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The Secrets Hidden Inside PlayStation VR Worlds

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The Secrets Hidden Inside PlayStation VR Worlds

I’m Simon Hermitage and I’m the Lead Designer on PlayStation VR Worlds. It’s a product from us here at London Studio as we’ve explored what makes the best possible VR experience.

The result is five purpose-built, awesomely immersive VR experiences which will have you diving with a shark, playing futuristic sports, hurtling down a mountain road on a street luge, pulling off a diamond heist, and exploring space wreckage in a mechanical spider.

We know you will want to play it again and again, and show it off to your friends and family, so we added a load of features you might not yet be aware of to keep you coming back for more.

You have probably seen videos of people playing The London Heist: Move controller-wielding journalists reloading their virtual guns and firing at enemy bikers on London’s streets — it’s manic and action packed. But, we also added a mode for you to show to people who are less familiar with traditional gaming. It adds laser sights to the guns to help with aiming and reduces enemy damage. With this mode enabled, you can experience The London Heist as more of an interactive story and still get to the dramatic finale.

We had so much fun with the gunplay that we created four shooting ranges for you to have a little target practice before you play the story mode. Our favorite British thug Mickie will put you through your paces taking pot-shots at shop mannequins, rough-cut wooden shapes, and bouncing car tires. There are even a couple of Molotov cocktails thrown in for good measure and a little constructive criticism, care of Mickie himself!

The shooting ranges have laser-sighted and unassisted versions, with leaderboards for each one. So you can compete with the whole PS VR community or invite your friends round, log in, and pass and play to see who is best (we’ll even track your scores on a friends-only leaderboard).

Dangerball and Luge also have leaderboards to bring out your competitive side. Dangerball’s Score Attack is an endurance VR game where players must hit the highest scoring tiles and maintain combos to push for the high score. Here at the studio, the competition between QA and dev team scores has been fierce during development, so we can’t wait to see what gamers can do.

Dangerball also features Tournament and Quick Play modes where you can play against AI opponents with various special moves, such as power shots, swerve balls, and ball splitting.

Test your nerve in a VR Luge time trials, again with online leaderboards for each course, and you’ll be able to refine your own performance by comparing it with the ghosts of other local players that appear on-track.

We also have a fiendishly difficult VR Luge Tour, where players must complete all four tracks consecutively within a difficult target time before they can post their time to the exclusive Champion’s leaderboard.

Ocean Descent is far from being a passive VR experience. There are three different versions of the dive, allowing for gentler experiences for VR newcomers and building up to the terrifying Shark Encounter for VR veterans. The ocean is filled with reactive wildlife for you to discover and the longest of the three dives has a mysterious story running through it.

Scavengers Odyssey is our epic space adventure where you become an alien whose quest is to find a mysterious artifact. The story sees you taking control of a spider-like craft which can walk on the walls and ceilings of giant derelict Space Hulks and jump huge distances through floating wreckage.

As the name suggests, Scavengers Odyssey has an intriguing backstory to discover as you quest through bug-infested wreckage. Your agile Spidercraft means you can explore and discover the scattered Blackbox recordings and unearth details of what happened to these giant space wrecks.

So that you get to fully experience PlayStation VR Worlds, we have wrapped up the five experiences with a challenge and Trophy system which will give you tricky gameplay targets to achieve, special actions to perform, and new places to visit. You’ll see everything we have to offer and Platinum the game if you can complete them all.

We really hope you enjoy the PlayStation VR Worlds experience when it launches on October 13. We have loved making it!

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34 Comments

  • SAVEYOURSORRYS

    Is dangerball the rename of RIGS?

    • No. RIGS will be a separate standalone game. RIGS is not the same as Dangerball.

    • No its that second screenshot from the top. Its basically a 3D pong.

  • Dionysus-Jones

    Has anyone confirmed trophies for VR games, yet? They refer to trophies in this article, but it’s unclear if it’s just an in-game achievement system. Trophies help sell games, and it would be a huge misstep to exclude VR games from that ecosystem.

    • The next-to-last paragraph refers to getting the Platinum in the game. So yeah, I think this is confirmation that a full trophy set will be included in this game.

    • Of course the games still have trophies. I think Thumper’s trophies have already been leaked.

    • Seeing as they refer to a Platinum also I thinks it’s pretty safe to assume normal trophies.

    • Trophies confirmed including a platty.

    • Trophies were only optional on PS3. They’re mandatory for PS4 titles, so yeah, that’s about as confirmed as it gets.

    • Yep! Trophies for sure

  • Please make The London Heist in to a full game.

  • Does any body know if you need MOVE controllers for this game or Dual shock 4. I played the Ocean Descent demo and it didn’t require any controller was just pure visual P.S. loved every minute of it..

    • jah_92_rastafari

      I believe London heist will require moves but the rest can be played with a control, I might be wrong though

  • otaku_no_bfm

    I’m really looking forward to trying Luge in my recliner!

  • I think the non-gamer versions of the noted experiences is a great idea. I actually got to witness the Ocean Descent portion of the game through the eyes of my wife during an EB Games (Canada) PlayStation VR Demo Kit event. My wife has little to no gaming prowess, but was able to enjoy the VR experience because it was just that; an experience.

    I, on the other hand, look forward to the full gamers-edit.

  • Why did you increase the price of PS Plus and announce it in a month old post. Are you all afraid of the backlash because there will be much more if the September PS Plus games are of poor quality like recent months.

    • Yeah that post needs to be brought up to the forefront. It’s too ridiculous of a decision for them to just bury it and try to hide they’re screwing over their customers.

    • JesseScott1982

      Stealth release of news is never a good sign…

  • PS Plus games better get a hell of a lot better if PlayStation is going to raise the cost of Plus by 20%

    • Sony better stopa giving **** indie games every month with thia raise.

  • It sucks that VR Worlds is not included with the PSVR Core set. I say Sony still has time to include digital download codes for it with the core set.

    • I agree. Why should I get penalized because I already bought a camera and still have my 2 move controllers? i feel i should be rewarded for this!

    • Man, I didn’t even realize this was the case until reading this comment; that really does suck. I was a Day 1 supporter of the PlayStation Move (x2 and Navigation Controller), as well as the PlayStation Camera (on PS4 launch day), yet my PlayStation VR “Bundle” doesn’t include PlayStation VR Worlds???

      No disrespect to the developer, but I kinda thought PlayStation VR Worlds was the VR equivalent of The Playroom.

    • although the consumers would love this they would have to lower the price of the 500 dollar bundle if they included the game on all VR packages, something i doubt they would want to do, especially this late in the game.

      100 extra dollars for a ps camera and 2 move controllers, which is not a requirement for most VR games, would not be worth it since the 2 moves and the camera would be roughly 100 dollars. this would not make the bundle worth it if the customer could already buy the products needed before-hand (and also at a lower price than the 100 dollars mentioned before if decided to be bought used). playstation VR worlds being added to the bundle makes the 500 dollar price tag more attractive.

  • I have two things I hope for when it comes to both the $10 raise on PS Plus subscriptions and the PS VR:

    1) I hope the $10 raise on PS Plus would mean that we PS Plus members will be getting AAA games and not just those okay-at-best indie “games”.

    2) I hope Sony and their third-parties support the PS VR for more than two years unlike the PS Move and the PS Vita (which both has potential, but all wasted due to lack of support from both Sony and their third-parties, which is why I sold both of them).

    • 1 has nothing to do with PSVR or VR Worlds so okay.

      2 Vita is still supported and has regular releases…

  • I like the idea of featuring a Playstation VR game each week leading up to launch. I hope I can get my hands on the bundle but if not, I will surely be getting VR worlds. I tried some of the games at Best Buy and it is a fantastic experience.

  • I really think you should be putting these features intof video form. Like a 10min in depth look. To help sell to people who aren’t necessarily reading Sony blog posts. Similar to how Rockstar will just show gameplay with a lovely lady doing VO explains all the features

  • This really should have been included with the $399.99 PSVR SKU.

    Many people are buying that version and will never even know about this.
    It should have been their first experience with PSVR and may affect their feelings towards VR as a whole.

  • So does the Ocean Decent “game” contain the same shark demo shown off at E3 and other shows or is it different?

  • plaztiksyke

    This all sounds great, and I think it’s such a smart move to keep these experiences accessible.

    I’m still waiting to hear how Wonderbook will fit in with VR. Even the limited number of experiences available was a game-changer, especially Diggs Nightcrawler and Book of Potions. With the Fantastic Beasts movie coming out, it would be a sorely missed opportunity not to have the existing Wonderbook experiences available on PS4 — at least in non-VR stereo 3D.

    I keep thinking of “seeing” the WonderBook in its exact physical location in PS VR and being able to reach out and touch/turn the physical pages while seeing the same on the virtual book in VR. This worked so seamlessly in 30fps (modulo PS3 camera noise) on PS3, even without VR. The AR symbols in the book should be able to act as a near-continuous calibration for the stereo camera’s tracking of the room and the player’s hands.

  • plaztiksyke

    also would love to see Puppeteer in VR. it was really fun to play in stereo 3D (and even supported Sony’s HMZ1 headset!), but would be even more amazing to play its amazing boss fights in VR!

  • Can’t wait to play!!! Day One!!!

  • Trophies are great, I love them and am glad that they are in the vr games. My only wonder is if they pop up in vr when you get them, I feel like that might take you out of the emersion of the game.

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