to Logic Boxes, how to connect Logic Boxes, and the dynamically updating smart text.

Tutorial Video 3: Groups

Did you know that setting up individual Groups within your inFAMOUS 2 UGC mission can infinitely increase the possibilities of what you can create? They’re crucial to keeping your mission nice and organized. Parent Groups add another layer of control and organization, so view on, faithful inFAMOUS 2 mission designer.

In this video: How to effectively utilize Groups, creating unique Groups, editing Groups, and the function of Parent Groups.

Tutorial Video 4: NPCs and Paths

Moving an NPC from point A to point B is simpler than it seems. You can create an NPC’s path and even choose his movement speed with just a few logic boxes. After viewing this tutorial video, you’ll become the puppet master of NPCs.

In this video: creating paths, placing NPCs, and placing and connecting the logic required to move NPCs.

inFAMOUS 2: Cole grinds

Tutorial Video 5: Waypoints

Waypoints are a great way to tell the player where to go. With just a few logic boxes you can determine how and when they appear on the player’s mini-map, and when they disappear. After viewing this tutorial video, players will never be lost within your missions again.

In this video: how to create and remove waypoints with the Object Modifier, and how to assign waypoints to Groups.

Tutorial Video 6: Triggers

Triggers allow you to create a sense of randomization within your mission, and allow you to alter individual objects within the same group. They’re great for fine-tuning your mission and for providing you with a larger degree of control.

In this video: what a trigger is; how to utilize triggers with Volumes, Monitors, and the Object Modifier; Trigger Groups; the Selector logic box.

Tutorial Video 7: Switches

Want to build a Karma Moment? Switches allow you to change up your logic connections based off how the player plays your mission. After viewing this tutorial video you’ll be able to create drastically different endings to your missions, and control in which order the player completes your objectives.

In this video: how to use a switch to enable or disable connections between logic boxes.

Tutorial Video 8: Play Testing and Publishing Missions

Play testing is something every good mission designer needs to do—in fact, it’s something you literally MUST do before you can upload your inFAMOUS 2 UGC mission. Everybody wants to be Famous, and this tutorial video will help get you on your way by providing some tips for what Sucker Punch looks for when picking Featured missions.

In this video: tips on play testing and polishing your UGC missions; the “Play to Publish” feature; how to upload and update your UGC missions.

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64 Comments

3 Author Replies

  • @50 Rorek_IronBlood

    Im sure they can think about something. Maybe it could be a prequel with Kessler or something like that. Who knows but it has to be an infamous 3, its an awesome new IP. It just need a little bit more story driven in the next. Well thats my opinion. That is why I think I still prefer infamous 1. SPOILER.. at the end theres a chance he is still alive on the good side.

  • @Berae:

    I played inFamous and inFamous2. Both endings. If you are referring to the “good” ending from inFamous2 you are “insane” to believe there is a chance of that (without SuckePunch being cliche’ and bringing in the “clones”.) Just not plausible.

    A prequel would be nice, but it’s best left to a comic narration as the time line has changed completly thanks to (no spoiler), Kessler, coming to the past and changing the time line (drastically.) Again. The only “real” viable option at this point would be to pick up the series with a new conduit whom may or may not have been watching Cole, or had contact with Cole, in some way or another.

    (Lets not be, George Lucas, now and ruin the series. I’m lookin’ at you, Anakin Emowalker, and Jar-Jar!)

  • Infamous 3: Zeke Trials!
    XD

  • btw, infamous grfx is incredibly awesome, clear and fluid as rock water.
    but ave a question; i Cole get a nose & faial job after infamous 1? cuz lol he dont look the same guy at all.

  • fu ck my keyboard i need battery XD

  • @52 Rorek_Ironblood

    maybe you are right but (SPOILER?) there is still that lightning at the end of infamous 2

  • I’m planning on getting this game soon, especially because of the Hero Edition price drop at Gamestop… I played the first game thanks to the Welcome Back Program… It was amazing, so I have high hopes for this one. Is it really as good/better than the first? i’ve heard a LOT of good stuff about it.

  • I’m loving the editor! It took a bit to understand (I have only a little programming knowledge from ActionScript), but once I did, I found that it has a nice workflow. One thing I would love to see is a filter to have your friends find your missions. I have a lot of friends playing the game I would love to share my creations. Thanks!

    @marlyt: Spoiler below for those who may not have finished. Don’t read on if you haven’t finished the game.

    I’m sure there will be a third. First of all, it’s a successful series, so a third means money for SP and a lot of happy players. Second of all, after the good campaign finished, did you notice the flash of lightning in the distance and the boat faded away? Now what would be cool in the third is to have a merge. Meaning, with the first two, you chose good or evil and the endings split. It would be cool to now have the choice to start and evil campaign or a good one and have the storylines come together in a common ending. Just a thought since I don’t know how SP will handle the transition in the next one.

  • @ jstepp2. Yes! It’s better than the first. It seems about the same length as well, which is always a great thing. It’s tuned slightly better, more colorful, and the missions are more balanced and varied. The city also looks less repetitive and dull than the first. Go buy it! :-)

  • @marlyt, I forgot all about the shirt. I’ll have to check on why I didn’t get it yet.

  • just got infamous2 its amazing but cant get on create a mission servers. anyone else gettin this problem?

  • @psychomonkey71

    You have to play some of the game first and then the UGC opens during the story. Stumped me, too.

  • hope to get it!!!!!!

  • well i like the game so much but havent got so far i have inFamous and inFamous 2 and its awsome but im not so far in the game but the UGC wasent so good so yeah.

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