PlayStation Turns 20: Our All-Time Favorite PlayStation Games

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PlayStation Turns 20: Our All-Time Favorite PlayStation Games

Let’s keep this short. Today marks the 20-year anniversary of PlayStation! To celebrate the launch of the iconic console, we reached out to some of our favorite game developers and key figures inside PlayStation. Their mission: name their top three favorite PlayStation (PSone) games of all time.

Read on to see the selections, and leave yours in the comments below!


cuthbert

Dylan Cuthbert

Executive Producer, The Tomorrow Children

Rage Racer: This is the third entry in the Ridge Racer series and was an amazing game to play on the PlayStation. I really liked the way they introduced hills and you had to shift down gears to climb them. I also liked the overall structure of the game, and probably put about 50 hours (at least) into this. I bet it’s still a ton of fun to play.

PaRappa the Rapper: The only music-rhythm game that I have ever liked! This really opened the doors for everyone in this genre and was a smash hit here in Japan and elsewhere. The music was cool, the animation was quirky and it was just simply a load of fun.

Wipeout: Stunning graphics, stunning gameplay, and a stunning soundtrack, I must have played this for hundreds of hours and I can still hear Orbital’s F.U.E.L. in my head as I think back to it. That’s how closely entwined the game, visual design and soundtrack were. It was probably the first game to use an actual design company for the UI too, Designer’s Republic, and it showed!


laidlaw

Mike Laidlaw

Creative Director, Dragon Age: Inquisition

Chrono Cross: I came a bit late to PlayStation, and Chrono Cross was my first RPG on the system. What a way to start. An intriguing story kicked off by the mysterious betrayal in the opening cutscene had me hooked early. The exceptional “field” magic system, and end-of-battle auto healing were just a few of the mechanics that kept you enjoying this epic.

Legacy of Kain: Soul Reaver: Soul Reaver was made of exceptional ideas. The protagonist from the first Legacy of Kain game turned into a strangely sympathetic villain to drive the story. Smart mechanics then carried the gameplay, like using the environment (Wall Spikes! Sun beams! Water!) to slay vampires or changing “realities” to alter the topography of a room to solve puzzles.

Metal Gear Solid: No matter how many times you heard “Snake? Snaaaake?!?” it was worth trying again, because there always seemed to be another tactic you could use or bit of the environment you could exploit. And just when you thought you’d seen it all? Boom: Psycho Mantis.


ribbins

John Ribbins

Creative Director, OlliOlli

Bushido Blade: I loved that this was a fighting game without a health bar. The fact you could be killed in one blow made fights super tense, and gradually chopping your opponent down and toying with them was brutally awesome.

Thrasher Skate And Destroy: My favourite skateboarding game of all time. I still have my disc and the memory card. Ragdoll slams and having to land your tricks really captured the difficulty of doing even the simplest things. And the soundtrack was all hip-hop, which was a nice departure from the more rock-focused offering in Tony Hawk’s Pro Skater.

Die Hard Trilogy: Looking back at the visuals now, it looks a little ropey, but I remember at the time being blown away. THREE GAMES IN ONE! Die Hard 3 was the driving one (two years before GTA), and at the time the city was insane, pedestrians and parks and all kinds of detail. The 90s were a dark time for movie-tie-in games, but Die Hard Trilogy was actually really cool.


Official PlayStation Blogcast - Shuhei Yoshida

Shuhei Yoshida

President, World Wide Studios

Note: There are so many amazing games on the original PlayStation, I’ve decided to choose games that I personally worked on, so this is my very personal favorite PlayStation games.

Ape Escape: This title was the game I was most involved in the creative aspects of the development among the games I produced during the original PlayStation era. Designed only to work with DualShock, it was fun to come up with many gadgets that took advantage of the twin sticks like Sky Flyer, Dash Hoop and Monkey Rader. The game became very popular among kids in Japan, and we were so happy the game got critical acclaim outside Japan.

Gran Turismo: As the studio head, I helped the team led by Kazunori Yamauchi to develop this game that has changed the racing game genre forever. I could not believe what I was seeing when I first saw the reflection mapping on beautifully modelled cars in the game. This game was the start of Kaz’s long history in developing a close collaboration with the car industry, bridging the two industries. I’m very happy to see Gran Turismo celebrate its 17th anniversary this year as PlayStation celebrates its 20th.

Crash Bandicoot 3: Warped: I was the producer of the Crash Bandicoot series for the Japanese market from Crash 1 through Crash Team Racing. Crash 1 was an important game for me as it was the very first game that I ever produced, but Crash 3 was the apex of the series in terms of variety of gameplay that you can enjoy in the game. Naughty Dog put “Crash Dance” in the game, which we originally created for the Japanese TV commercial for Crash 1. Crash 3 sold over one million units in Japan, a phenomenal achievement by a non- Japanese game.


rohde

Scott Rohde

Senior Vice President, World Wide Studios America

Driver: This was my first real experience with an open-world driving/action game. I could finally hop into a muscle car and endlessly wreak havoc with dozens of cops fruitlessly trying to stop me. Sheer bliss. The floaty physics somehow made the experience even more spectacular. And that FILM DIRECTOR. Oh… how many hours of my life were wasted finding the perfect camera angle to show that amazing multi-car stack up? In many ways, this was a foreshadowing of what was to come on the next gen platforms, specifically GTA3.

Tony Hawk’s Pro Skater 2: I literally cannot count the hours I spent playing this game. The game mechanics were almost flawless in the first THPS, and then they added the manual, allowing me to extend my combos infinitely. The H-O-R-S-E matches were absurdly competitive due to the open ended structure. Amazing. In addition, this game birthed the infamous term “Rohde Reset” — the act of starting a challenge, and instantly restarting whenever I made the slightest mistake. This franchise generated so many great memories with my friends and my young kids. I will always believe that this game helped propel skating into the mainstream.

Monster Rancher: This game captured my attention for months on end. As soon as I converted my first Disc Stone and realized that my personal CD collection could have an effect on my collection of monsters, I was hopelessly hooked. Breeding new monsters, training them for battle, and living with them side by side through all the ups and downs of… errr…. monster life… what an amazing experience! There’s something that’s very special about creating a unique monster, impacting its success and failures, and then watching him retire, or even (gasp!) die… it’s a totally unique experience that’s much different than assuming direct control over a game character.


thorson

Matt Thorson

Designer, TowerFall

Bushido Blade: A multiplayer classic and my first fighting game. Fantastic tension — one mistake and you’re dead.

Twisted Metal 2: Blowing up the Eiffel tower to hit jumps across the rooftops of Paris with your friends.

Jumping Flash!: Something about the sensation of leaping through 3D space captured my childhood imagination.


druckmann

Neil Druckmann

Creative Director, Uncharted 4: A Thief’s End

Metal Gear Solid: One of my favorite games of all time, Metal Gear Solid redefined what it meant for a game to be cinematic. So many memorable, surprising characters, gameplay moments, story turns. The Psycho Mantis boss fight will go down as one of the most creative combinations of story, gameplay, and hardware.

Castlevania: Symphony of the Night: I grew up on the original Castlevania games on the NES. I loved the connected world of Simon’s Quest along with its RPG elements; Symphony of the Night was a true “next-gen” version of that idea. A massive, sprawling world filled with a myriad of monsters, weapons, and secrets. Beautiful 2D graphics and solid platforming/fighting mechanics solidified its classic status. Easily the best of all the “Metroidvania” games.

Resident Evil: The granddaddy of survival horror. Resident Evil was oozing with atmosphere and mood (and cheesy dialog). At the time it was the most immersive game I had ever played. Who can forget the zombie-dogs jumping through the windows?


barlog

Cory Barlog

Creative Director, Sony Santa Monica

Castlevania: Symphony of the Night: This game pretty much blew my mind on many fronts. This was an adventure that took hold of me and never really let go. The writing is freaking terrible, but it simply did not matter: the concept, execution and play are utterly brilliant. I still play this game every few years and STILL I find something new. I have stolen…err…I mean been inspired by this game throughout my entire career. One day I hope to create something half as good. When I do I will retire and sit on my porch constantly saying things like “In my day..” and “Get off my lawn!”

Tony Hawk’s Pro Skater: I got a copy of this demo with some PlayStation magazine from a games store not having any clue how much time it would suck from my life – and that is just the demo, for the love of Zeus!! The first time I ollie kick-flipped to a grind and stuck the dismount I was hooked. The series eventually went downhill after the third game but nothing can compare to the weekends wasted on that warehouse level utterly transfixed on how freaking amazing I was with a fake digital skateboard.

Silent Hill: The Zelda series taught me so much about the feeling of adventure but it was this game that first showed me the true power of atmosphere and tone, the constant feeling of tension and dread slapped me around for the duration of this game. I loved the more relatable protagonist in a time when most were “generic soldier archetype x”-type personas. This game messed with my head and drove me to many sleepless nights in pursuit of the alien abduction ending.


schafer

Tim Schafer

CEO, DoubleFine Productions

Tomb Raider: A lot of endangered gorillas died so that I could explore those tombs in peace, but it was worth it.
Final Fantasy VII: Pretty original, right? I’ll bet I’m the only person who likes this.
PaRappa the Rapper: Kick, punch, it’s all in the mind! STILL. Every single song, still stuck in my mind. And I love it.


inafune

Keiji Inafune

Founder, Comcept

Resident Evil (aka “Biohazard”): This game was an epic title that changed “a game” into “the experience.” This gaming experience was made possible only with the specs of PlayStation. Many people at Capcom at the time, including myself, couldn’t quite understand the entertainment of this game right away. But oh god, it was so scary…

Silent Hill: I never thought that there would be a game scarier than Resident Evil…but obviously I was wrong. Silent Hill. The overall atmosphere and the world of insanity that this game illustrated was just amazing. It was a great game with a strong scenario and story. This game really pushed out the boundaries of a true “gaming experience” for me.

PaRappa the Rapper: This game truly changed the idea of gaming for me. The character design and innovative game systems may seem ordinary today, but it was a true surprise to me back in the day. The “OTOGEE” (“sound game” in Japanese) brought a new sensation and changed the definition of gaming all together. This made videogames more stylish than ever.


hulst

Hermen Hulst

Managing Director & Co-Founder, Guerrilla Games

Rayman: I simply had to include this, and not just because it’s the first title I ever worked on. Given how much of a household name Rayman has become, it’s easy to forget that releasing a new 2D platform hero was considered quite risky in the 3D-obsessed days of 1995. But Ubisoft pulled it off with confidence, imbuing Rayman with colorful, whimsical characters and an amazing soundtrack.

Metal Gear Solid: An obvious choice perhaps, but then few games on the original PlayStation can match the sheer graphical quality and engrossing gameplay of Kojima’s stealth-based action adventure. Metal Gear Solid’s cinematic presentation became a noticeable influence on almost every action game that followed, including Killzone.

Gran Turismo 2: With its realistic driving models and compelling progression curve, the first Gran Turismo was rightfully heralded as a landmark in racing games. However, the sequel has always remained my favorite racing game on the original PlayStation, due to the more forgiving brake dynamics and the seemingly endless number of cars to choose from.


Shawn Layden

Shawn Layden

President and CEO, Sony Computer Entertainment America

Tekken: The first PlayStation launched in Japan on December 3rd, 1994. I was working for Sony in Tokyo when the original PlayStation launched, and we received an early version of the hardware. With it came two of the most iconic PlayStation titles of all time: Ridge Racer and Tekken. And while I played the devil out of both titles, I must say that Tekken is the one that captured the majority of my time. A near pixel-perfect rendition of the game center version of the game, PlayStation really did bring the arcade into your living room. The speed, the action, the unforgettable characters, and the humor of the cut scenes were frankly remarkable. And my go to fighter? Marshall Law, of course. Bruce Lee brought back to life.

Tomb Raider: This was a great leap forward for gaming. The scale and scope of the story, the natural feel of the control scheme even in third-person 3D space, and the strong female protagonist made this an unforgettable title for me. It recalled a bit of Prince of Persia on the Mac (my first true obsession) as it required buy-in to the story, technique, and puzzle solving. The full package. I spent hours at a stretch absorbed in the adventures of one Ms Croft.

Formula One: Perhaps an unexpected choice from an American, I worked with the production team localizing the title for the Japanese market at the time. Going into it I really did not know much about this particular motorsport (thought they really looked like Indy Cars) but over the course of the project I really got to love it and understood why the Japanese market was so enthralled. The title was developed by Bizarre Creations (out of Liverpool) and in its accuracy it was quite unforgiving in the handling. But that’s the nature of that sport!

Happy 20th PlayStation. You’re looking better than ever.


Official PlayStation Blogcast: Sid Shuman

Sid Shuman

PlayStation.Blog

Tekken 3: I’ve never invested more in a single game. Tekken 3 was an instant sensation when it launched on PlayStation. And before long, me and my circle of friends were engaging in intense competitive matches every single day — a ritual that managed to last for years. Intense rivalries and strained relationships soon followed, up to and including intense arguments and silent treatments over one cheap combo or another. A game that drives you and your friends this crazy just has to be brilliant.

Legacy of Kain: Soul Reaver: This game just dazzled me on its release in 1999, at the tail end of PlayStation’s reign. Its haunting protagonist, gorgeous art direction, and progressive combat and puzzle design were gripping. But the mature, thoughtful story written by the great Amy Henning (note: learn more here) put the game on an entirely different level. Soul Reaver was the total package.

Metal Gear Solid: Kojima’s masterpiece revolutionized both videogame storytelling and emergent gameplay. Before Metal Gear Solid, videogame plots tended to be crude, juvenile affairs. MGS introduced a sympathetic cast, mature themes, and some truly sensational plot twists. But Kojima’s genius was the way he encapsulated that narrative confidence in the frame of a big-budget action game that empowered players to use their wits to quietly bypass enemies without resorting to mindless blasting.


clements

Ryan Clements

PlayStation.Blog

Final Fantasy VII: I doubt anyone could forget Aerith’s first tentative steps through that dark, Midgar alleyway. Final Fantasy VII crafted a world of unprecedented scope at the time of its launch. It enriched that world with a memorable cast of characters, and championed a battle system of immense depth. It looked beautiful, too. And it struck at the heart with a stirring score that still makes me well up when those familiar harmonies come crashing back.

Final Fantasy VIII: As a teenager, the love story between Squall and Rinoa was one of the first that I ever had an emotional investment in. It was the beating heart of Final Fantasy VIII, beneath all the war and politics and fractures in time. It was the normalcy to ground that world. It kept me going through dozens of hours of Drawing magic out of monsters, storing it away for multi-tiered boss fights. It had absurd Limit Breaks, outrageous summons, and a robust card game, true. But it all came back to Squall and Rinoa.

Azure Dreams: This one has been locked on my list of favorites since childhood. Azure Dreams had it all: dungeon crawling, monster breeding, town building, heart winning… the list goes on. I have distinct memories of trading stories with my friends – daring escapes from near-death encounters in the tower. Hidden romances to uncover in town. Powerful monsters to train. Decorations for your house! Azure Dreams collapsed so many of the things I love in video games into one focused experience, and I’ll never forget it.


Official PlayStation.Blogcast: Justin Massongill

Justin Massongill

PlayStation.Blog

Castlevania: Symphony of the Night: “What is a man? A miserable little pile of secrets!”

Symphony of the Night helped popularize the idea of exploration as a central gameplay mechanic, and it remains a masterclass in its execution. Nothing since has matched the feeling of gliding through Dracula’s castle as his vengeful son, seeking new shape-shifting abilities until you reach the story’s fateful, familial conclusion. From its inspired, gothic art direction to its generation-defining score. Symphony of the Night is the bar against which all “Metroidvania” titles have been — and will continue to be — measured.

Final Fantasy Tactics: Having been introduced to the Final Fantasy series by FF VII, I quickly snapped up Final Fantasy Tactics the day it launched, just to get another taste of Square’s sweet storytelling. Surprisingly, I became even more enamored with Tactics, which introduced players to Ivalice — a setting that was famously revisited in FFXII. Tactics’ character designs are still my favorite in the series, and the Zodiac Brave Story’s soundtrack is not to be missed. If you’ve got any love for strategy RPGs, Tactics is your game.

PaRappa the Rapper: Tim stole my “Kick, punch” line, so I’ll have to think of something else. Mooselini’s level is better, anyway. PaRappa introduced me — and most of the world — to rhythm games (which are just the best, I mean really let’s be serious here), and his indefatigable optimism continues to be an inspiration. Whenever I’m faced with a seemingly insurmountable challenge, I just remember: “I gotta believe!”


Official PlayStation.Blogcast: Nick Suttner

Nick Suttner

PlayStation Developer Relations

G-Darius: I’m not even a huge fan of shmups specifically, but G-Darius swam right through the intersection of memorable, arresting art direction (every enemy inspired by sea life), a great mechanic of capturing any baddie to fight alongside you, and a branching level system that made it feel massive. Cybernetic shrimp, laser lobsters and furious flounders, oh my!

Castlevania: Symphony of the Night: SotN was that incredible debut album that both kicked off an entire genre (Metroidvanias) while at the same time positioned itself as its best-of-class peak. Really a holistically amazing game, as memorable for its haunting soundtrack as its hulking Granfalloon. And just when you thought it was over – surprise! – it was actually twice as long and twice as awesome.

Jet Moto: I first played Jet Moto in the lobby of the Rosemont Horizon stadium in Rosemont, IL during the Twisted Christmas II music festival, right before seeing Silverchair and White Zombie. How 90’s! It was my first exposure to the PS1, and the stomach-turning waterfall drops and white-knuckle magnetic cornering got my blood racing in a way I didn’t know it was capable of. If only Rob Zombie would have played Dragula that day, my super 90’s gaming memory would be complete.

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  • cont…..
    google “Squall’s Dead” and it will probably be the first hit. It’s a one page site, 10 minute read, but it’s really fantastic and interesting. It gives a whole new perspective on FF8 for people like me (and unlike you, Ryan) who may not have enjoyed the story which made no sense, in FF8. At the time it came out and originally playing through 8, I personally didn’t like it. The story was so crazy, that it was just the weakest of the FFs I had played up to that point, which was every one released in the States. However, once I read this theory in like…..2006 or whenever it was, the new perspective turned what was my least favorite FF story, into one that’s just as good as any other. And one that in fact, makes me just……..THINK……more than any other FF story. Hence me posting this. So to anyone who didn’t enjoy FF8’s story, look up the Squall’s Dead theory, and tell me if that doesn’t change the whole thing.

    Ryan being in the game industry and loving FF8 probably already heard of this theory, I’d be interested to hear the thoughts of someone who likes FF8’s story on this theory as opposed to someone’s who wasn’t such a fan.

  • Happy Birthday PlayStation!

    Metal Gear Solid
    Final Fantasy VII
    Crash Bandicoot 3

  • Am I the only person who thought their friends were lying when the told you that there was a second castle in Castlevania: SOTN?

  • Wish the Ps4 would play Xenogears,Sotn and Parasite Eve or at least could stream media like any Ps3 can, I never get a chance to play a game in my living room the kids are always streaming their movies through the Ps3.

  • Croc: Legend of the Gobos
    Twisted Metal 2 and
    Rock ’em Sock ’em Robots Arena we’re all my favorites growing up!

  • 1. Final Fantasy VIII 2. Metal Gear Solid 3. Final Fantasy VII

  • Here’s mine :D

    Command & Conquer
    Megaman Legends
    Twisted Metal 2

  • My top 3 fav:

    Harvest Moon: Back To Nature – Thousand hours of simple fun.
    Final Fantasy IX – Memorable and unique character. Most favorite FF protagonist.
    One Piece Grand Battle 2 – Is there no plan for another One Piece fighting game that simply fun and addictive like this?

  • Metal Gear Solid
    Twisted Metal 2
    Jet Moto

    Wish SCE would resurrect Jet Moto and join the space sim revival by remaking Colony Wars for the PS4.

  • Final Fantasy 7, Jumpin Flash, Intelligent Cube, Twisted Metal
    XenoGears, Legend of Dragoon, and Street Fighter Alpha one and two!!

  • Parappa the Rapper 3, please. PLEASE.

  • Nobody….mentioned Toomba or Spyro…..why?

  • Good on Nick Suttner for including G-Darius that games needs a remake!

    My list would be:

    G-Darius
    FF7
    Resident evil 2
    The unholy war
    Rayman
    Tomb raider

  • Not a single one of you picked Syphon Filter.

    Wow

    Much dissapoint

  • disappoint*

    wow such spelling error

  • Syphon Filter
    Crash Bandicoot warped
    Tony Hawks pro skater

  • Hi:
    WOW, it’s wonderful to know that Neil Druckmann, the Creative Director of Uncharted 4: A Thief’s End has the same taste about video games as myself… the HYPE for Uncharted 4: A Thief’s End it was just increased by 1,000,000.
    Thank’s for sharing this.

  • Hi:
    Actually, it’s Resident Evil 2 instead of Resident Evil but, the first one is very good for Me too.

  • THE LEGEND OF DRAGOON
    Einhander
    Ape escape

  • Damn. Hard to narrow it down to 3.

    1. Final Fantasy VII. I can play this over and over again and never bored of it.
    2. Mega Man Legends 1/2. Yes, I’m cheating.
    3. Buster Brothers Collections, specifically Buster Buddies/Pang 3 and it’s Panic/Survival mode. Lvl 99….WHERE’S THE STAR?!!!!
    4. Bust A Move 4. Pile up and burst!.

  • Parappa the Rapper – This was my first time entering the music genre and after a miserable debut I was hooked. The creativity (which is what’s lost in today’s games) was beyond anything I’d seen. The art style was cool, the music was funny, and the gameplay broke down all walls of what a game was “supposed to play like”.

    Blast Chamber – My life during the PS1’s time was heavily multiplayer. Not the online crap we do now but real “elbow-to-elbow, trash talking, slap the controller out of your friend’s hand” multiplayer. Four people just beating each other WHILE actually trying to accomplish something was crazy. One of the few PS1 games I still have today (that I can’t play because no one has any real skills anymore).

    Twisted Metal – While TM2 still remains my favorite of the series this game was beyond understanding for me when I played it. How you could just drive all over and blow everything up was crazy at the time. I bought my PS1 for this series and my PS2 with TM Black. I have always been a racing fan but this game made Autoduel/Car Wars real for me.

  • 1. Metal Gear Solid
    2. Resident Evil
    3. Medal of Honor

  • You guys gonna do a PS2 fav classics.

  • I wouldn’t be able to pick just 3.

    There’s too many classics that would get wrongfully left out. If I did a list like this, it would have to be a Top 50.

  • Resident Evil, Metal Gear Solid, Tekken, FF VII & Gran Turismo.

  • I spent countless hours playing Rampage: World Tour (even pulled all nighters just so I could beat that game). Being able to smash buildings, cars as well as chowing down on the annoying citizens. The best part was being able to eat you fellow monsters if they died and became humans. Tony Hawk Pro Skater 2….oh man, busting out those sick tricks while having cheat codes enabled like perfect balance and moon physics allowing you to create insane combos was one of the many highlights of that game. I loved the create park section. I’d spend hours building your own park. Also there’s Crash Bandicoot, Spyro The Dragon series, FF tactics, Suikoden, Tekken 2, Arc The Lad collectors box set (which I came across when GameStop was still selling used PSOne games and got the box set for $20 with everything inside unopened), one that was a lesser known game but was/is still fun and challenging to play is einhander, Breath Of Fire 3, Micro Machines V3 was a simple yet beautiful racing game mixed with attacking your racing opponents to win. Playstation, you have been a part of my life for 20 great years and expect to see even greater things in the next 20 years. Keep up the amazing work and a very happy 20th birthday to you!

  • I may not have been with Sony the whole 20 years; but I’m sure glad I was there for most of it, and I’ll be here for the next 20… God willing!

  • Damn. This is tough. Gotta give it to the ones I put the most heart into.

    1: GT2) I had the most fun playing this game. One of the most memorable things I did was that I would get a bunch of friends over and see who could get the best time on Pikes Peak. Many a fights were had.

    2: Dino Crisis) I friggin loved and still do love dinosaurs. Also love horror and and getting the **** scared out of me. This masterpiece of a game satisfied both of my interests.

    3: Spyro) It’s an adorable purple dragon with a dragonfly sidekick in a 3d platformer. What else could you want?

  • This is a very difficult task.

    1. Metal Gear Solid
    2.Twisted Metal 2
    3. NFL Blitz

    Honorable mention:
    Spyro The Dragon

    Happy birthday Playstation!

  • Suikoden II
    Castlevania: Symphony of the Night
    Final Fantasy Tactics

    But I mostly liked racing games.

  • Metal Gear Solid
    Colony Wars
    Colony Wars 2
    Wipeout
    Wipeout XL
    Wipeout 3
    Gran Turismo
    Gran Turismo 2
    Biohazard
    Biohazard 2
    Legend of Dragoon

    there were so many great games on the system…

  • This was hard to narrow down, but Playstation One is where I played the most RPGs at and the genre has slowly declines ever since!

    1. Suikoden
    2. Persona 2: Eternal Punishment
    3. Azure Dreams

    Honorable Mentions – Parasite Eve 1 & 2, Final Fantasy VII – IX, Final Fantasy Tactics, Persona, Lunar: Silver Star Story Complete, Lunar 2: Eternal Blue, Grandia, Breath of Fire III & IV, Chrono Cross, Star Ocean: The Second Story, Valkyrie Profile, Xenogears, Wild Arms 1 & 2, Suikoden 2, Brave Fencer Musashi, Castlevania: Symphony of the Night, Ape Escape, Crash Bandicoot, Gex, Spyro, Silent Hill, Tomba, Front Mission 3, Harvest Moon, Chrono Trigger, Legend of Dragoon, You Don’t Know Jack, Croc, Vagrant Story, Legend of Legaia, Vandal Hearts, Rhapsody, Tactics Ogre, Tales of Destiny, SaGa Frontier 1 & 2, Alundra, Arc the Lad series, Kouldelka, Threads of Fate, Hoshigami: Ruining Blue Earth, Jade Cocoon, Klonoa, Legacy of Kain: Soul Reaver, Legend of Mana, Saiyuki: Journey West, Thousand Arms, Darkstone, Oddworld, X-Com, Rayman, Medievil 1 and 2, Diablo, Baldur’s Gate, and Metal Gear Solid

  • Wow! Jumping Flash just ripped me through time there. It probably wouldn’t have the same impact on me today, but my experience with it was very similar to Matt Thorson’s. Jumping through space and carnivals and Egyptian tombs was positively spellbinding as a child.

  • Tomb Raider – A friend brought her PS1 over with Tomb Raider and got me back into gaming. I quit after Coleco Vision & NES, but jumping into 3D changed everything. Living a Playstation life ever since.

    (Tie) Mortal Kombat 3 & Twisted Metal 2 – Last time I cared about multi-player. Friends and couches.

    HM – Bushido Blade, NHL ’98, Gran Turismo

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