Dead or Alive 5 Plus on PS Vita Today, Team Ninja Q&A

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Dead or Alive 5 Plus on PS Vita Today, Team Ninja Q&A

Dead or Alive, Team Ninja‘s long-running fighting game franchise, is getting its first PS Vita installment today in the form of Dead or Alive 5 Plus. How does one pack a game of this magnitude into a portable form factor? Do any concessions need to be made to keep everything steady at 60FPS? What new features can we expect, given PS Vita’s unique capabilities? We synced up with Yohei Shimbori of Team Ninja, who graciously answered these questions and more.

Dead or Alive 5 Plus for PS Vita

PlayStation.Blog: What has been your experience in terms of developing Dead or Alive 5 Plus for PS Vita? Have you had to make many concessions, or were you able to port the entire PS3 game over with minimal changes?

Yohei Shimbori, Director, Team Ninja: Certain elements of Dead or Alive 5 Plus (DOA5+) were relatively smooth in porting it to the PS Vita from the PS3. However, as you may notice from games already on the market today, a complete port in terms of graphics and physics remains a challenge which was also the case for DOA5+. Fluid fighting motion and stellar graphics are all staples of the Dead or Alive franchise, so delivering anything less would be unacceptable to us. Therefore our main objective was to create the most beautiful-looking PS Vita fighting game within a 60fps environment. This was one of the reasons we had to drop the Tag Mode, but we can confidently say that the goals we had for DOA5+ we have achieved!

Dead or Alive 5 Plus for PS Vita

PSB: In terms of the visuals, how close are the PS Vita version’s character models and environments to their PS3 counterparts?

YS: You shouldn’t notice any difference while playing the game. Obviously, the hardware specs are different between the two platforms, so if you were to compare identical screens from both, yes, there is a visual difference. But what would be the fun in doing such a thing? Rather than spending the time doing comparisons, it is our hope that instead players will enjoy the detailed visuals and animations our team has managed to accomplish in DOA5+.

PSB: Where did the inspiration for the two new first-person Touch Play modes come from? Has the gameplay changed significantly in terms of combos and move sets? Are these modes compatible with another player, or just the computer opponent?

YS: PS Vita’s features clearly played a big role in thinking of the Touch Play modes. Combining two of the hardware’s unique points with one of its challenges ultimately led us to the creation of this mode. Meaning, both the touchscreen and gyro sensors led us to the idea of holding the hardware vertically to start with. We worked on the gameplay for this new approach but couldn’t achieve what we were after…it did, however, lead us to the idea of taking out the player character from the screen and focusing directly on one player only, which meant that this mode would only work when the player battles computer opponents. This had never been achieved in the fighting game genre, so we were certainly worried at the beginning, but the risk paid off for us as we implemented a completely new feel.

PSB: Will we see any other new or exclusive content on PS Vita, or is this functionally a mirror image of the PS3 version of DOA5?

YS: In addition to the dedicated Touch Battle, we have some additional features as well. For players new to Dead or Alive, we’ve included a Tutorial mode. By learning everything from the basics of walking, to the new gameplay mechanics, anyone will be able to practice within a variety of battle environments. Also, considering the portable nature of the hardware, we have added Combo Challenge and Skill Info Plus. Combo Challenge allows you to start practicing with an easy combo eventually leading to the big combo moves for maximum damage. Skill Info Plus gives access to quick practice sessions at all times. Skill Info Plus allows detailed analysis of the moves in real time and is not limited to damage and basic frame data, but more detailed movement analysis with the experts and pro players in mind.

Also, we have broadened the in-game music experience and created new ninja costumes as well. So in addition to the individual DOA5+ stage music, brand new character-specific music is now available for Mira and Rig so please check them out.

Dead or Alive 5 Plus for PS Vita

PSB: DOA5+ features full Cross-Play support with the PS3 version, and promises to hold at a steady 60 frames per second. This seems technically challenging – how difficult was it to integrate this?

YS: Yes, this was a big challenge. Some 2D fighting games have already achieved this but not within a 3D environment. The key here was to make the best use of the available CPU power… the challenge in the development of the original DOA5 was to achieve the maximum technological capabilities of the PS3, but the PS Vita version presented new challenges. We can’t talk in detail of the exact approach but a lot of effort and thinking has gone into overcoming this. I hope to see everyone surprised at how the detailed 3D fighting has been recreated and simply lose track of time as they FIGHT!

PSB: There are reports that the PS3 version of DOA5 will see new updates and enhancements later this year. Will you be updating the PS Vita version accordingly?

YS: Sorry as there is nothing I can confirm at this time. We will of course reveal any information with you as soon as we can. :)

Dead or Alive 5 Plus for PS Vita

PSB: PS Vita has seen quite a few fighting games and all have been well received. Is there a particular reason why PS Vita works especially well for fighting games?

YS: The ease of play is definitely one of the key reasons. Fighting games generally have fairly quick rounds and battles. So whether it be a case of playing with friends or brushing up your skills, we anticipate shorter gameplay sessions than in the past.

The genre of fighting games is entering an era where evolving is required to survive the ever-expanding competitive market. One may even say this era is already here. I have always seen the intuitive touchscreen mechanism and the cross-platform functions of PS Vita as being key features for us to focus on from the start. Cross play has opened the door for PS Vita players who can practice and play anywhere they want to compete against players who have been perfecting their skills on PS3. It is difficult to predict who will be the stronger but it definitely is an interesting situation. We felt the excitement in the cross platform feature from the beginning of development so hopefully everyone will get a chance to experience the evolution and enjoy the game.

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74 Comments

4 Author Replies

  • Was hoping someone from Team Ninja would make a post so I could ask if NGS2+ was getting a patch to fic the framerate drops. :(

    Missed the delivery of DoA5+ today, so won’t have it until tomorrow.

  • @romeyo007 –> I had that same issue until a while ago (DLC code not working), I attempted for a few times (mash submit until it accepts it) and it went through. I could be that the batch of codes are still getting activated in the system.

  • “brand new character-specific music is now available for Mira and Rig so please check them out.”

    isn’t it supposed to be Mila?

    then again the japanese could be Mira though

    awesome stuff!!

    also what’s this Extreme Gravure Stuff :)

    i do know Gravur though(pose for magazines for their sexual attractiveness)

  • @princeofXIII
    search youtube with this 『DEAD OR ALIVE 5 PLUS』 Extreme Private gravure movie (JP)

  • Gravure mode is called Private Paradise Movie and is included in the collectors edition in Asia, Region 3 areas, via code. As for standard editions of the game it is not available.

  • Justin,

    Thx for your reply. I got the demo for DOA5+ and I’m quite pleased with it, and I bought Atelier Totori Plus that suddenly came out of nowhere lol
    So I gonna play with the demo and Totori plus till TN hopefully confirm it for us. I really wanna get that DOA5+ and Paradise bundle so bad >.<

  • Is it me or is anyone else still waiting to have their bonus DLC code emailed after like…4 business days already since the game shipped for them? -_- I emailed Gamestop last night and still no reply today…

  • @greenprinny
    if you didn’t pick it up from their store, you should have the email the day they ship, not the day u receive it.
    when I pre ordered my PS3 version, I got my code the day they ship it.

  • @romeyo007

    oh so it’s a gravure mode that let’s you choose what the sexy females what to wear and do :)

    also have we met?

    i seem to know you somwhere

  • hahaha, maybe if u r a fan of anime and manga.
    but ya that an extra sexy thing for the beach stage.

  • @romeyo007

    All I got was a shipping confirmation, but no code with that email. I guess I’ll wait for Gamestop to reply. It should at least take another day or so. I’m really disappointed since the same thing happened with my copy of Ninja Gaiden Sigma 2+.

  • you also can call them, and they will give u the code right away.

  • ahh i remember you!!!!

    Kira Fansubs right? :P

    i’ve been there commenting using the name “PrinceHeir”

    but that was a little while ago.

    love your subs ^^

    just saw that your going to japan for 3 weeks!!

    awesome stuff, hope you enjoy your stay there!!

  • “The Gravure Movie will be limited to the Japanese Collector’s Edition at this time.”
    That mean we might get it later. so I don’t mind waiting for that. I already got my copy.

  • @ PrinceofXIII
    yea, I will make sure to grab a lot of japanese games that we won’t get here, like gals guns and Idol master games xD

  • Thank you Justin for confirming it for me.

    So for now it will only be for Japanese version. I hope it will come to the American version as well soon.

    For now I will enjoy the demo for DOA5+ till they decide to make it available to us as well and by that time hopefully the issue people having with the Paradise bundle will be solved so I can enjoy both games on my Vita ^^

    Thank you again for your help Justin :)

  • thanks for your reply on the gravure movie, Justin. much appreciated =)

  • @PrinceofXIII it’s a movie file only, it’s not interactive. The movie file can be viewed in the game’s movie theater once downloaded from the store. The wording in the press release was kinda ambivalent so I dunno whether the file can be viewed independently in Vita’s Video-section as well.

  • @romeyo007

    ohh gal gun!!

    it has more features than the 360 version ^^

    be sure to get Ex Troopers, VN games like Steins Gate, Chaos;Head, Robotics;Notes, Muv Luv series if you can!!!!

  • @ro-kurorai

    yeah thanks for the info :)

    hope they offer it on PSN as well compatible with PS3!!!

  • I cant go online! Stuck froze at finding opponents. help!
    ive looked at the service list in psn store, and it has broken image or something. refreshing it dont change.

  • yeah, I still only have the demo version which is supposed to have online play… I’ve never found an opponent either… it just keeps searching. The lack of online play makes me hesitant to purchase the game. Any others experiencing this?

  • downloaded psn DOA5+ but couldn’t install on my vita via content manager. error code c1-11843-7 appears. does this happen to anyone else? I may have to redownload or format my psv :( the error on some sites say cannot save file, but mine just says cannot copy file. I still have 5GB free space and this is just 2.5GB

  • why u didn’t download it direct from PS vita PSN?

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