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Feb 03

Feb 03

Kick & Fennick Out Today on Vita

Laurens Bruins's Avatar Posted by Jaywalkers Interactive

Hi everyone! Vincent and Laurens here again. We almost can’t believe we’re actually writing this, but Kick & Fennick is out today on PlayStation Store. It’s been a crazy adventure, and our greatest challenge yet.

But, we’re finally here, and we made a new trailer, so check it out!

As you can see in the trailer, Kick & Fennick is a game about a little boy with a very big gun. Any normal boy would leave the gun for the big kids to play with, but when our heroes meet and Fennick saves Kick from trouble, they notice Fennick’s energy core is broken and embark on an adventure to the Core Tower in search of a new battery.

Besides shooting down any robot that gets in their way, Kick can make huge jumps by using the gun’s powerful recoil. Whenever Kick fires the weapon, it will send him flying into the opposite direction! This opens up tons of opportunities for cool platforming challenges. On your quest to help Fennick, you’ll encounter many obstacles to overcome, such as treadmills, magnets, bouncy pads, teleporters, and a huge menacing robot that just doesn’t want to leave you alone!

With Kick & Fennick we aimed to make a relaxing and fun platformer, a bit different than some of the frantic platformers that are out there. We describe it as “smooth and easygoing.” That doesn’t mean it’s easy — you’ll have to carefully aim your shots if you want to overcome the challenges thrown in your way, but we wanted Kick & Fennick to be a non frustrating experience that gently ramps up the challenge. Fennick plays a part in that too, as his ability to respawn you instantly makes sure you can retry any missed jump within seconds, as long as Fennick has enough power left. Apart from the challenges ramping up smoothly, we’ve also spent a lot of time on the movement mechanics, with satisfying jumping physics and lots of animations to make your moves look and feel just right.

Kick & FennickKick & Fennick

We’ve mentioned before that we’re big fans of animation, so we wanted to include a little story that shows our passion there. Even though it’s a small story, a lot of work went into the animations — not in the least part because we really like doing it — and it was quite a challenge, so we hope you enjoy it!

It’s been one hell of a rollercoaster ride since the last time we posted here, especially the last few weeks, so we would like to take this opportunity to thank the people who helped make all this possible. Jonathan van den Wijngaarden, our composer and one of our best friends, who made all the music and sound effects and believed in us from the start of the project almost 3 years ago. (Sorry for taking so long!) The guys from Abstraction Games as well, our long time friends and colleagues who helped bring the game to Vita and went above and beyond in the final push to release.

We also want to thank all of you here on Playstation.Blog and all the people who kept sending us emails asking about the game. Your comments, feedback and emails have meant a lot to us and gave us the energy to push through the more difficult moments.

Most importantly though, we have to mention how much our friends and family played a part in getting Kick & Fennick across the finish line. Without their love and support we would have crashed and burned a long time ago.

Kick & Fennick

We’re are extremely excited (And terrified!) to see what you think of the game and hope you have a great time playing it!

As always we’ll stick around for any questions you might have.

Thank you all!

–Vincent and Laurens

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DanTheManIAm said:

February 22nd, 9:18 pm

I too have been playing this a lot recently. I gotta say that I’m really digging the mechanics and Kick and Fennec. I think that your work with the animations really paid off. I hope other people are wiling to give this a shot, and enjoy it as much as me because I would really like to see the duo become a member of the PlayStation ecosystem. Honestly! I think these guys rank up with the great duos like Jak and Daxter. I haven’t enjoyed a platformer this much since the Precursor Legacy. I hope that you and this game find success!

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