FuturLab and Curve Digital are delighted to announce that they’re working to bring the critically acclaimed PlayStation Vita title, Velocity Ultra, to PS3 later this year. Brought to you by Curve’s in-house development team, the PS3 version will run at full HD resolutions and retain all the features beloved by fans of the PS Vita version.
Velocity Ultra is a mix of a vertical shooter and puzzle mechanics that fuses elements of traditional spaceship shooters with a clever teleportation mechanic. It’s all about speed, quick reflexes, and fast decisions, set to a pumping electronic soundtrack.
The PS3 version of Velocity Ultra will share its Trophies and leaderboards with the PS Vita version, so fans will be able to pick it up in glossy HD and start chasing new highscores right away.
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“I’m genuinely proud of what we achieved with Velocity Ultra,” said James Marsden, Managing Director of FuturLab. “We poured our creative heart and soul into this game, and it’s fantastic to be working with Curve to bring the game to more players.”
This better have Cross Save and Cross Buy!
Hiya,
We would have loved to have done both Cross Buy and Cross Save (we’re doing it for Velocity 2X), however there are good reasons why we can’t do it.
Cross Buy:
Since we (FuturLab) self published on PS Vita, and Curve Studios are publishing on PS3, it wouldn’t make any financial sense for Curve to publish if it were cross buy (because so many people got the PS Vita version for free on PlayStation Plus). We thought it was better to have the game on PS3 without cross buy than not at all. Hope you can understand this…
Cross Save:
Because the game is being published by different companies (which are both small with limited budgets to make this stuff happen), it would have been too much work to do cross save as it is a complicated process.
The game does however share trophies, as that is a painless process that both companies had enough time and resources to support!
Sorry if you’re disappointed by this, but again it’s the only options we had available!
Thanks,
James @FuturLab