Geometry Wars 3: Dimensions is a return to an exciting series that some of us at Lucid Games last worked on nearly half a decade ago whilst at Bizarre Creations. This new installment takes the core twin-stick shooter fundamentals developed in Geometry Wars: Retro Evolved and its sequel, Geometry Wars: Retro Evolved 2, and boldly takes them further with the addition of 50 new challenges in a single-player campaign, three-dimensional arenas, new game modes, boss battles, intense power-ups and much more, providing you loads of variety as you battle to top your friends in the leaderboards.
Geometry Wars 3: Dimensions is not only about beating your friend’s scores; you can also play together in 8 player competitive online and 4 player local co-operative multiplayer with friends and rivals.
It’s also the first time PlayStation console owners can dive into this franchise with over ten years of arcade-fueled history and enthusiasm behind it.
If this is your introduction to the series, then let me sum it up like this – Geometry Wars is electrifying. Screen-melting visuals, fast-paced, bright, and boisterous gameplay, astronomical high scores, bass-thumping, heart-pumping music, and a vibrant energy that can transcend you to pure Zen-like state as you feel totally absorbed into the game. This latest entry in the franchise may look different from its predecessors, but those defining characteristics are still infused into every moment of Geometry Wars 3: Dimensions.
We’ve designed two special stages for Dimensions that will be available on PlayStation. The first – “Symbolic” – is exclusive to PlayStation and features enemies that spawn in clusters shaped like the face buttons of the DualShock controller. “Symbolic” will be playable for any PlayStation user who buys the game at any time.
But if you pre-order the game before release, you can also pick up our second challenge, “Secret Eye,” which features a distinctive triangle-shaped grid and an evolving inner core that forces you to make split second decisions to camp in one of the three corners and confront the enemies, or to skillfully navigate past to escape the onslaught.
We know from personal experience as PlayStation players that the PS community is one that just gets the twin-stick shooter genre – it gives us a lot to live up to, and we’re excited to finally have something of our own to share with all of you.
Questions? Comments? Pontifications? We’ll be keeping an eye on the space below with some answers wherever we can provide them. And you’ll definitely be hearing more from us within the next few weeks. Thanks!