Resistance: Burning Skies Multiplayer Brings the Pain

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Resistance: Burning Skies Multiplayer Brings the Pain
Resistance: Burning Skies Multiplayer Brings the Pain

If you’re in the San Francisco Bay Area, come by our community meetup tonight to go hands-on with Resistance: Burning Skies in a kill-or-be-killed multiplayer tournament!

If it’s true that a shooter is only as good as its weapons, Resistance: Burning Skies is shaping up to be a delight indeed. Take the Mule, a new double-barreled shotgun that dishes out devastating buckshot blasts and launches explosive bolts via its over-barrel crossbow. Or the ever-popular Auger, whose projectiles hungrily chew through walls to seek out warm flesh. But my favorite gun so far is the lethal Hunter rifle, a long-range Chimeran burst-fire weapon with the ability to deploy an attack drone that you can guide towards your multiplayer foes with taps on the front touchscreen — tres sophisticated!

Playing a series of Wifi multiplayer matches in Resistance: Burning Skies in New York City last week was a valuable reminder that shooting ultra-powerful weapons just feels good man. In an era of multiplayer games that arguably sport too-fussy weapon balancing, unloading with Burning Skies’ unapologetically brutal arsenal was an intoxicating experience that streamlined the action and reminded me of the good old days of Doom and Quake. Despite their immense power, the arsenal is properly tuned for multiplayer balance — the face-melting Hunter rifle boasts a pokier fire rate and reload time, for instance.

Resistance: Burning Skies Multiplayer for PS Vita

Another interesting touch is how each weapon’s secondary fire makes use of PS Vita’s front touchscreen, whether it’s tapping an enemy in order to fire the Bullseye’s homing tag, swiping from top to bottom to load the Mule’s crossbow bolt, or making a stretching motion with your thumbs to “draw” the Auger’s protective shield. Burning Skies makes use of PS Vita’s rear touchscreen as well, with a rear double-tap triggering the all-important run like hell maneuver.

The final game will include six multiplayer maps, but I was only able to try one — a claustrophobic urban map set in and around a crumbling New York City apartment complex. This intimate, atmospheric map was a good fit for Burning Skies’ potent arsenal, making the encounters feel more urgent and high-stakes. The multiplayer war raged through dimly lit stairwells, cluttered rooftops, and a dangerously exposed city street. When the smoke cleared, I stood tall…with a second-place finish. Not bad! Winning multiplayer matches nets you XP that you can cash in to purchase new weapons and mods.

Resistance: Burning Skies Multiplayer for PS VitaResistance: Burning Skies Multiplayer for PS Vita

So far, Burning Skies’ eight-player multiplayer mode is confirmed to support free-for-all deathmatch and team deathmatch modes, with a third survivor-type mode remaining in the shadows for now. If you have questions, leave them in the comments…but if you live in San Francisco, why not drop by tonight to try it for yourself?

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62 Comments

9 Author Replies

  • Definitely a Beta needed.I mean R3’s Mp kind of suck cause there’s hardly ppl there.So I belive & im sure may ppl feel the same if is going to be succesfull on the Vita we sure need a Beta to get a taste of the truth.Our xp with games nowadays are good commercials with a bad end for us players who are looking for a great deal of fun with that happy adrenaline rush feeling.

  • First off is I just reserved ResistanceBS :) cant wait for it!

    Second Sid U need to see this

    http://www.youtube.com/watch?v=4AXR5Q12quE&feature=g-u-u&context=G2729026FUAAAAAAADAA

    Sid this is very heartbreaking for me. Sony needs to stand out. I know U are a fellow gamer too apart of working with sony u must feel the same way we feel. I love what Sony has done for gaming and thats why im a PS fanboy if u must call me that way… all my friends knows i am XD …. Still that doesnt makes me blind of reality… How can hackers (which i dont like at all!) can do this b4 Sony itself?! sigh…. it doesn’t even make sense! hope u feel my frustration since To do this one needs to hack their system which I DONT WANT TO! I want to support Sony All the way through the lifespan of the Vita! But how we being the honest ones get the short stick at the end…

    Sorry for the rant…. its just … anyways… what do u think sid?

  • BTW now that i posted my comment it says it needs moderation…. so even if u guys cant post my comment… i know u read it…. so pls answer to that comment to this one if u cant post it. ill understand.

  • No word on PSOne Classics though?

  • YES YOU GUYS HAVE GOT IT RITE WITH MULTIPLAYER ITS WHAT WAS NEEDED FOR THE VITA DRRRRRRRRRRR>>>>>>>>>>>>>>>>> you would of thought this was the first thing sony would of done wow about time geeez its 2012 for god sake multiplayer is a must!!!!!!!!!!!!!!!!

  • @52 awsome LOVED IT. THIS is how me and MAAAAAAAAAANY OTHERES FEEL! in ya Face sony liars!

  • @56; Hackers don’t have to deal with any legality… and they certainly don’t go through all the QA that a big corporation does. Since hackers have no legal liability to consumers that bought a console from Sony.

    Common sense, use it.

  • I am excited for this one. The hands on from every site seems to be positive especially highlighting the controls. May 1st Mortal then May 8th burning skies. Cannot wait.

  • Multiplayer looks awesome, but I’m a bit skeptical of the touch screen stuff- I don’t like the idea of taking BOTH thumbs off the sticks just to do secondary fire. Seems like it be hard to keep the shot lined up. I hope there’s other input methods.

  • Are you guys going to release a Demo for this game on the VIta PSN? I sure hope so.

  • @57 na man with the lack of play and awsome content i agree with that vidoe 1000000%. dont forget sony is on their deathbed. DO THE MATH!

  • I wish it have a customizable controls to lessen the pain but it seems impossible

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