PlayStation.Blog

PlayStation Mobile Developer Program Launches

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PlayStation Mobile Developer Program Launches
8 Author Replies

Hi PlayStation.Blog readers! I’m one of several members of the team leading our new platform, PlayStation Mobile, working to get you fun, engaging titles on a multitude of PlayStation-Certified smartphones and tablets.

Since we launched PlayStation Mobile on October 3rd, we’ve been receiving a steady stream of positive responses from both developers and consumers. All of your feedback is crucial to the success of PlayStation Mobile, and we’ve been working diligently these last few weeks to bring more titles to the newest PlayStation platform.

Get ready to see this library expand in the coming months, because today we are happy to announce the launch of the PlayStation Mobile Developer Program, which provides an enhanced and open environment for content developers to create and release their content on PlayStation Mobile. The Dev Portal provides everything a developer needs to start working on PlayStation Mobile.

Through the online portal, developers can download the official version of the PlayStation Mobile SDK, sign the PlayStation license agreement, and pay just $99 (U.S.) to publish as many PlayStation Mobile titles as they want for one year. We believe we’re in a ‘golden age’ of game development and the Dev Portal lowers the barriers of entry for developers to create and publish titles including games directly to the most diehard and passionate fans in the industry.

Our goal was to make publishing game and non-game titles for PlayStation Mobile an easy and enjoyable experience, and we’ve been working hard to ensure that the new Dev Portal accomplishes this objective. To get started on the Dev Portal, click here and follow the registration process.

PlayStation Mobile Developer Portal

We’ve already had some great feedback from top developers using the PlayStation Mobile SDK to develop for the platform. Rami Ismail of Vlambeer, the creators of Super Crate Box, said:

Our experiences with PlayStation Mobile have been positive. There’s always a sense of reluctance going into a project working with forces larger than you can control, but the time we worked with Sony has been great. Not only were all aspects of our cooperation professional and on equal footing, we also had access to a great developer support team and technical support for the PlayStation Mobile SDK. We were impressed.

Our hope is that other developers have equally positive experiences using the PlayStation Mobile Dev Portal, and we’re dedicated to making it as simple as possible for the development community to bring PlayStation-like game experiences to all of our dedicated fans via the PlayStation Mobile platform.

It’s thrilling to start this key initiative and I can’t wait to see all the creativity and genius that exists out there. Show us your stuff!

Comments are closed.

72 Comments

8 Author Replies

  • Hokage_45678

    Great! During my break from University. I’m gonna try starting on this!

    • Paul Sullivan
      Paul Sullivan

      Hey Hokage,

      I’m here with Sarah and we’re really excited about this announcement. Thanks for the interest. We’re super excited for all of the amazing content that the community is going to deliver with this SDK!

  • It’s recommended that you set up a “Studio” PSN account if you’ll be dealing with more than one say, Vita to develop and test on.

    I was very confused by that, and I think that you can have one account that allows everyone in the office to download the Playstation Mobile Development Assistant onto the unit for testing.

    I was alarmed when I thought that I’d have to go and make new email addresses on my domain for all of the programmers, as I also thought they’d need to login to use the SDK.

    Some of the language when registering for a License could be more clear. (that is, if I’m correct).

    https://twitter.com/Ouren/status/270741212099649536

  • P.S.
    Hi Sarah! :D

  • As a college student currently studying game programming, the opportunity to build and release games for the devices under the PSMoblie platform (especialy Vita!) for only $99 a year is awesome. This is fantastic.

  • Will we be able to download the SDK and create content without paying the $99, then pay it when ready to publish it?

    • Paul Sullivan
      Paul Sullivan

      Ahkiva,

      Yes you can! You’ll be able to download the SDK for free. Then you’ll pay to publish, allowing for development and testing first, of course.

  • Sorry guys. No Mac SDK while the kit is C# based equals you lost my support on this.

  • @5 yes.

  • What #4 asked, I’m really curious about that.

    • Paul Sullivan
      Paul Sullivan

      Gorvi,

      We dropped a reply to #4, let me know if that covers your question.

  • KiKO4LiFE-2008

    If only it have trophies and some other features

  • Add trophies please! Also, contact big company names like Capcom or Namco and convince them to port their iOS games to PSM. Do those two and this could be a huge hit on Android!

  • Hope this encourages some publisher/devs of iOS/Android titles to bring them on over to the Vita. The system could use a few cheap snack-sized pickup-and-play games here and there.

    • Paul Sullivan
      Paul Sullivan

      You’re right Genexi2,

      PlayStation Mobile is a great low barrier entry point to developing for a PlayStation platform. It give developers an opportunity to get on the awesome Vita device, too, for sure!

  • ps_n_blog_ac

    oh thank goodness :) but one thing buy any chance can you guys provide softwares to produce games?(MAC support too) please! i dream of creating games. i’m in college but man i want to start learning already :(

    ps. mind looking at this

    https://share.blog.us.playstation.com/ideas/2012/09/26/playstation-mobile-tutorial-videos-and-tips-games/

  • gerneric123

    I’ve noticed a lot of the PlayStation Mobile releases thus far are retro inspired. Was this intentional or just a case of where you guys hand picked some games that just so happened to be retro inspired?

    I have some ideas for a title I’d like to develop, so who knows. :p

    • Paul Sullivan
      Paul Sullivan

      gerneric,

      There are a few retro-inspired titles on PlayStation Mobile, but there’s a fair amount of genres to be found. Rebel is more modern feeling, and Loot the Land has that clean flash look to it. Lots more to come too!

  • Is it possible to download the SDK, fail miserably, and not have to pay the $99? Meaning is the fee for publishing or do you have to pay the $99 at some point if you download it?

    Either way, this has caught my attention!

    Thanks.

    • Paul Sullivan
      Paul Sullivan

      StargamerX,

      The fee is for publishing only. You can download the SDK for free, then mess around and experiment all you like!

  • Paul Sullivan
    Paul Sullivan
    Paul Sullivan

    gerneric,

    There are a few retro-inspired titles on PlayStation Mobile, but there’s a fair amount of genres to be found. Rebel is more modern feeling, and Loot the Land has that clean flash look to it. Lots more to come too!

  • where is playstation allstars it said if preordered it would be out at 12:01 eastern time

  • Nifty, I haven’t messed around with game development since I put together a profoundly TERRIBLE OpenGL-based game as part of an interview with Volition years and years ago, but have had some potentially interesting ideas occur to me since then, at least a couple of which might be a good match for the Vita

    I’ll have to download this and see how much of a trainwreck I can produce this time. Thanks for giving us the opportunity to fool around with this stuff!

  • will there be someone curating the PS mobile store? just to make sure we dont have shovelware in there.

    do we expect to have free games with maybe in game purchases or ads (similar to android/ios). there’s a lot of games that would be great to see for the Vita.

    • Paul Sullivan
      Paul Sullivan

      seraph,

      Yes, lots’o’curation coming your way. It’s a work in progress that we’ll be evolving on to create a heavy layer of curation more than other storefronts… but it still is an open platform. You get the best of both worlds

  • illidari_1337

    You guys need to drop the 99$ fee to test the designed programs on the device. I worked with the beta and noticed my computer did run the emulation much faster than the vita was capable, presenting a problem of not knowing if a complicated game is capable of running on the vita properly.

  • eagandale4114

    Is this PC only or can mac users join in?
    I’d rather not dual boot.

  • ichigo-kushima

    Oh man, I wanna try this out. I have some original game ideas I’m sure everyone will love.

    • Paul Sullivan
      Paul Sullivan

      ichigo-kushima,

      We look forward to your creations!

      Hey guys, it’s getting late here in California. Sarah and i need to get out of the office and get some rest. Thanks for the passion for PlayStation and the interest in PlayStation Mobile. We look forward to all of the great things you’ll be creating and adding to the PlayStation family!

  • Ricen-Beans

    Please add trophies!
    Please add online leaderboards that are integrated with our psn id’s!
    This would make the majority of PSM titles insta buys!

    I’m not expecting an exact date but could you at least acknowledge that these features are being worked on?

    (posted from my vita fw 2.0)

  • Kaddyshacks

    So far I’ve really enjoyed some of the PS Mobile offerings, like Super Crate Box, Rebel, Aqua Kitty, Rock Boshers DX, Hungry Giraffe and Alien Breed. I obviously steer more towards the retro shooter game style, but I’d love to see more indie games and iOS games come over to the platform, as well as some of the better PS Minis like Velocity and Wizorb.

    I hope to see more advertising and coverage of PS Mobile. Even big game sites like IGN don’t cover them or do reviews. They’re largely overlooked by the press and marketing, which is a shame.

  • Any major updates from 0.99 to 1.00 or just the publishing utility? I’m super interested in seeing Vita “remote desktop” application brought to completion:

    http://community.eu.playstation.com/t5/Community-Lounge/PS-Vita-Remote-Desktop/td-p/16562147

    iirc, the PSM SDK beta lacked audio streaming capabilities and certain functions were slower than what would be expected of the Vita (rendering). Any updates on those particulars or future plans?

  • KazeEternal

    My team was assessing your SDK during the Beta (we’re super excited over this btw) we were happy to C# was chosen since our current game we are working on (and is currently on hold while I’m working at EA) is written in C# and using XNA. Some rough edges here and there ot be expected. However we were wondering about Trophies and Networking capabilities for PS Mobile developers, has any of this been elaborated on? What about Visual Studio Support?

    Again, my team and I really excited about this and we can’t wait to get this out there and on PSV and other PS Mobile certified devices. This is a good pushing off point for hobbiests too I think and could be a good start to a PlayStation Indie initiative that I think should be expanded to the PS3.

    • Sarah Thomson
      Sarah Thomson

      Hey there KazeEternal, excited to see what you come up with! You’ll see us talk more about upcoming features of all kinds over the next few months. This is only the beginning!

  • HI, im a little rusty (well really rusty) with programing so is there a possibility to a link for a guide for the basic, im really interested in programing games, thanks

  • Over all this has seemed very promising, especially if your household consoles eventually support PS mobile. However, it seems that you guys are shunning out the massive field and potential of the ios developers, as you offer no Mac support. Is this still coming or are we out of the loop or forced into bootcamp if we wish to give this a try?

  • More important than trophies is having cloud storage for saves. Like how Ragnarok Odyssey has it. It would make a lot of sense to be able to carry over your save file from Vita, to your phone, then to your tablet and back to Vita without needing to have three separate save files.

  • Very cool! can’t wait to see the games coming for this once devs get their hands on it. Have PSN and Trophies been implemented yet?

  • Question, what are the advantages to using this over lets say Unity Pro or even Flash? I will look at the software when I have the time still however.

  • This is a mature version of LBP, guys.
    It’s a free-to-play and $99/year for unlimited publish. Not bad, not bad at all.
    PSVita surprised me three times today.

    Unbelievably great customizable option of PSone mode from the new FW2.0.
    90% discount of Music Unlimited service for PS+ member.
    Great SDK policy of PSM.

    And tomorrow is going to be the greatest day for Vita!

  • Few questions. Some are answered in a way already though.

    -I’m able to download the SDK for free without registration.
    -I’m allowed to create, test and share without a fee or any monetizing in mind. (like f2p with transactions for items)
    -This sdk covers both PS branded mobile phones and PSVita. (I assume the games we develop would be minis)
    -When it comes to publishing, I can have as many apps or games ready but can’t publish them in your store before I have made the one year payment.
    -Does the one year publishing rights start when I pay for it. Or does it start in Jan and end in Dec?

    I don’t like the idea of 99$ a year because its the same MS does with Windows Phones.
    I would prefer it to be 25$ a life time like Android and you get your cut from the sales.

    Also, can we do modification for the code and functions that come with SDK or is it prohibited?

  • Forgot. Is this US only or can EU get this as well?

    • Sarah Thomson
      Sarah Thomson

      Hi Commandofin, yes, the countries we’ve launched in thus far are: US, Canada, Japan, Germany, France, Spain, UK, Italy, Australia. More are coming!

  • Oh and you should add PS Mobile to the Blog.Share categories, so it at least appears like you pay attention to it.

    • Paul Sullivan
      Paul Sullivan

      Elvick_,

      PlayStation Mobile will get its own portal for crowdsourcing and community feedback in time, more to come on that later, though.

  • Nicko_McBrain

    Please add more countries to PS Mobile. I’m not very good at programming but I want to at least try it and play some games from Mobile. Don’t understand why it takes so long to make it available in more countries?

  • Can we expect a Mac version in time? I’ve been wanting to experiment with game development for a long time now and I would like to test my ideas.

  • Hopefully we get more games per week instead of 1 or 2 . You guys should look into geting Kairosoft games on PSM. ;) Got a question though:

    Will it always update the store once per week or can they release the game once its approved?

  • Patrick-Haraguti

    Why Brazil is not included in the list ? even to buy the games!?
    We have a Playstation Store Brazil…
    I Can BUY a PS3 a PSVITA and PSN GAMES offiacilly released here at a very high price, like US$ 750 for a ps3 or VIta ( price is most the same for both)
    but I can´t develope for it?! Come on Sony Guys!! open this door and let us flood the ps brand with our creativity
    I just tired to use a american representation to develope for some devices!!!
    Time to change and be a true visionary! not a blind one!

    • Sarah Thomson
      Sarah Thomson

      Hey there Patrick-Haraguti. We love Latin America! We’re working on ya…. hang tight.

  • @35 Blame your own country for the crazy taxes fees.

    But Sony, no Mac support? Really? You lost my support on it too. C’mon, Mac support, shall we? :-(

  • king_sora55

    What I want to know is there any progress of PlayStation mobile making its way to the HTC phones. Been waiting for it on my HTC one s. Please help

    • Sarah Thomson
      Sarah Thomson

      Hi there king_sora55, yes the PlayStation Mobile storefront is coming to HTC devices. It will be a staggered release depending on the device. It will be starting soon.

  • KazeEternal

    @23 krelian01

    Most of what you need to get started is in the dev kit. How to setup the game loop etc. If I remember correctly there are examples. You will need to learn C# as last I checked it is the only language the kit supports at present. Sony was also looking at adding a simple engine to help new comers get their legs in game programming.

  • ThreeLeggedFreak

    Trophies and PSN integration pronto.

    Also, I have an idea for a simple non game app that would be really cool on vita, I have a C# guy that’s on board to help me, but we don’t wanna charge anything for it and want it to be ad based, based on the wording in the FAQs that is not possible:

    “Can I develop free games and applications?
    Published 08/08/2012 10:53 PM | Updated 11/19/2012 05:56 AM
    Games and applications distributed through the PlayStation®Store will be limited to paid (including freemium) content for the moment.”

    If that’s the case, please let me know, I’m not interested in charging for my app and would rather it be free and get the money from ads.

  • Major_Hoare

    Thanks Sarah & the PlayStation Mobile SCEA Team! Will definately check it out.

  • So whats the difference between this and an actual Vita Development Kit?

  • Manetheren17

    Hey Sarah and Paul,

    Do you guys have any plans of trying to get some of the PS Mobile on PS+ someday?

    Just a thought.

    • Sarah Thomson
      Sarah Thomson

      Hiya Manetheren17, We’re always considering new ideas and features… we love hearing from our community about what they’d like to see the most. While we may not implement every idea, our gamers do indeed influence our path significantly.

  • ps_n_blog_ac

    Looks like the comment i posted up yesterday didn’t appear… :( it says Your comment is awaiting moderation.

    anyways here’s my comment

    oh thank goodness :) but one thing buy any chance can you guys provide softwares to produce games?(MAC support too) please! i dream of creating games. i’m in college but man i want to start learning already :(

    also i tried other softwares but there mostly for windows… looks like i need to use bootcamp/ parallel…$$$$

    also i copied and paste a link to my share list one of them is about PS.Mobile can you guys please take a look :)

  • ps_n_blog_ac

    list of mobile games that should be fun on vita/mobile devices

    -Rage HD
    -VO Reloaded
    -Robotek
    -overkill
    -Dead trigger
    -Adventure bar
    -The Dark meadow
    -Dragon island

    Most of all
    -DEAD SPACE IOS (PS.M) please let EA to upgrade the game -graphics -controls – features -multiplayer :) #1

  • ThreeLeggedFreak

    Please answer this:

    If I set the wholesale price of my product to $0.00 and add some ads there, will that be allowed? I don’t mind revenue sharing the ads, but I want to at least have the product be free, at least initially.

    • Sarah Thomson
      Sarah Thomson

      Hi ThreeLeggedFreak, no, currently we do not allow free games with ads or strictly free games. Free to play is welcomed however. We’ll take a look at this down the road and see where we head with ad-support games.

  • ps_n_blog_ac

    Sarah Thomson mind looking at #12 please.
    also #46 is pretty much the same.

    Thank you

  • ThreeLeggedFreak

    @Sarah Thompson

    How about non game apps? Are those allowed to be free at this instance?

    I am under the impression that I can develop non game apps for the service, but do I have to charge money for the app or can I go the ad route?

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