Hands-on with TowerFall Ascension on PS4: Co-op Questing

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Hands-on with TowerFall Ascension on PS4: Co-op Questing
5 Author Replies

TowerFall Ascension

The core TowerFall experience demonstrates the richness of simplicity. With only three basic tenets of play — movement, shooting, and dodging — this multiplayer arena celebrates the thrill of pure competition. TowerFall Ascension, coming to PS4 on March 11th, retains this fine-tuned fun while also expanding on it. A heart-pounding, co-op Quest mode has joined the fray, alongside time-based Trials that help players master the art of shooting glorious, pixelated arrows.

Quest mode, playable alone or with a partner, pits players against waves of monsters. These monsters range from scythe-wielding warriors to leaping globs of slime. Each monster poses a distinct threat to the players, but nothing compared to the threat that the two players pose to each other.

With the danger of friendly fire whizzing within every loosed arrow, part of the fun of Quest mode is keeping your partner safe. Players with an eager bowstring may find their fellow archer out of lives and unable to assist with the remainder of the wave. Smart players will divide and conquer, and stay wary of launching attacks in the direction of the other.

A partner’s arrows can be a boon, however, when played at the right moment. Players can fire arrows for their friend to pick up, leading to layers of strategy in arrow conservation and exchange. Similarly, players can plan how they distribute power-ups during the match, as treasure chests will appear to unveil extra arrows, bombs, wings, and other valuable tools of war.

TowerFall AscensionTowerFall Ascension

But nothing beats the thrill of launching an arrow from across the arena and slaying a wandering ghost, or stomping on a floating eye from above. The design of the monsters makes each wave more exciting than the last. Slow-moving blobs give way to enemy archers that are more than capable of plucking an arrow out of the air and launching it back at the player. With a limited number of lives to survive all the waves, Quest mode is a game of high stakes and tremendous rewards.

TowerFall Ascension

The newly added Trials also enrich the experience, enabling solo players to better understand shooting, movement, and using a stage’s looping pathways to their advantage. Each Trial tasks the player with destroying a number of straw dummies placed throughout the stage. Destroying them under a certain time limit will unlock shiny medals. Earning the best time, of course, requires a near-miraculous execution of every stomp, every shot, and every jump, often demanding players to unleash several attacks in a single leap.

These Trials are as addictive as they are difficult. Figuring out the exact course of action is just the first step to mastering each challenge. Actually playing through the course is another thing entirely, though restarting a challenge takes less than a second and encourages players to keep trying and go for the gold.

The new Quest and Trials modes make TowerFall a more robust offering for its arrival on PS4 next week. But they only sweeten an already delicious core, in which a single arrow can make the difference between victory and defeat, and the best moments can make for rather noisy tournaments on the couch.

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5 Author Replies

  • wow
    so next-gen
    very pixels
    much quest


    Day by day Second Son and Driveclub are closer and closer. Then the system that has sold more than 6 mil with no games will have some actual real current gen exclusives to play.

  • BULLDOG1021

    Can’t wait for this game! By any chance, will bots be available in the Versus mode, similar to Smash Bros.? I have a feeling I’ll need to train my inner-archer before I play with my siblings.


    • Ryan Clements
      Ryan Clements

      Beyond! I’m not sure, so I’ll have to check on that. I don’t believe there is bot support at this time.

  • To bad there’s no online multilayer.

  • Is the single player in this legit, or is it just training for MP?

  • KazeEternal

    Wish this was out this week, gathering up some friends for some gaming goodness this weekend. Really excited to see this on PS4 :-D

  • I mean. No wonder the ps4 runs at 60 fps. These games use no resources…

  • PrimeroIncognito

    @ MJtheMC

    Games don’t need to “use resources”. They just need to be fun.

  • This game is one of the best couch games I’ve played. Great if you have someone to play with.

  • I really don’t understand why a competitive MP game on a heavily advertised social platform (PS4) does not have an online mode.

    oh well I guess.

  • In this day and age i can’t see why most games don’t have multiplayer. i don’t see how this could not have that feature if not at launch what about dlc. Ah the possibilities.

  • Now that i think of it what about if the developers for dlc of course incorporate online co-op for this.

  • No net MP or co-op, well that just crossed it off my list. No way i’m buying 4 controls for the PS4. PC version its is.

  • Too bad it don’t have online. I only have 2 controllers and a game like this is no fun with just 2 people. So no buy from me sadly.

  • Soon to be surpassing 500GB on my PS4 thanks to you guys bringing great indie games over!

    I look forward to this game as well as March in general, Great month guys!

  • was hoping for online MP/online co-op. that would of been cool

  • Wish this was on PS3, I would have bought it!! Ah well.

  • Cant wait!!! I dont understand why people complain about games not using the full power of the PS4. As long as the games are fun thats all I care about!

  • galaxycowboy

    this game looks really fun but how much is it?

  • plaztiksyke

    excited for the couch co-op! will it use the DS4’s touchpad or internal speaker?

    will the audio assets be HD quality (24-bit/lossless)?

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