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The Fall Descends Onto PS4 July 14th with New Dev Commentary

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The Fall Descends Onto PS4 July 14th with New Dev Commentary
The Fall Descends Onto PS4 July 14th with New Dev Commentary

Hello PlayStation community — this is John Warner, lead developer at Over The Moon Games. Two years ago I started creating a game based around a core idea — what if you played as an artificial intelligence on-board a futuristic combat suit, but the human inside the suit was injured and unable to move? What would you do?

In The Fall, the answer is simple: take control of the suit and drag the lifeless, unconscious human inside of it towards medical help. Two years later, The Fall is complete. I’m glad to announce that it’s every bit as weird as I had hoped it would be, and I’m happier still to announce that The Fall will *ahem* descend onto PS4 in just a few short weeks, on July 14th.

The Fall on PS4

If you like games that allow you to explore, we think you’ll enjoy The Fall. We took that solid sense of exploration that some games do so well, and layered gameplay on top, so it’s only by understanding the world around you that you’ll solve The Fall’s many unusual puzzles. It’s not all searching and story though; our AI protagonist is built for action, so get ready for some fun gunplay as A.R.I.D (our hero) shoots her way through an army of corrupt, faulty robots.

The Fall on PS4

But wait — I come bearing news! We wanted to add something special to mark our release on the PS4. So far, The Fall has been received well by critics. It is, of course, an incredible honour to make something that connects with anyone on any level, so we thought that we should celebrate by adding a developer commentary, to open up our process a little bit, and share with fans our thoughts about the game: how we made it and why we made the choices that we did.

When The Fall launches this July 14th, it’ll include this new developer commentary for your listening enjoyment. At Over The Moon, we have a lot of fun discussing ideas and sharing them with players, so our hope was to load The Fall with as many thought-provoking elements as possible. We want to know if you think we met our goal, and if The Fall provoked any thoughts from you.

The Fall on PS4

So what were our goals then? For the most part, The Fall was an experiment with story-gameplay integration. As ARID is given challenges that are outside of her operating parameters, players must also think outside the box, by breaking rules and finding loopholes. For example, ARID must protect her pilot, but what happens if she needs to briefly put him in danger to ultimately progress?

The Fall encourages players to find loopholes in ARID’s rules, and as she develops as a character, players follow her every step of the way. At least, that’s the goal. Ultimately, you’re the one to decide if we met our mark, and you can let me know this July 14th, when The Fall *ahem* lands (I know, I’m terrible) on PS4.

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25 Comments

10 Author Replies

  • Im in! just have to clear some of my backlog!

  • Awesome game, played through it on the WiiU and had a great time!

  • Awesome. How are you doing commentary? Is it node-based where we reach a trigger point for commentary to play or is it a separate audio track that is always playing but you have to turn it up to listen like how Thomas Was Alone handled it?

  • This looks very cool and in many ways kinda reminds me of The Swapper, a game I absolutely adore. Really looking forward to playing this someday :-)

    • Compare to Swapper is good on atmosphere / philosophy. The gameplay is much more like a classic PC adventure game than the puzzle platformer that Swapper was.

  • So… Not even one single mention about the second episode? I played it and loved it, but it left me with such a cliffhanger that I think it’s better to let go and die -.-.

    • Don’t worry, part 2 is well under way and I’m super happy with what we’ve got so far. As soon as we’re at a point where I can start sharing it, you’ll hear more…

    • Oh! I didn’t expect an answer and… I’m super happy! Really, I loved your videogame and I hope the second episode is just as good. Great project you have here.

  • This game sounds pretty amazing! I heard the story was great and I am a big fan of story driven games. Thanks for bringing it to Playstation!

  • This sounds cool & all but not on the top of my list at the moment.

    • Shame on you -3-. You could play it whenever you don’t know what to do: It’s short and very good.

  • Art style reminds me of The Swapper. Looks like a fun game, definitely gonna check it out at some point in the future!

  • Tested the PC version a few months ago. Definitely a game worth trying. Any info about its price?

  • Started this on the Wii U recently, but heck… I’ll just wait for this version. Looking forward to it.

  • I also loved the Swapper, Home, and many of the other atmospheric story-oriented games. This looks to be right up my alley!

    Is the music/sfx audio assets on PS4 24-bit FLAC? hopefully not low bitrate MP3/AAC like other ports have done in the past.

    will part 2 be a free update, or will it be a separate purchase like Broken Sword was on Vita?

    any plans for a Vita version?

    • I’m very happy with the sound quality, although in earnest, I’m not sure about some of the fine details of how Unity (our game engine) compresses audio in its deep inner workings.

      We’re doing three segments priced accordingly as opposed to on upfront payment with a “season’s pass” or something like that… which would, in my opinion, create more problems than it solves. Having separate instalments is allowing us to upgrade the game a little each each instalment, so we’re not dependant on the same code-base exactly. It’s already having its advantages as we’re developing part 2.

  • All i see is pitch blackess look like you need the project morpheus for night vision XD

  • Cool I have it on Wii U and was about to start in on it, but if this version is better, I’ll wait for it on PS4.

  • Actually, the Unity asset pipeline can be a problem. We figured out it was downgrading our 16-bit WAV files to 128kbps MP3, even though we *thought* we had configured it to stay with LPCM!

    I haven’t used the PS4 Unity plug-in, but hopefully you can set it to 320kbps Ogg at least, since other devs have done that since launch.

    3 ‘episodes’ is cool, but you may want to make sure your engine upgrades are well-advertised to make sure people understand the value added in each one beyond the new content.

  • Sounds like a great idea! I am really looking forward to this. The art style reminds me of one of my favorite games The Swapper. Congrats on releasing on the PS4! I wish you much success!

    • Who doesn’t love the Swapper!? Such a great game. In truth though, it was Limbo that I was referencing.

  • I remember listening to Vinny talking about it during the GotY Best Story talks and I immediately knew it was something for me. Really looking forward to playing it, thanks for bringing it to consoles!

    • We are SO glad that Vinny liked the game. As a smaller indie, your really glad for your friends when you get ’em.

  • Any plans for a Vita release?

    • No plans, unfortunately. It is something that we looked into, but I’m afraid it comes down to the fact that most development is done by little ol’ me, and I’ve got to ration out my development time. I think working on part 2 probably has the more-people-happy-for-the-time-investment win.

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  • This looks amazing! TOOOOO many great games coming out this summer!

  • looks very cool and i love story driven games.

    p.s. was this blog post written way earlier? when you say few short weeks, i am looking at the date going “it looks like next week to me!!” :)

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