Posts From October, 2011

PlayStation Around The Web: What We Read

Posted by on Oct 30, 2011

This week’s reading list might as well be renamed the Review Roundup, as you’ll find critics’ takes on PixelJunk Sidescroller, Battlefield 3, Ratchet & Clank: All 4 One, and UNCHARTED 3: Drake’s Deception (which is only 2 days away). No shortage of things to play right now, which is exactly how I like it. I’ve been all over BF3 Multiplayer this weekend (Engineer) – what about you?

The PS.Blog weekly reading list (Week of October 24, 2011)

The PlayStation Recap — UNCHARTED 3 Edition

Posted by on Oct 29, 2011

I’ll be keeping today’s Recap short and focused — I have to throw together a Halloween costume in time for a party tonight! This weekend, I think it’s fair to say that the imminent launch of UNCHARTED 3: Drake’s Deception (this Tuesday!) is dominating the minds of most gamers. I know it’s dominating mine…

This weekend also marks the beginning of Halloween festivities. Are any PlayStation.Bloggers attending Halloween get togethers this weekend? Anyone brave enough to dress up as a PlayStation character? Let us know in the comments!

This week saw a new Dancer Diary for Everybody Dance, an opportunity to join one of PlayStation’s most celebrated commercials, first details on Mass Effect 3’s four-player “Galaxy at War” co-op, a first look at the Witch-king in The Lord of the Rings: War in the North, a new PSP bundle starring FIFA 12 and Cars 2: The Video Game, a look at Ezio’s guest turn in Soul Calibur V, a new PS Vita launch title from Namco Bandai Games, and launch celebrations for PixelJunk SideScroller, Zombie Apocalypse: Never Die Alone, and inviZimals: Shadow Zone.

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All Zombies Must Die! Brings Big Heads and Zombies to PlayStation Home

Posted by on Oct 28, 2011

Hello! You may remember Doublesix Games from 2009’s Burn Zombie Burn! We’re clearly not done murdering zombies. In our upcoming arcade-RPG All Zombies Must Die! the idea is simple: you kill all zombies. It’s one of those ‘it does what it says in the title’ kind of things. The game is a mix of weapons-based arena combat and light RPG elements and pits a Gamer, a Girl, a Mad Scientist and an Alien against six billion zombies to defend the world’s supply of delicious, supple brains. All Zombies Must Die! drops up to four players into the town of Deadhill, where they must mow their way through ranks of brain-hungry monsters with a variety of weaponry while completing quests served up by the game’s gripping storyline. We’re combining elements of action and role-playing, including character leveling, weapons crafting and numerous quests. The graphics reflect the silly yet sinister nature of the gameplay with a bright, comic style. All Zombies Must Die! will be hitting the PlayStation Network later this year.

But before the game releases, we’ve got something special in the works for PlayStation Home folks, just in time for Halloween.

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Hydrophobia Prophecy Hits PSN Tuesday With PlayStation Move Support

Posted by on Oct 28, 2011

Launching a game is always a frantic, exciting time, especially when you are a small, close-knit team. The PlayStation Network launch of Hydrophobia Prophecy on November 1st is no exception; in fact we’re even more excited than usual to have it launch as Game of the Month on PlayStation Plus, and we’re really grateful to PlayStation for getting behind the game.

For those of you unfamiliar with the game, Hydrophobia Prophecy is third-person action adventure with a sci-fi twist and a unique dynamic feature; our custom HydroEngine fluid dynamics technology. It’s a full physics simulation for flowing water – the only one of it’s kind in games, which allows water to wash dynamically around the environments, carrying objects and characters along with it. If you’re a sucker for water or game physics, then it really is a sight to behold – we’re very fortunate here at Dark Energy to have some incredibly talented tech-heads!

HydroEngine allows us to deliver dynamic and unique physics-based gameplay. Shoot out a window or weakened wall and water will crash through, wiping out any enemies that stand in the way. You can also shoot environmental hazards like barrels to unleash floating oil fires (which can become a weapon or a hazard depending on the emergent flow behavior) or fuse boxes and cables to electrocute enemies.

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New on PlayStation Video Store and Music Unlimited

Posted by on Oct 28, 2011

Surfer Blood is offering an exclusive version of their new EP, Tarot Classics, just for premium subscribers of the Music Unlimited service! Listen as the track-by-track commentary guides you through the songs of this much-anticipated follow up their 2010’s critically-acclaimed full-length, Astro Coast.

Surfer Blood heads out on the road with Pixies this week!

Listen to the exclusive album to prepare yourself for an amazing show!

10/27 – Montclair, NJ @ Wellmont Theatre
10/28 – Asbury Park, NJ @ Asbury Park Convention Hall
10/29 – Waterbury, CT @ Palace Theatre
10/30 – Hampton Beach, NH @ Hampton Beach Ballroom
11/01 – Portland, ME @ State Theatre
11/02 – Rochester, NY @ The Armory
11/03 – Easton, PA @ State Theatre Center
11/05 – Huntington, NY @ Paramount Theatre
11/06 – Wilmington, DE @ Grand Opera House
11/08 – Greensboro, NC @ War Memorial Auditorium
11/09 – Louisville, KY @ Louisville, KY @ Palace Theatre
11/10 – Knoxville, TN @ Tennessee Theatre
11/11 – Charleston, SC @ North Charleston Performing Arts Center

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Dancer Diary: Get a Workout with Everybody Dance

Posted by on Oct 28, 2011

We hope that you’ve been enjoying Everybody Dance since the game’s launch last Tuesday! Now that you’ve had a chance to start working up a sweat on the dance floor, we wanted to share our newest Dancer Diary video—Dance Workout. Following up on last week’s Party Play video featuring the San Francisco 49ers Gold Rush cheerleaders and the previous week’s Dance Creator tutorial, the Dance Workout Dancer Diary takes us back to the studio with Glenn Douglas Packard and his group of professional dancers. Check out the video above for a Dance Workout walkthrough.

Everybody Dance’s workout mode is a great way to stay fit while having fun! The interface is simple. It lets you to pick various song sets, all of which are set at different paces and difficulty levels, so you’ll be able to find the perfect workout routine to fit your personal style. As you play through a set, a display in the top corner of the screen keeps track of the calories that you’re burning. Finally, the Dance Workout mode records your progress over time in an easy to read chart. Pick up a copy today so you can stay fit and monitor your progress throughout the party-filled holiday season!

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Get Enshrined in Our Hall of Play

Posted by on Oct 28, 2011

Greetings PlayStation Nation! Your dedication to the PlayStation experience is something we take seriously. To date, close to 10 million of you have already seen our recent “To Michael” short film on YouTube; and shared in the excitement of PlayStation’s greatest game characters celebrating and recognizing the players who make it all possible – YOU!

Long Live Play” hit the airwaves with our stalwart executive Kevin Butler returning to the gaming helm and word (or rather views) has spread like wildfire. In addition to the nearly 10M YouTube views, Facebook has seen a similar number of Likes and over 1300+ comments!.

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Scaling the Universe of DUST 514

Posted by on Oct 28, 2011

This is CCP Lin, and I am a Server Architect on DUST 514. In this devblog, I would like to cover at a high level some of the online technical aspects of DUST 514, including the challenges we have met, and the approaches we take to handle them.

As a Server Architect on the project, I am responsible for integrating the DUST FPS multiplayer battles into the EVE universe, as well as optimizing the DUST battle servers to perform even better. Unlike normal FPS multiplayer games, DUST 514 has heavy MMO elements. And unlike normal MMO FPS games, DUST has heavy interaction with one of the most successful MMO space games – EVE Online! This imposes challenges on what technologies we should use in order to have this level of interaction with EVE, while keeping FPS gameplay as smooth as possible.

While continuing to rely on the Unreal 3 engine for the FPS multiplayer gameplay for DUST, the interaction with the rest of the EVE universe should naturally take advantage of utilizing some existing EVE online technologies. Think about a simplified flow of how a DUST battle might begin:

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