Tomb Raider Out Today: The Long and Winding Road

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Tomb Raider Out Today: The Long and Winding Road

Tomb Raider for PS3

Crystal Dynamics – where the Tomb Raider team works – can be found in a complex at the end of a long road in Redwood City in San Francisco. Without laboring the comparison, Tomb Raider’s journey from inception to being in stores today has some similarities. You exit a freeway – in our case the conventional expectations of what Tomb Raider should be, you negotiate a lengthy curve (securing support for a bold new direction), negotiate through the stop signs of constant testing and second guessing before finally enjoying what appears to be a smooth home stretch.

Here’s where my comparison breaks down however. While the Crystal team has learned to watch their velocity on approach to avoid speed tickets, Tomb Raider on the other hand has hit the gas and enjoyed a breakneck ride in the past few months to launch. It’s a clichéd term but it truly has been a rollercoaster ride for the team – an unforgettable one – to get to this point.

There’s a reason why we have been using the hashtag #Reborn to accompany all our discussion of Tomb Raider at launch. It truly does represent a new beginning for one of gaming’s most beloved franchises and protagonists. We wanted to make Lara Croft a real, relatable person – prone to the doubts and setbacks we all occasionally experience. What truly sets Lara aside from the average Joe on the street isn’t her biceps, her appearance or what firearm she carries – it’s force of will. Absolute power is compelling in theory but boring in execution – especially in a game. Will to power – or more accurately in Lara’s case, will to live – is the distinction we celebrate with in Tomb Raider.

Tomb Raider for PS3

Under the watchful eyes of the Tomb Raider community we’ve created an experience that tells a truly gripping origin story for Lara Croft, while including best of class combat, an elegant control system that makes traversal second nature, and a living breathing island setting that is not only gorgeous to look at, but perilous at every turn. We didn’t forget about exploration either – with tomb raiding being important both in the game’s critical path as well as forming one of the integral parts of multitudes of diversions on offer. But I’ll let you discover that for yourself.

It’s been my privilege to work alongside a truly dedicated and committed team at Crystal Dynamics. There’s an awe-inspiring level of passion that has gone into crafting this game from our home team as well as our valued colleagues at Eidos Montreal, who worked on the game’s multiplayer. So many people have been integral in the game reaching stores, however, it would be remiss of me not to draw attention to our head of studio, Darrell Gallagher, who has driven the game and pushed the Crystal team from day one to deliver something truly special.

Revisiting my analogy up top: Tomb Raider may have reached its destination, but by no means is it the end of the road. As any Crystal staffer can tell you – the road doesn’t end at Crystal – it loops all the way around. The final verdict on whether we’ve succeeded is a more personal one – but the early indications are we might have struck the right chord. The Tomb Raider community would expect no less from us than absolute commitment to excellence, and neither would we as a studio tolerate less.

In addition to all of this, I am delighted to announce that Tomb Raider is a day 1 download on PSN — you’ll be able to grab it as soon as PlayStation Store updates today.

I sincerely hope you enjoy your time with Tomb Raider. Let us know what you think – we’ll be listening.

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111 Comments

  • yeah Legacy of Kain news please

  • got this game, and i certainly like what i see :D

  • I love this game……Now to await the Uncharted Tomb raider cross-over game….

  • Only 10+ hours into Tomb Raider… And I must say, I think this game puts Lara Croft back on top, as far as “adventurer” games go.
    Your move, Naughty Dog.

  • cant wait for this to hit the magic $30 mark in a few weeks

  • About 15 hours into this epic game and while yes the first thing that came to mind while playing this was uncharted, I think the upgrades system in this game is the best part. While I too think it shouldn’t have been called Tomb Raider as you are not required to explore tombs, it is in your best interest to make this game interesting to do so. I also didn’t become as emotionally involved with Drake during Uncharted thanks to Square Enix’s amazing engine.

    @39 I agree, I do think that Square and Crystal should have named it something besides Tomb Raider (Lara Croft or Tomb Raider: Birth of a Legend, perhaps).

    Do not pass up this game it is the best game of 2013 so far, hands down though I wouldn’t recommend the multiplayer.

    I do hope it gets game of the year but for this to happen, I think we’ll have to see some equally amazing DLC, Square no more multiplayer DLC, story add-ons only please.

    On the first page someone wanted bikini DLC for Lara, have you played this game? This is a darker Raider than before, it would just look silly in this game. More story content is the way to go for future DLC.

  • @105
    Is sold 1 millions copies in less than 48 hours.
    Don’t expect a price drop any time soon. ;-)

  • I had major doudt as to where this franchise was going. Being a Tomb fan since the original I must say Chrystal Dynamics delivered on this one too. Tomb raider games have done nothing but improve since they took over this title from Core Developers years ago. BRAVO to the C.D. team.

    Just like many other epic single player games though like Uncharted, Mass Effect and now this, Multiplayer (IMO) should have only been co-op campaign. Sorry devs !

    If dlc in the future is single player/co-op campaign expansions…I’m in !

  • Oh and please make some leagacy of kain games again…I loved those too.

  • Thanks for dropping by Karl. I really like what I see and i definitely will be picking up the digital edition on PSN as it grants instant access to the game. At 10 GB file-size I also appreciate the higher-quality audio and video than other consoles. What I’ve read and seen so far is mind blowing. You guys are using a great engine and awesome writers. Can’t wait to fully experience the story.

    As an avid trophy hunter I do have some slight criticism to share. I know you want people to play your MP so I understand the inclusion of MP trophies. The amount and requirements, are however, disappointing. Tomb Raider is an awesome story driven SP action adventure and it did not need MP at all. It’s a business decision, I understand, but the trophies were entirely in your hands, not your publisher’s. I would have loved to see more ingenious/creative SP trophies rather than 20 grindy and not-fun-at-all MP trophies to get that coveted Platinum.

  • That’s my only negative piece of feedback, besides that you really delivered an awesome SP action adventure game with a strong, believable female lead. The icon has been reborn. Congratulations on 1 million players within 48 hours of launching. I wish you all the success you frankly deserve =)

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