Proteus was designed by Ed Key and David Kanaga, and was released in 2011 on PC. It’s a game all about exploring a dreamlike, island world. Proteus’ music and sounds change depending on where you move, creating a different journey each time you play.
We’ve been working on Proteus all summer, and after launching three other PlayStation games this year at Curve, you might not be surprised to learn our version of Proteus has a few additional features that are exclusive to the PlayStation versions of the game.
On the Vita version, Proteus can generate an island based on your geographical location, and on the PS3 version, you can generate islands based on the current date.
Islands generated in this fashion will be the same for anyone in the same location or on the same day, and will also be more “wild” than regular islands in the game, featuring various twists on the original’s islands, as well as shifting, surreal color palettes.
Players can also use the back touch screen on Vita to gently affect the world around them, changing the island in subtle ways and remixing the colors of the world.
Proteus is a very unique experience, so if you have any questions about how the game works, I’ll be on hand below to try and answer them.