Final Fantasy XIV: Heavensward

Oct 03

Oct 03

PlayStation VR: The Ultimate FAQ

Sid Shuman's Avatar Posted by Director, SIEA Social Media

Welcome to your official resource hub for information on PlayStation VR. We’re covering everything, from the setup requirements to the technical specifications and beyond. If you have a question about PS VR, this guide should have an answer. And if it doesn’t have what you are looking for, just leave us a note in the comments below. We’ll do our best to update this continually before, during, and after launch.

Now… on to the Ultimate FAQ!

PlayStation VR: The Basics

Q: What is PlayStation VR? How much does it cost?
PlayStation VR is our virtual reality system for PlayStation 4 available October 13. The core product includes the PS VR system which includes the PS VR headset, headphones and all cabling required with a suggested retail price of $399.99 USD / $549.99 CAD. The PlayStation VR Launch Bundle was available to customers that pre-ordered for a suggested retail price of $499.99 USD / $699.99 CAD. It includes the PS VR system, PlayStation Camera, two PlayStation Move Motion Controllers, and a copy of PlayStation VR Worlds. Both versions include a demo disc (which will also be available on PS Store after the product launches) and The Playroom VR will be available as a free download from PlayStation Store to all PS VR owners.

PlayStation VR

Q: What do I need to own to experience PS VR?
PlayStation VR allows you to experience the future of gaming through virtual reality with a PS VR system, your PS4 and PS Camera. Most games utilize the DualShock 4 Wireless Controller. Many PS VR games give you an option to enhance your experience through the use of two PlayStation Move motion controllers, while there are a limited number of games that require two PlayStation Move motion controllers. The PS VR exclusive sci-fi FPS game, Farpoint, utilizes the PS VR Aim Controller to offer a realistic and precise way to control the game.

Q: What are the weight and measurements of PS VR?
It is approximately 1.3lb (excluding cable) and approximately 7.4 x 7.3 x 10.9 inches (width × height × length, excludes largest projection, headband at the shortest)

Q: What is VR?
VR stands for Virtual Reality, which is a simulation of another reality created by designers and programmers. Currently the PS VR system delivers a virtual reality experience for your eyes and ears through the combination of the 360-degree 1:1 tracking of your head, wide field of view, stereoscopic images delivered with a high refresh rate at 120Hz, and binaural 3D audio. These combine to make your brain think you’ve been transported to another world. This feeling is often referred to as a “sense of presence.”

Q: Will I be able to play non-VR games and watch video content on PS VR?
PS VR has a feature called Cinematic Mode, which lets users enjoy content in 2D, including PS4 games and movies, on a giant virtual screen while wearing the VR headset. The PS Camera is required for initial setup, but not when actually using Cinematic Mode.

Q: Where can I try PS VR before I decide to buy?​
In the US and Canada, hundreds of retail stores are conducting hands-on demos of PlayStation VR. You can find the closest store to you right here.

Q: When can I buy PS VR?
In the US and Canada, PlayStation VR preorders opened in March and have sold out. But there will be units available at participating retailers nationwide on launch day, October 13, 2016. Click here to learn more.

Q: How can I pre-order PS VR?
Our three separate waves of pre-orders for PS VR have concluded. If you were not able to pre-order, we are planning to have units available to purchase at retailers nationwide once the device is available on October 13, 2016.

Q: When I’m using PS VR, will other people in the room be able to experience what I’m seeing?
Yes, PlayStation VR displays what you’re seeing in VR or a completely different image as a 2D image on your TV screen via a feature we call “Social Screen.” This allows others to observe and, in some cases, play alongside you. For example, the free launch game The Playroom VR offers several experiences where players are working with, and against, one person wearing the PS VR headset.

Q: Is there a particular age I should be at to use PS VR?
Age 12 and up.

PS VR: Hardware Specifications

Q: How does PS VR work?
PlayStation VR (PS VR) is a headset that displays a stereoscopic (a different image is in each eye) view of Virtual Reality (VR) content generated by the PS4 system. The headset contains blue LED tracking lights and motion sensors that are used in conjunction with the PS Camera to track the position and orientation of your head in real-time. VR games and applications use this tracking of your head to render immersive 3D visuals and audio that put you into a virtual world. The PS4 and PS Camera also track DualShock 4, PlayStation Move motion controller, and PlayStation VR Aim controller to allow you to interact with this virtual world. PlayStation Move controller and PlayStation VR Aim controller offer a more realistic and precise way to control games, and provide an unbelievable sense of presence in the virtual world.

Q: What are the specs on PS VR’s screen?
PS VR uses a single 5.7” 1920 x 1080 resolution full-color OLED RGB display, also known as “1920 x RGB x 1080.” Unlike other VR displays, the PS VR display uses full Red, Green and Blue sub-pixels to produce a full color pixel. There are 1920 Red, Green and Blue sub pixels for each of the 1080 lines of pixels, so this is referred to as 1920 x RGB x 1080. This enables PS VR to further immerse the player and deliver a strong sense of presence.

Q: What is PS VR’s latency?
Low latency is critical to delivering an engaging and comfortable VR experience, and PS VR’s latency comes in at less than 18ms (0.018 seconds).

*Recent research in VR has deemed 20ms as being the highest acceptable latency before people notice the lag in VR.

Q: What is the refresh rate of the PS VR display?
The PS VR OLED display can refresh at 90Hz (90 times per second) or at 120Hz (120 times per second) depending on the VR game or application.

Q: How can a game run at 60 frames per second, but we see it at 120Hz in PS VR?
PS VR games and applications utilize a feature called “reprojection.” This technique takes the last output image at 60Hz and creates a new image at 120Hz based on the latest head movements made by the user. This is not the same as video frame interpolation and does not introduce any lag in the images being presented by the PS VR OLED screen.

Q: Will we see PS VR games running natively at 90fps and 120fps?
Yes. There are already games in development that run natively at 90fps and in the future we may potentially see some games running natively at 120fps as developers become more experienced with creating games for PS VR.

Q: What is the Processor Unit and what does it do?
The Processor Unit is a small box that comes with your PS VR, and connects your PS VR to your PS4 and TV and provides HDMI cable management, enabling Social Screen TV output, 3D audio processing, and Cinematic mode.

PlayStation VR Processor Unit

Front

A ) Status indicator
– White: Powered on
– Red: Rest mode
B ) AUX port
C ) HDMI output port

Rear

A ) HDMI TV port
B ) HDMI PS4 port
C ) USB port
D ) DC IN 12V connector
E ) Vent

Q: What do you mean by “HDMI cable management”?
The Processor Unit acts as an HDMI splitter, providing images to PS VR and to your TV. When the PS VR headset is off or in the system User Interface, the TV will show the normal PS4 output. When a PS VR game or application is launched, the TV will show the Social Screen output image.

Q: Does the Processor Unit provide extra processing power to PS4?
No. The Processor Unit only assists the PS4 with 3D audio processing, HDMI cable management, Cinematic Mode, and the Social Screen TV output.

Q: How big is the Processor Unit, and how much does it weigh?
It is approximately 12.9oz in weight and approximately 5.6 x 1.4 x 5.6 inches (width × height × length, excludes largest projection)

Q: Does the Processor Unit support 4K and HDR pass through?
The PS VR Processor Unit (PU) supports video pass through so that you can enjoy regular non-VR content on your TV when you have the PS4 connected to the TV via the PU and the PU is connected to power via the AC adapter and the PS VR headset is not in use. This pass through support works for regular 1080p signals and also supports 2160p (UHD or ‘4K’) content in YUV 420 color format at up to 60 Hz from a PlayStation Pro.

However, HDR signals are not supported for pass through by the PU. This applies to both 1080p and 2160p HDR. If you have a HDR capable TV and want to view PS4 content in HDR, it is necessary to cable the PS4 directly to the TV.

Q. How long is the cable between the PS VR headset and the Processor Unit?
The cable between the PS VR headset and Processor Unit is made up of two parts – one that extends out of the headset itself, and the Headset Connection Cable. The total length of the two cables is approximately 14.4ft.

PS VR Games

Q: How many games are currently in development for PS VR?
Hundreds of developers are currently working on games and experiences for PS VR, with approximately 50 titles slated to launch before the end of 2016. Stay tuned to PlayStation.Blog for more information on games and experiences in development.

Q: What types of games are available for PS VR?
PlayStation VR is a brand new medium for playing games and experiencing media, and its game lineup spans across genres including shooters (RIGS Mechanized Combat League, Until Dawn: Rush of Blood), puzzle (SuperHyperCube), racing (Driveclub VR), horror (Resident Evil 7 biohazard, due out 2017) and more. However, given the massive leap in interactivity and engagement that PlayStation VR provides, we are eagerly anticipating the creation of all-new gaming genres and entertainment experiences.

Q: How will I know what games are PS VR-compatible?
Whether on PlayStation Store or in your local retailer, you will see prominent branding elements that will indicate PlayStation VR support and whether peripherals such as the PlayStation Move Motion Controller is required. See below for an example.

RIGS Mechanized Combat League

Q: Will there be a specific section on PlayStation Store for PS VR games?
Yes. PlayStation Store will feature a PlayStation VR-specific category.

Q: Can I play PS VR games without the headset?
You’ll need to wear the headset to experience VR. However, certain titles such as The PlayRoom VR will support local multiplayer modes that allow a PS VR user and other players to play together using PS VR’s Social Screen. In addition, there are PS4 games like Bound and Resident Evil 7 biohazard that are PS VR compatible, which gives players the option to play in or out of VR. To play these games in VR, you must wear the headset.

PlayStation VR

PlayStation VR: Monster EscapePlayStation VR: Monster Escape

Q: Are any games included when I buy a PS VR headset?
The PlayRoom VR will be a free download for all PS VR owners. Both PS VR packages (core and Launch Bundle) will come with a free demo disc featuring a wide variety of playable demos.
The PlayStation VR Launch Bundle includes a copy of PlayStation VR Worlds, in addition to a PS Camera and two PlayStation Move Motion Controllers.

Q: What games are on the demo disc that comes with the headset?
The included PS VR Demo Disc will feature a number of playable demos spanning across many different games. Click here to see the full list.

Q: What is The PlayRoom VR?
The PlayRoom VR is a brand new collection of six VR games especially created for use with the PlayStation VR headset. Players can use their VR headset while up to four friends can join in on the multiplayer fun in the same room on the TV.

Every game in The PlayRoom VR offers a unique experience and is the perfect introduction to the magic of VR.

  • VR Bots is a welcome lobby that places the user inside a room filled with adorable interactive robots.
  • Monster Escape is a competitive party game for up to five players (1 VR player vs 4 players on TV). The player in the PS VR headset becomes a huge monster destroying a miniature city. One to four additional players use their DualShock 4 controllers to fight the Monster in a fun and epic battle.
  • Cat and Mouse is a competitive party game for up to five players (1 VR player vs 4 players on TV). The player in the PS VR headset becomes a cat ready to pounce to protect his kitchen from the mice players controlled with the DualShock 4 on the screen.
  • Ghost House is a cooperative communication game where players must work together to clear a haunted house from the ghosts within a time limit. The player in the PS VR headset uses the DualShock 4 to shine a flashlight and shoot ghosts, which aren’t visible to him. He must rely on the players watching the TV for instructions as to where to aim and shoot.
  • WANTED! is a cooperative communication game set in the wild west, where players enter a saloon and can see several characters sitting around drinking. One of them is the bad guy, but which one?
  • Platformer is a cooperative communication game, where two players (1 VR player and 1 player on TV) work together to fight their way through enemies to rescue stranded VR bots. The player in the PS VR headset takes control of a VR bot jumping, punching and using a grappling hook to rescue his lost VR Bots comrades. The TV player gets a different viewpoint on the action, flying a UFO and giving air support to the VR player.

Q: What is PlayStation VR Worlds?
PlayStation VR Worlds is a collection of five different VR experiences that have all been built from the ground up exclusively for the PS VR headset. PS VR Worlds is included with the PS VR Launch Bundle, and is available separately for $39.99. Developed by SIE Worldwide Studios London Studio, VR Worlds presents a collection of varied experiences, each designed to showcase VR in different ways. Check out detail about each experience in the PS VR Worlds collection here.

Q: How much will PS VR games cost, on average?
This will be up to the individual developer and publisher, but we expect a wide range of prices and experiences from the publishing community. Some smaller, digital-only titles may be free or cost considerably less, and titles such as RIGS: Mechanized Combat League will be $49.99 USD at launch.

Q. Do you have plans to offer PS VR games on PlayStation Plus?
We have nothing to share at this point in time, but we are looking into it.

Cinematic Mode

Q: What is PS VR Cinematic mode?
This is a mode to view the PS4 system UI and all non-VR games and applications on a virtual screen. This screen has varying sizes from Small (117 inches), Medium (163 inches) and Large (226 inches), placed virtually at 6 – 10 feet away (the size of the screen may feel different depending on the individual).

Q: Will my existing, non-VR PS4 games work with the PS VR headset?
Yes, PS4 games will work using Cinematic Mode, which is used to view the PS4 system interface and non-VR games and applications on a virtual screen. Non-VR games which use the PS Camera like the original non-VR PlayRoom and Tearaway Unfolded are not supported by PS VR Cinematic mode.

Q. Can I use the SHARE button when playing non-VR PS4 games during Cinematic mode?
Yes. All SHARE features will be available for non-VR PS4 games during Cinematic mode, as long as it is supported by the game.

Q: What is the resolution of PS VR’s Cinematic mode?
PS VR presents images from a single 1920 x 1080 display split between both eyes, so the content can have a maximum resolution of 960×1080 in stereoscopic 3D. The actual resolution of the Cinematic Mode screen depends on the screen size and the resolution of the content being displayed.

Q: Does Cinematic Mode impact the framerate performance of non-VR games?
No. Cinematic Mode is provided by the PS VR’s Processor Unit and does not impact the performance of PS4 games and applications in any way.

Q: Can I change the backgrounds in Cinematic Mode to watch movies in different virtual settings?
No. The current Cinematic Mode is a virtual screen floating in a black space, like being in a dark movie theater.

Q: Will PS VR display 3D content in Cinematic Mode?
No. In Cinematic Mode, PS VR will display 3D games and films in 2D when playing on a 3D-compatible TV. When playing with non 3D-campatible TVs or without a TV, PS4 won’t play 3D games and films.

Q: In the future will PS VR support 3D content in Cinematic Mode?
We have nothing to announce at this point in time.

PS VR Social Screen

Q: What is the Social Screen?
The term Social Screen is what we refer to as the 2D image being shown on the TV when running a VR game or application. This output allows users who are not wearing the PS VR headset to see what the PS VR player is seeing, or to play alongside the VR player in certain games by having completely separate audio and image outputted to the TV, like The PlayRoom VR.

Q: Why is the Social Screen image displayed on the TV in 2D?
The Social Screen image displayed on the TV is a 2D, undistorted and cropped version of the right eye image that would be displayed in the PS VR headset. PS VR outputs a standard 2D image as this is supported by most TVs and no other accessories are required, so everyone in the room can enjoy it.

PS VR: Health and Safety

Q: How long can people safely wear PS VR?
PS VR has been designed to be the most comfortable VR headset on the market, and it can be worn for extended periods of time. However, we recommend you take frequent breaks when using PS VR.

Q: Is PS VR safe for my eyes?
Yes. But as with all display devices (TVs, mobile phones, tablets, etc.), we recommend taking frequent breaks.

Q: The PS VR display is very close to my eyes, will I become nearsighted with prolonged use?
No. The focal distance of the images presented by PS VR is at a distance of about 6 – 10 feet. This is similar to the optimal viewing distance required to view a 60” TV. But again, we recommend taking frequent breaks when using PS VR, just like when viewing other display devices.

Q: Can I wear my glasses inside of the headset?
Yes, the PS VR headset is designed to accommodate users that wear glasses. You can telescope the lens closer to, and farther away from, your face to get the optimal fit.

Q: I’m nearsighted, so can I use PS VR without my glasses?
This depends on the prescription of your glasses. The focal distance of the images presented by PS VR is at a distance of about 6 – 10 feet, so if you require glasses while driving or seeing your TV, you will most likely need to wear your glasses to see PS VR images clearly. However, some very wide or unusually shaped glasses may not fit.

Q: Can I walk around while wearing PS VR?
Walking is not advised. We recommend that users play PS VR games while seated for the most comfortable and safest VR experience.

Q: My head is larger than average – will the PS VR headset fit?
PS VR can adjust to comfortably accommodate a wide range of head sizes. That said, it’s a good idea to visit a local retailer to try it out for yourself!

Q: Will PlayStation VR make me feel nauseous while playing?
Players’ responses to VR gameplay can differ, but generally, the vast majority of gamers should be able to enjoy PlayStation VR gameplay. Make sure to try the PS VR demo disc to get a sense of the games and experiences you prefer. In many cases, initial discomfort experienced can fade as you become more accustomed to VR gameplay. We recommend taking frequent breaks when using PS VR, and if you experience any discomfort, discontinue playing.

Q: How much physical space will I need to play?
The recommended play space measures approximately 10 feet by 10 feet total, with the user in VR sitting about 5 feet in front of the PlayStation Camera / TV. Clear an area larger than the Play Area of all obstacles before using PS VR, and make sure that no walls, furniture, or objects can impede your VR play space.

PlayStation VR Play Area

PS VR: Entertainment & Media

Q: Will there be VR experiences beyond games?
Yes, there will be several non-game VR experiences coming to PS VR, including VR storytelling experiences from Penrose Studios and others. Further details of these VR experiences will be released at a later date.

Q: Will PS VR support VR entertainment apps?
In the weeks and months ahead, there will be a variety of VR experiences and media applications coming to PS VR, including those such as Hulu (in the US only), Allumette (Penrose), Invasion! (Baobab), Kismet (PsyOp), Within, LittlStar, Vrideo, and The Martian (Fox).

Q: Can I watch movies, YouTube videos and other media through the PS VR headset?
Yes, you can watch all your existing media in Cinematic Mode using PS VR. There will also be media applications designed to support PS VR.

Q: Can I play 360 video using my PlayStation VR?
A: An update is available for PS4’s Media Player that makes it possible to view videos / photos captured on a 360-degree omnidirectional camera (in equirectangular file format) on PS VR.

PS VR: Controls & Peripherals

Q: What is the PS Move motion controller?
The PS Move motion controller is a single hand controller first introduced on the PlayStation 3 system, providing accurate 1:1 hand tracking. For supported PS VR games, the PS Move motion controller can be used in each hand, allowing you to interact with the VR worlds intuitively. In VR, the PS Move motion controller can be a representation of your own hands, a sword, a flashlight, or anything developers can imagine. The position and orientation of the PS Move motion controllers are tracked by the same PS Camera that also tracks the PS VR headset and the DualShock 4.

Q: Do I need a PS Move motion controller to play PS VR games?
The vast majority of PS VR games support DualShock 4, while offering PlayStation Move as an option for an enhanced experience. There are a limited number of titles that require the use of two PS Move motion controllers. Please check the requirements of individual games from the descriptions on the front of the PS VR software packaging or from PlayStation Store.

Q: Can I use my DualShock 4 wireless controller with PS VR?
Yes, and in some PS VR games you will see DualShock 4 with you inside the PS VR experience for even more immersion. PS Camera can track the light bar on DualShock 4, just like tracking lights on the PS VR headset.

Q: What is the PS VR Aim Controller?
The PS VR Aim Controller is a new two-handed controller designed for PS VR first-person shooter games. It will be launched at the same time as the PS VR exclusive sci-fi FPS game Farpoint. For more information about the PS VR Aim Controller, see here. Visit here for more information on the PlayStation VR exclusive, Farpoint.

Q: What is 3D audio?
3D audio simulates the effect of audio arriving at your ears from different directions and distances to more closely mimic the behavior of sound in real life. Not only does PS VR create sounds coming from front, behind, left and right, but also above and below. This type of audio greatly enhances the feeling of immersion and presence in VR over traditional audio systems like 7.1 surround sound.

Q: Do I need new headphones to experience 3D audio?
No, any wired stereo headphones or wired earbuds can support 3D audio. Stereo headphones are included with PS VR, but you can also use your preferred audio headsets if they feature a standard 3.5mm male connector.

Q: Are surround sound headphones better for PS VR?
No, any surround sound generated by the headphones themselves will interfere with the 3D audio from the PS VR headset. It is recommended to turn off surround sound mode or use standard wired stereo headphones that do not use surround sound.

Q: Can I use my PULSE wireless headset or other wireless headsets with PS VR?
Yes, but you should connect the wireless headset using a standard 3.5mm wired cable. A wireless audio connection will not work with PS VR.

Q: What controls are on the PS VR headset?
The PS VR headset has three mechanical controls to adjust the fit of the headset, and four digital controls on an inline remote to adjust volume, muting of the microphone and turning on/off the VR headset power.

Q: How can I adjust the fit of the PS VR headset?
The PS VR headset has been designed to mechanically adjust for most head shapes and allow you to wear glasses if needed. There is a button on the back of the headset that unlocks the headband mechanism and allows you to stretch open the headset over your head. Once placed on your head, above and below the button is a dial that can be turned to tighten the headband on your head to ensure a secure fit. The main part of the headset is the visor. On the underside of this, to the right is a button, that when pressed allows you to slide the visor forwards and backwards to adjust the view. You press the button to move the visor forward to accommodate your glasses or when taking a break to see your surroundings. With the button pressed you can also move the visor backward, closer to your face to get a more encompassing view of the action or when just returning to your game from a break.

Q: What is the PS VR inline remote?
Attached inline to the cable coming out of the PS VR headset is a white pendant style array of buttons and a standard 3.5mm female audio jack. This is the remote for PS VR and it allows you control some functions of the PS VR headset. This is also where the headphone jack is located, and you can plug in your standard stereo headphones or the headphones provided in the box. We designed the remote to be easy to use even while you have the headset on.

Q: What are the buttons on PS VR inline remote for?
There are four buttons: The top recessed button is for power on/off, the next is for muting the microphone built into the PS VR, the next is for increasing the volume of the audio delivered to the audio jack, and the final button is for decreasing the volume.

PS VR: Multiplayer and SHARE

Q: Can I play online games with PS VR?
Yes, developers can support online multiplayer features in PS VR titles. Examples include RIGS Mechanized Combat League from Guerrilla Games, EVE Valkyrie from CCP Games, and Eagle Flight from Ubisoft.

Q: Can two people using PS VR headsets play together on one PS4 console?
No. PS4 only supports one PS VR headset at a time.

Q: Can I use game and system voice chat with PS VR?
Yes the PS VR has a built in microphone that can be used for multiplayer voice chat.

Q: Does the SHARE button work when playing PS VR games?
Yes, you can capture photos and videos using the SHARE button. The resulting capture will be similar to the image presented on the Social Screen.

Q: Can I broadcast / live stream PS VR gameplay?
Yes, you can broadcast your PS VR experiences via Twitch, YouTube, or other streaming video services using the SHARE button located on DualShock 4. The resulting video feed will be similar to what users experience on the Social Screen.

Q: Can I capture or live stream my PS VR gameplay session?
Yes, in the same way you can stream or capture your standard PS4 gameplay, the PS VR streaming works the same way. The stream view will be the same view as the Social Screen mentioned above.

Q. Can I live stream myself (show my face) while broadcasting PS VR gameplay?
No, when playing PS VR, the PS Camera is being used to track the LEDs on the headset, so it cannot be used to record your face during the broadcast.

Other Questions

Q: Do I need to be connected to the internet to play PS VR games?
An internet connection is not required, unless you plan to play an online multiplayer-enabled title or want to download a title from PlayStation Store.

Q: Do I need a TV to play PS VR?
You will need a TV for certain system settings, and also for certain local multiplayer games that require other users to see content on the TV using the Social Screen feature.

Q: Can someone else change the channel on my TV, or turn it off, while I play PS VR?
Yes, you can change the channel or inputs without affecting a PS VR user.

Q: Can I use PS VR with my PC or Mac?
PS VR is designed to work with PS4.

Q: Do I need a PS Camera to use PS VR?
Yes, you will need the PS Camera to use PS VR. It’s available separately, or as part of the $499.99 USD Launch Bundle.

Q: Do I need the new PS Camera for PS VR? Are there any features that will only work with the new camera?
No, the redesigned PS Camera will work just the same as the older design.

Q: Can I use PS VR that was purchased outside of the US and Canada?
PlayStation recommends that all users purchase PS VR at the region of their residence to fulfill safety regulations of the product and to guarantee the best customer service.

Q: Does the room need to be dark when I play PS VR?
Ambient lighting will generally not affect PS VR gameplay. Bright light sources directly behind the person using PS VR, lights coming in from windows and room lights, and lights reflecting off mirrors can interfere with the PS Camera and interrupt the tracking of the LED lights on the headset. It is recommended to eliminate bright light sources behind the PS VR player.

Q: I heard that mirrors and shiny surfaces can be a problem when using PS VR. Is that true?
Yes, the PS Camera is expecting to see only a single set of tracking LEDs. Mirrors that are in the view of the PS Camera will confuse the tracking. Smaller shiny surfaces are generally fine, but if you have problems with tracking performance then these may be contributing to the issue.

Q: How do I pair a PS VR headset to a PS4?
Unlike a DualShock 4 and other wireless devices that can connect to a PS4, the PS VR does not need to be paired to a PS4 as it is directly connected via HDMI and USB cables. Please refer to the Quick setup guide in the box or the tutorial video for how to connect your PS VR system to your PS4.

PlayStation VR Connection Diagram

Q: How do I navigate the PS4 interface using PS VR?
The PS VR headset will show PS4’s standard home screen in Cinematic Mode. From there, you can select and launch PS VR games.

Q: Are there “settings” I can enable for PS VR, i.e. sensitivity, etc?
Within the PS4 “Settings” section, under “Devices” you can find the “PlayStation VR” device menu. From here you can change “Screen Brightness” of the PS VR screen, “Screen Size” of the virtual theater screen when PS VR is in Cinematic mode, “Measure Eye-to-Eye Distance” to optimize the 3D video you see inside the headset, and “Adjust Tracking Lights” to make adjustments so that PS Camera can correctly track the VR headset and peripherals such as DualShock 4 and PS Move motion controllers.

There are also options to check your placement and surroundings by seeing what the PlayStation Camera can see. There is also an option to check if you are wearing the PS VR headset correctly, and you can adjust the camera after it has been initially placed in your environment. Some of these settings are also available through a long press of the PS button on your DualShock 4, which will bring up the PS4 interface over the current paused game or application.

Q: Does PS VR require its own device software updates?
If your PS4 system has a new PS VR device software installed, your PS VR will begin updating automatically once it is connected to PS4 and turned on. Also, your PS4 must be installed with the latest system software for PS VR to update. You can also check for new PS VR device software updates through your PS VR device menu under Settings.

Q: How do I switch between playing PS VR games, and PS4 games on my TV?
Once you have finished playing a PS VR game, just take off the headset and press the PS button on DualShock 4 to return to the home screen. You’ll be able to launch non-VR games. If you wear the headset, you will see the non-VR game on a virtual screen in the PS VR’s cinematic mode.

Q: Will standard PS4 games run slower if I leave the PS VR headset plugged in?
No. There is no gameplay performance penalty with leaving PS VR plugged into your PS4.

Q: Can I travel with PS VR?
Yes. The PS VR system is a certified consumer electronics device and there are no issues travelling with this. We advise you purchase a PS VR carrying bag to secure your PS VR headset and processor unit during your travels.

Q: Will I need to clean or maintain PS VR?
We recommend that you routinely clean and maintain your PS VR for the best experience. For further details, please refer to the PS VR Care & Maintenance support article.

Add Your Own

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Torgo said:

October 3rd, 9:13 am

This is really well done folks! Kudos to the team for putting this together. I can’t wait to be able to talk about this stuff in more detail later this week!

    Sid Shuman's Avatar

    Sid Shuman said:

    October 3rd, 10:53 am

    Glad you like it! Justin deserves a lot of the credit :)

    Blunt_Whisperer said:

    October 11th, 1:22 am

    PS Nation!

Sangetsu-II said:

October 3rd, 9:16 am

Will we ever get a full list of all the PlayStation VR Games coming at launch?

    Sid Shuman's Avatar

    Sid Shuman said:

    October 3rd, 10:53 am

    We’re putting this together, more soon

    daemex01 said:

    October 3rd, 4:30 pm

    This is what I most want to know too! I pre-ordered Rigs and Batman, and am excited about some of the rest, but I’m just going to wait until next year for any more if I can’t pre-plan and know what will be available, when.

    JaySkoon93 said:

    October 9th, 9:09 am

    I’m still in need of an answer to 2 questions…

    1) My TV only has 1 working HDMI port. The other 2 don’t work for whatever reason, so will I need more than 1 working HDMI port on my TV to use this?

    2) I don’t have a PS4 Slim or Pro, so will this still work fine with the original PS4? Will every new game that comes out for PSVR be available for the original PS4 or will there be certain games I can’t play because I have older hardware?

DuoMaxwell007 said:

October 3rd, 9:19 am

Wait the processor box does suppory hdr soooo if i get a ps4 pro. Everytime i wanna play ps4 pro games and get the full benefit (i.e 4k AND hdr) im gonna have to unhook my psvr and hook the ps4 back to the tv.. then when i wanna pla psvr im gonna have to rehook it? THATS gonna be annyoing, youd think Sony woulda planned for that

    trigun_41 said:

    October 3rd, 12:03 pm

    It does seem like an oversight but I assume it has to do with the HMDI ports used on the breakout box. This thing has been in development long enough that it probably only has HDMI 2.0 and does not support the HDMI 2.0a needed for 4k HDR.

    I honestly wouldn’t be that surprised if a 4k HDR breakout box is offered sometime down the line.

    X_IC3_D3LTA_X said:

    October 3rd, 12:04 pm

    The processor unit is like an HDMI splitter so the image comes in both the screen and the headset. So they did plan for that.

    Dragonchasers said:

    October 3rd, 12:37 pm

    Yeah this is a MAJOR disappointment and has me thinking about canceling my pre-order. I think I will get more enjoyment out of HDR games than I will out of PSVR, and swapping cables every time I want to switch sounds pretty aggravating.

    KBG29 said:

    October 3rd, 12:50 pm

    Why do you do this for Sony? This is the 3G Vita without Calling and Texting, and the Pro without the UHD Blu-ray player all over again. Why do you always have to have one glaring hardware oversight.

    I again will be supporting VR as I fully believe in VR as the future of everything digial, btu now I am trying to figure out how I am going to do this. I have a XBR75Z9D which I purchased because of the PS4 Pro, and now not only does it not have UHD Blu-ray, but I also have to switch back and forth between cables, or just use PSVR on my old PS4. Not everyone is going to do this, most will just not purchase PSVR thanks to this.

    Please, Please, Please stop letting these types of oversights happen. You have a great brand that could easily compete with Windows, iOS/Mac, and Android, if you would just stop making all these stupid little mis-steps.

    joeyko said:

    October 3rd, 2:53 pm

    You can hook the psvr to the Ps Pro..

    SlyRabbitt said:

    October 4th, 5:43 am

    Yeah this is a big oversight alright, as we are the minority here….I too have have a 4K HDR tv, this has put a pro purchase in question… and I’m not really going to unplug and plug in for features being promoted and sold to us by Sony. I think we are never going to get a reply to this here my friend. Unfortunately these forum replies are only answered\replied when it suits the message they want to send and not address flaws or faults with the user base. But agreed this sucks it all starting to smell of PS3 launch!

    Mojo1080 said:

    October 5th, 1:57 am

    There are obvious ways around this. If you are using a large HDR flat panel TV chances are you may have the other 50% of the experience i.e an AV amp and speakers. I would just use a zone 2 output of the amp to give the PSVR the feed that it needs(non HDR ) and my main PS4 pro output via the main output of AV amp, so full 4K and HDR. Job done.

    Also an additional HDMI splitter would work fairly effortlessly. I’m sure the next gen VR unit will account for this though,mind it was probably done to just keep the cost down. Developers can’t get everything right day one;) I wish they could once in a while though!

    i’m mainly gutted my Astro A50’s won’t work as i expected them to :(

    ThatIsAndWas said:

    October 6th, 10:51 am

    MAJOR disappointment? Considering cancelling pre-orders? Dude, its switching a cable, not that hard. By a splitter for 20 bucks if its THAT big of a deal to you. People can be given the most amazing things in the world and they will still find something to complain about. I can’t wait for PSVR. I don’t care if i have to unplug something occasionally.

jgrizzle358 said:

October 3rd, 9:22 am

This is pretty informative but I’m still wondering two things. The first is does the social screen experience also output the game audio through the TV speakers for the audience or is the person wearing the VR headset the only one that can hear the game sound and everyone else just has to deal with the silent image? Also, does using the share button to record gameplay in VR record it in 60 frames or 30 like the non VR games? Because recordings of VR Games should always be in 60 frames minimum

    Sid Shuman's Avatar

    Sid Shuman said:

    October 3rd, 10:55 am

    Yep, audio comes from the TV too. In regards to the Share button, it will capture very similarly to normal PS4 games.

deadeyexa said:

October 3rd, 9:22 am

I have vision only in my right eye. Has testing been done with this in mind? I know I won’t see the 3D.

    sheardude said:

    October 3rd, 9:26 am

    If you’ve watched a 3D movie with one eye, it should be the same experience. You should be able to see everything in the images, but it’ll be flat due to 3D needing two eye to perceive depth.

    DuoMaxwell007 said:

    October 3rd, 9:36 am

    I disagree if a person with one eye couldnt percieve depth then a one eyes person wouldnt be able to catch anything because they couldnt judge how near ir far it was from them… yet i can catch just fine. Can I see the 3d in 3d movies? Nope but i can catch and do have depth perception… after all i passed a stereoscope test at an eye doctors office and without depth perception i wouldnt be able to drive… yet i can sooooo?

    cteng said:

    October 3rd, 10:41 am

    @DuoMaxwell007

    PSVR creates the illusion of depth with 3D, you’re just looking at two separate screens that creates that depth, two screens that are however many milimeters away from your face. Outside of the headset in the real world, you’re looking at things that actually have depth.

    DuoMaxwell007 said:

    October 3rd, 11:31 am

    So to a person with 1 eye (or in my case i have vision in both eyes but ine is so bad that i would be able to read a non large print book out of it… i could still see well enough that i woukdnt walk into a wall or anything but i dont see the 3d effects in movies, the onky exception bein guardians of the galaxy) vr would be nothing more than a 400 dollar tv strapped to your head? I.e no immersion? Great :(

    cteng said:

    October 3rd, 1:55 pm

    @DuoMaxwell007

    Immersion for VR is not strictly just 3D, there’s still the fact that you can look all around you in real-time, the perception that you are in the game. For example, playing ‘The Heist’ demo, you can open the van door and stick your head out and look behind you and see as your vehicle is traveling down the road, then turn your head and lean uncomfortably close the your buddy that’s driving the vehicle. You can do that in FPS games now but using analog sticks, but to do it in VR with your head and with such accuracy and little to no lag is amazing.

    Maybe you don’t perceive 3D in movies because your eyes and brain don’t adjust to it, like how some people cannot see the image in one of those Magic Eye pictures. To be honest, about 10-15 minutes into a 3D movie, it doesn’t even seem like it’s a 3D movie anymore to me.

    @deadeyexa

    With one eye, you should still be able to use PSVR, but might have some wonky perceived depth issues when playing games, but 3D is not in the books for you because it requires two separate screens to create the illusion of depth in 3D

    Star_burp said:

    October 4th, 2:59 am

    You WILL be able to see 3D with this as you would on a Nintendo 3DS, it’s the same technology. This doesn’t require glasses. My girlfriend has very poor vision in one eye and can see the 3D on my N3DS.

    clwydian said:

    October 15th, 7:13 am

    3D on VR isn’t really 3D, its ‘stereoscopy’ and purists even call it 2.5D (because you can’t look around an object, merely around the room from a fixed point). With one eye you lose the main source of stereoscopy (which is generated within the brain) but other sources such as perceiving parallax, depth of field, different focus points, and visual context also feed the brain with information that lets it generate ‘depth’. If you see the optical illusion where two lines of the same length appear different lengths, that illusion is caused by the lines at the top and bottom of the perceived lines providing a false context – your brain sees the lines the SAME lenght but concludes that one must be nearer and hence, smaller…. (works better with pictures lol)

sheardude said:

October 3rd, 9:23 am

This is excellent! Here’s a statement and two questions:

Statement: 3D content in cinematic mode is definitely something that I’m hoping gets added in the future. I don’t have a 3D TV, but do have some 3D games like Super Stardust Ultra and a few 3D blu ray movies that I’d love to check out.

Question: As mentioned above, wireless headsets like the Pulse Gold headset are “not compatible” with PS VR unless they’re wired. When trying out PS VR at Best Buy a couple of months ago, I clearly remember using a wireless Gold headset and the experience was fine. Was there some sort of last minute change?

Question 2: Speaking of Super Stardust, is Super Stardust Ultra VR coming to the US? Will its fate be revealed soon along with the rest of the launch lineup?

    Sid Shuman's Avatar

    Sid Shuman said:

    October 3rd, 10:57 am

    Thanks for the feedback – as for headsets, you need one that will connect via audio cable to the PS VR to get the 3D audio.

    four24twenty said:

    October 3rd, 9:38 am

    I’m going to guess your demo representative wired your Gold headset to the PSVR headset using the 3.5mm – 3.5mm cable.

    sheardude said:

    October 3rd, 10:00 am

    I clearly remember the headset not being wired.

    voxtar79 said:

    October 3rd, 12:41 pm

    Maybe he secretly did it while you had the headset on?? :o

    Adawnis said:

    October 15th, 5:45 am

    Even when I connected the 3.5mm jack to my gold headset it doesn’t work! Am I the only one that absolutely cannot get it to work under any circumstance?!?!?!

mschulze00 said:

October 3rd, 9:29 am

“If you have a HDR capable TV and want to view PS4 content in HDR, it is necessary to cable the PS4 directly to the TV.”

FAIL

    JaguarCRO said:

    October 3rd, 9:35 am

    I agree with “mschulze00”. This is very disappointing that every time I want to switch from an HDR PS4 game (which just about every Sony game going forward is supporting ) and PSVR I have to switch cables that are connected to my Receiver.

    I really hope this is a software limitation in the PSVR unit that can be fixed very quickly as this is going to discourage usage of both PSVR and the HDR feature on PS4 and PS4 Pro.

    sealum01 said:

    October 3rd, 11:07 am

    Yes, it is quite a shame that this is the case. A separately purchased HDR compatible multiplexer may be required to avoid shuffling cables when you want to enjoy TV HDR.

    Dragonchasers said:

    October 3rd, 12:40 pm

    Such a huge Fail.

    So we know PS4 Pro supports HDR in games
    We know PSVR works better with PS4 Pro

    But then the PSVR box doesn’t support HDR. It’s an incredible fail.

kingofkingdom said:

October 3rd, 9:31 am

Does the launch bundle include the redesigned camera or the original camera?

    voxtar79 said:

    October 3rd, 12:43 pm

    I’m curious about this as well, do we get the re-designed Camera? I’m sure we’re getting the Next gen move controllers, still not sure about the camera tho..

    drd7of14 said:

    October 3rd, 3:39 pm

    @voxtar79

    As far as I know, they are the same Move controllers. They are not next-gen versions, just new units with fresh batteries. Aka…Not used. Still Mini-USB, same buttons, same battery capacity, same lights…Same everything.

    If that is not the case, they’ve never said they are upgraded versions. Maybe a new model number, but that’s more so for manufacturing purposes.

    Rivithed said:

    October 4th, 2:01 am

    All the bundles show the original camera, but as the FAQ says, it will have the same functionality. It’s too bad they didn’t include the new camera.

four24twenty said:

October 3rd, 9:32 am

Glad to hear a section of the PS Store will be for VR only, fingers crossed for free PS Plus games. If you support PS3, PS Vita and PS4 on Plus it’s strange that PSVR is left out.

    CrusaderForever said:

    October 3rd, 9:58 am

    It’s probably one of the main reasons they raised the price of PS+. I am just guessing, but it makes sense.

    Rpm2878 said:

    October 3rd, 11:11 pm

    How would it be strange? Playstation Move could be considered it’s own platform. Playstation Plus had some Move compatible games taking a PS3 slot. They never added a Move exclusive game. If Playstation Plus ever has a VR game it will most likely be something like 100ft Robot Golf, which has an optional VR mode.

    four24twenty said:

    October 4th, 7:21 am

    How would it be strange? Playstation Move could be considered it’s own platform. Playstation Plus had some Move compatible games taking a PS3 slot. They never added a Move exclusive game. If Playstation Plus ever has a VR game it will most likely be something like 100ft Robot Golf, which has an optional VR mode.

    If you want to put PS Move and PSVR in the same category, that’s your call. Sony stated they are treating PSVR as a new console launch. I never considered PS Move to be a console, seemed more like controllers to me. You make a fair point as to the most likely course of action if true support is not implemented. Fingers still crossed.

userchris296 said:

October 3rd, 9:32 am

Hi sid, I’m very interested in buying PS VR since I saved $400 in cash for it. I already have 2 of playstation move controllers and already preordered one game called playstation VR worlds. All I would need is the PS VR headset since I do NOT need the launch bundle. However, I’m hoping stores in Rochester, MN would have more PS VR headset in stock before Christmas comes. I did some research and there’s nowhere as no stores in Rochester, not even on amazon.com website will not have any headsets in stock by the time October 13th comes as of being run out of stock before I ever get a chance to buy it. I’ve been trying to reserve a copy of PS VR headset and I wish playstation company would have help me on that if I was giving them say $500 now for instance and they would have at least one copy of PS VR in stock for me to get as an example. I’m looking for a US version of PS VR headset, NOT the UK version of PS VR headset.

I_got_ur6 said:

October 3rd, 9:36 am

Is the PSVR launch bundle coming with the new ps camera?

Thwip said:

October 3rd, 9:37 am

Great FAQ…Thanks!

Are there any light requirements for PS VR when using a DualShock 4 as the controller? I remember the PS Move controllers requiring a pretty well lit room to function properly. What are the PS VR requirements for room lighting?

ZombieHooker said:

October 3rd, 9:40 am

Very very excited for this, pre-ordered as soon as it was possible to do so. A recent experience with the Vive at a friends house has me super pumped to jump in go! I’m also very excited for cinematic mode. Glad to hear the camera is only necessary for cinematic mode for initial setup. I’m hoping this would make using the psvr strictly for cinematic mode, viable at say an airport terminal or in a car? Regardless, very grateful to Sony for bringing this to market!

CrusaderForever said:

October 3rd, 9:56 am

Good luck Sony I hope PSVR is smash hit! A very impressive FAQ to say the least. Thanks!

coolwhip_01 said:

October 3rd, 10:05 am

Where can I buy one at launch with no pre-order?? The “click here to learn more” link only takes me to the ps vr home page.

    xXyueiXx said:

    October 3rd, 10:44 am

    I’m wondering the same thing. I’d love to line up at a bestbuy for a whole night just so my boyfriend can get one but I don’t know for sure if they’d have extras….

Anddo said:

October 3rd, 10:11 am

Can PSVR be used in a bedroom?
Would a bed obstruct it in anyway?

    CrusaderForever said:

    October 3rd, 10:41 am

    I doubt it as long as the PSCamera can see the blue lights on the headset and the DS4/Move/PSVR Aim Controllers, it should track it just fine.

SCoopat said:

October 3rd, 10:13 am

No thanks…..

but i’ll take a PS4 with a 4k UHD bluray drive in it….. ;)

    CrusaderForever said:

    October 3rd, 10:44 am

    Sony can’t win on this one. If they included the UHD Bluray player the PS4 Slim and PS4 Pro would be $100/$150 more than they are now. Just buy a separate UHD Bluray player and call it a day. Why would you want to waste your Bluray laser on movies when you are using a game system? This decision doesn’t bother me in the slightest as I stream all my content. Glad I get what I want, the PS4 Pro for only $400.

    SCoopat said:

    October 3rd, 11:28 am

    waste my bluray laser?? LOL

    good one!

glassmusic said:

October 3rd, 10:19 am

“However, HDR signals are not supported for pass through by the PU… If you have a HDR capable TV and want to view PS4 content in HDR, it is necessary to cable the PS4 directly to the TV.”

Wow, that’s not good.

This is a huge mistake on Sony’s part. You can’t be pitching two conflicting technologies like this. Asking people get down on their knees and awkwardly mess with HDMI cables in their entertainment centers each time they want to switch between a VR and HDR game is going to kill people’s enthusiasm for both.

Hopefully this is patched in as a feature later, if it’s possible to do so. I have a feeling however that this is a feature we’ll be getting in PSVR 2 or whatever it ends up being called, which we probably won’t get for at least a few more years.

UltimateI911 said:

October 3rd, 10:31 am

I have the bundle preordered. Will the included camera be the new one or the old one?

    xXyueiXx said:

    October 3rd, 10:45 am

    The new camera is the same as the old. It was stated in the above faq. There’s nothing different about it

    UltimateI911 said:

    October 3rd, 12:30 pm

    That still doesn’t answer my question, as I already know it’s the same features. I just want to know if it’s the new one (new look) or not.

    Zampano said:

    October 3rd, 1:26 pm

    Going by photos of the launch bundle box, it’s the new design

    kingofkingdom said:

    October 3rd, 4:36 pm

    Can someone post a picture of what the bundle box looks like

    playcat2 said:

    October 6th, 9:07 pm

    I’ve heard from news outlets like IGN or somewhere that the new camera has the ability to swivel up and down, so you can adjust it from the height of your TV stand.

    Here it is:
    https://www.youtube.com/watch?v=OF_7jl09GlI

txshurricane said:

October 3rd, 10:39 am

No 3D Blu-Ray support = cancelled pre-order. I’ll wait for the update.

    niwrA said:

    October 8th, 1:28 pm

    I just wanted to say that while I’m definitely not going to cancel my preorder over this as there’s a tonne more to VR than just a better way to watch 3D movies, I do want to say I agree that it is a shame. I hope this feature will come in a not too distant future – if you’ve ever watched something like Despicable Me 2 on bluray on a 3D TV, that should be really awesome on the PS VR’s OLED VR screen. I have a cheap 27″ LG TV that was something like $270 and does 3D, and that movie just keeps being jaw-droppingly good on it, even though the passive 3D halves the resolution. PS VR would be very similar, but with perfect angles and I’d love it. Hopefully it isn’t too hard, and otherwise perhaps Netflix will do it.

gerneric123 said:

October 3rd, 10:42 am

You didn’t answer my most important question: How long until Sony abandons PSVR like they did Eyetoy, PlayStation Eye, Move, 3D, PlayStation Mobile, Vita and PS4 Camera (essentially everything PlayStation that lacks a number in its name – with PSP as the sold exception)?

    Torreth said:

    October 4th, 4:02 am

    Im sure the answer is ” Sony will abandon the new system about 30 days after the sales crawl to zero. So, after people no longer want one, which means its up to consumers, not sony”

    ThatIsAndWas said:

    October 6th, 11:00 am

    Seriously? “important” question? Companies like to make money. If people aren’t interested in buying the products, they aren’t going to continue to make them. So, like the other person said, as soon as no one is buying them anymore. And by the way, “sold exception” isn’t a thing.

    playcat2 said:

    October 6th, 9:17 pm

    I’m sure it won’t be abandoned. VR is the future, and unless it has serious health effects it’s going to remain. If not this generation then the next.

hankey01 said:

October 3rd, 10:50 am

Instead of using a headset for surround sound, can I use my home theater system instead (which will be needed for others watching on the TV screen)?

I don’t see any mention of 3d signal pass through? To enjoy 3d movies on my PS4 the PS4 has to communicate with my tv or projector to enable 3d modes so I am concerned this will create a problem?

I also have a comment about 3d playback in the virtual cinema. VR is obviously the next step into the 3d world, so it seems quite odd to me that virtual cinema doesn’t support 3d playback. I do hope it’s just a matter of resources and one day it will support 3d.

    AizawaYuuichi said:

    October 3rd, 11:30 am

    1) In order for the user (you, in this case) to take advantage of the 3D Audio experience in VR, you’ll need to be using a headset. Not for surround sound, but for 3D audio. The headset will need to be plugged into the VR headset in-line dongle.

    2) Others watching on the TV screen will be able to hear the audio signal being passed along with the Social Screen image to your TV, whether that is through the TV itself or through a receiver. That’s what the Processor Unit (PU) is for. It sends the VR image and 3D audio to the VR headset, and a 2D Social Image and normal audio (presumably 5.1/7.1) to whatever other display you have setup.

    3) The PU will output a 2D image to the Social Screen TV, which is an undistorted, cropped right eye image. So, it may be able to *support* 3D passthrough, but will not take advantage of it. This is also a major issue for me. Until I’m able to watch 3D media on VR without a 3DTV, I won’t be bothering to upgrade to 4K. I have well over 100 movies in 3D, and I won’t be abandoning that collection.

StalkerD said:

October 3rd, 10:56 am

My big question is performance of the PS VR on a regular PS4. Will there be performance differences depending on whethet the console is Pro or not? Will Sony enforce that the framerate (one of the most important aspects for VR) must be the same on both consoles?

I have no intention to upgrade to PS4Pro as the upgrade will be unnecessary , and will only get the PSVR if I am sure that it will work perfectly with the current PS4

    NIGHTRAVEN3 said:

    October 3rd, 11:01 am

    After trying it I gotta say, I thought it was pretty good, dude.

    sheardude said:

    October 3rd, 11:06 am

    Sony has stated over and over again that PS VR will work fine on a regular PS4 and that every PS4 title must work on both regular and Pro. They have also proved this by having almost every demo for the public running on normal PS4 hardware. Games running on Pro can have a higher resolution and framerate. I’m somewhat concerned about what this means for games that need the power of the Pro to function properly. I hope Sony or a 3rd party developer doesn’t screw over customers. Nintendo did this recently with Hyrule Warriors Legends on the 3DS. It ran fine on the New 3DS which is more powerful,, but the game was almost unplayable on the original 3DS. Hope we don’t see much of this from PS4 or PS VR games.

Heidern said:

October 3rd, 10:58 am

The Processing Unit not supporting HDR is very inconvenient. I keep my system in my entertainment center and route output through my receiver. Now I’ll have to constantly switch cables between the system and processing unit whenever I want to play a game in HDR. This seems like a really strange oversight considering that you have added HDR support to all versions of the PS4. This is not the right way to start the era of PSVR with PS4 Pro.

NIGHTRAVEN3 said:

October 3rd, 11:00 am

So, am I getting the new camera or the older design?

    Zampano said:

    October 3rd, 1:27 pm

    The new one, based on photos of the launch bundle box

sealum01 said:

October 3rd, 11:10 am

I’m pretty bummed about the lack of 3D stereo support for movies and supported games in Cinematic mode. It’s not a deal-breaker, by any stretch, but it seems as though the technology is a glove fit for this type of media. I sincerely hope that support is added in the future.

    TregBin said:

    October 4th, 2:51 am

    Yeh me too. I’d like them to implement that. A 3D headset that you can’t watch 3D films on seems too weird. All the other headsets do it as far as I’m aware.

    RealCrab said:

    October 6th, 10:01 pm

    Side by side picture but no 3d movies. in years to come it will all get better when there’s a camera on headset plus in front of you along with green screen and a morph suit with different colours on fingers and feet. velcro patches to attach different augmented reality in game actions that work when covered with hand until then I’ll just settle for psvr.

    RealCrab said:

    October 6th, 10:18 pm

    3d blueray movies for psvr is a must please make it so

tnaires said:

October 3rd, 11:13 am

What the hell? You need the Playstation Camera to use the PSVR but it doesn’t come with it?

That’s too bad :(

    voxtar79 said:

    October 3rd, 12:40 pm

    There’s a bundle that’s just $100 more, comes with the Headset, Camera, Move controllers, and PSVR Worlds! (Game)
    Quite the deal considering The camera and Controllers are $60 each, plus you get a $30 game! So you save $50 :)

    tnaires said:

    October 3rd, 6:13 pm

    Doesn’t apply to me since I live in Brazil and things get hell more expensive around here than they should.

    Moreover, I still think it’s weird to release a device that is not self contained, even though I understand some people already have a PS camera.

gameman15 said:

October 3rd, 11:21 am

I think cinematic mode will be a nice feature for the PlayStation VR when it comes to watching movies. I’m not sure how Cinematic mode will work outside of the virtual screen, but I hope they will add virtual rooms as well, so like if I’m playing an old school retro arcade game, I’ll make it to where I’m playing it at an arcade, or if I’m watching a movie, I can make it to where I’m seeing it in a movie theater.

slikstudio said:

October 3rd, 11:22 am

This is an awesome FAQ. but there is one thing I am still wondering about. Will my older PS3 move controllers work/be compatible with VR/PS4. Last time I checked the older ps3 move controllers did not sync with the ps4 for games like “Just Dance”. This is important as many consumers already own the original ps3 move controllers.

    Povvercrazy said:

    October 4th, 2:04 am

    The newer Move controllers are the old Move controllers, they are just mint from factory, they even still have a mini usb socket same as PS3 controller NOT the micro usb everything else has. So yes original move controllers or new there both the same.

MrBeens said:

October 3rd, 11:31 am

Are there PS Camera extension cables available beyond 2 meters? Necessary for projector setups or wall mounted setups where the PS is nowhere near the display.

Motoko2030 said:

October 3rd, 11:47 am

Very informative FAQ, one thing that I would like to know about is what is the IPD range of the headset and how do you adjust the IPD in order to make the images shown in the lenses to be in focus?

swc61 said:

October 3rd, 11:50 am

Will the move steering wheel work with psvr

FifthDream said:

October 3rd, 11:50 am

“PS VR presents images from a single 1920 x 1080 display split between both eyes,”

This concerns me. I am blind in one eye. I realize the VR experience will be much like i experience real life, but cinematic mode is one of the main reasons i’ve been interested in owning PSVR.

Will the screen being split in this way mean i will only see half of the virtual screen with one eye, and the other half will be completely obscured? Will i be unable to see the entire screen with one eye?

Thanks much for any info anyone can provide.

    drumber42 said:

    October 3rd, 12:51 pm

    No no, you’ll be fine! Stereoscopic 3D works by displaying two images (one for each eye) of the same object, just from two different angles. So, like you said, if you are looking at a TV in real life and you close one eye, you can still see the whole TV with the other eye. It will be the same in PSVR Cinematic Mode. The only exception would be that if it’s displaying it on a virtual screen that takes up so much of your field of view that you literally have to move your head to see all of the virtual screen.

    niwrA said:

    October 8th, 1:33 pm

    The only difference for you is that in VR, you will see things at half the normal resolution, because each eye gets 960 pixels wide images instead of one 1920 pixels wide image that both eyes see at the same time. So if you’re watching movies, you’d be better off using the TV. You will also get a slightly smaller field of view, but that’s similar to what you’d normally experience. But for games, you’ll still benefit from all the lateral movement and parallax scrolling tied to your head-movement giving you a much better sense of depth than you would in normal games and of course being free to look around you and seeing the world.

Superstone said:

October 3rd, 11:53 am

Can’t wait for VR. How about a new handheld next? I don’t care if it only plays PS3, PS2, PS1 & indie games.

fivexl said:

October 3rd, 11:53 am

That Aim controller is nice and all, but i want to know if i can still use that old school Sharpshooter accessory. I still have mine, i would love to be able to use it again with Farpoint.

ALPHAOWNER said:

October 3rd, 11:54 am

Will we be able to have a non-cinematic display for non vr games? (Simply have the normal screen doubled, one in from of each eye)

gor1llap1mp said:

October 3rd, 11:59 am

Hi Sid! Will the bundle come with the updated camera? Also, have the Move controllers been updated too? Thanx and Long Live Play!

jet_franson said:

October 3rd, 12:02 pm

This was a well written, comprehensive, and informative post. Glad to get some details on Cinematic Mode, which wasn’t available when I demo’ed a unit earlier this summer. Pre-ordered immediately at first wave and looking forward to day one titles like Battlezone, Demos, and ROTTR. Thanks!

Apostrophe said:

October 3rd, 12:11 pm

Nice FAQ, but my interest has now dropped by 50%. I thought I’d be able to watch my Blu-Ray 3D movies and play non-VR 3D-enabled games (like Zen Pinball) in 3D in this. The latter mostly an after-though, but no 3D Blu-Rays kind of kills it for me. :( Ah well, I probably shouldn’t be spending $400 on this anyway, I can wait a few years until it drops in price at least 50% too.

    niwrA said:

    October 8th, 1:36 pm

    Zen Pinball is releasing full VR support, and that’s going to rock a whole lot more than just being able to see the 3D game in VR would have been. ;) Some famous people have already made controllers that are basically the two buttons you’d have on a real pinball machine just for this experience! It’s going to be glorious.

Korahn27 said:

October 3rd, 12:18 pm

Really enjoyed the demo (sadly too early for the Itriedpsvr contest), but alas, the price point is just too high for me right now – especially now with current family/ issues. Maybe eventually if there is a price drop, more titles, etc. Until then, standard non-VR gaming for me.

Baka_Ja_Nai said:

October 3rd, 12:28 pm

No HDR pass through !!!?
I’ll have to unplug cables EVERY TIME i switch between TV and VR gaming ???!

Sony, you just went full retard. You managed to create console hardware that is more bothersome to use than PC…
AT this point i’ll just pass and wait till Oculus 2 in 2017.

zombie9 said:

October 3rd, 12:33 pm

Does any body remember when PS3 was announced it had 2 HDMI out put’s. glad they finally found a use for it!!! 10 more days! I’ve been waiting since 1984..

drumber42 said:

October 3rd, 12:34 pm

You have stated that you can broadcast PSVR gameplay. Can you include live video from the PS Camera as well?

voxtar79 said:

October 3rd, 12:37 pm

Any chance we’ll be able to preorder larger named VR games from the US/Canada PSN Store before PSVR releases? Such as Rigs, or Until Dawn: Rush of Blood?

Baka_Ja_Nai said:

October 3rd, 12:44 pm

No HDR pass through !!!?
I’ll have to unplug cables EVERY TIME i switch between TV and VR gaming ???!
Sony, this is beyond ridiculous. You managed to create console hardware that is more bothersome to use than PC…
At this point i’ll just pass and wait till Oculus 2 in 2017.

    voxtar79 said:

    October 3rd, 1:02 pm

    Tbh it’s just one damn cable. God we’re becoming lazier and lazier. If you’re gonna pass this up because of one little con then go ahead. As for me, I’m getting this.

    MrBeens said:

    October 3rd, 1:18 pm

    voxtar, it has nothing to do with being lazy. Cables/ports like this aren’t designed to be constantly plugged/unplugged, and will wear out the contacts leading to the cables and ports just plain not working waaay earlier than in a normal operational setup. It’s a huge issue IMHO.

    SCoopat said:

    October 3rd, 1:24 pm

    it is pretty hard to comprehend that decision especially after their latest press conference announcing the Pro and all that talk about how awesome HDR is…..

    they been making some crazy decisions lately !!!!!

Sephir007 said:

October 3rd, 12:50 pm

I need 3d playback support for cinema mode, HDR bypass would be welcome, and cinema mode on PS3, so I can play my collection of PS3 games, Please?

Warped said:

October 3rd, 1:10 pm

I see you can capture, take screen shots, and broadcast with the share button but can we share play a VR game with a friend online. For example: The Playroom VR has games that are co-op where one player plays on the VR and another player/s play on screen. Will I be able to play MY VR headset, share play with a friend and have them joing my game as the 2nd player?

TurismoM3 said:

October 3rd, 1:46 pm

Can I listen to the main VR game audio out of my 5.1 surround receiver?(not social screen audio) Or does using PS VR mean always using headphones?

    TurismoM3 said:

    October 3rd, 1:59 pm

    Also will we be able to use the PS Move Sharp Shooter in place of the PS VR Aim Controller???

    drd7of14 said:

    October 3rd, 3:30 pm

    No, the AIM controller has completely different inputs. It is not simply an accessory that you attach Move controllers to. It’s its own standalone controller.

    TurismoM3 said:

    October 3rd, 4:53 pm

    Just looking at how the will work with my setup for HDMI, yikes. HDMI from PS4 to Processor Unit, then Processor Unit to Denon Receiver & then Denon Receiver to TV. That’s 2 devices in between the PS4 & the TV. Now HDMI is fussy & temperamental at the best of times. I sure hope you guys tested this. Does HDMI even support this? I hope there is not HDMI hand shake issues.

    And no I will not use optical for audio & by-pass the receiver. Then you can kiss DTS Master Audio, DD True HD Audio & HDMI switching goodbye.

Ralstonizer said:

October 3rd, 1:56 pm

AHHHHHHHHHHHH almost time!

    TregBin said:

    October 5th, 2:07 am

    I was wondering the same thing about how the little box passes audio on HDMI. Does it just pass everything through? Personally if I was using the Cinema mode I’d want the sound coming from my amp as usual, as TurismoM3 said. You don’t need the 3D headphones for proper effect if you’re using a non VR game, since you’re facing front and the sound follows around with your surround sound speakers as usual as you move the in game camera. Behind you is behind you from a surround system. The 3D headphones are only necessary for proper sound placement to track your head in a VR game. Without any proper clarification I’m starting to wonder if we’re going to end up only connecting the little box when VR is in use and physically unplugging HDMI connections all the time.
    AND WE WANT CINEMA MODE TO WORK FOR 3D MOVIES, COME ON SONY, YOU CANNOT BE SERIOUS WITH THIS 2D ONLY BUSINESS. UNBELIEVABLE.

SpooNManX said:

October 3rd, 2:05 pm

Is is possible to use PSVR while laying in bed?
I have a back injury and play most of my PS4 games this way. I’d really like to play VR games, but I’m wondering if this would work OK or not.

I do think some games actually show the player in a laying down position, such as the street luge game.

I’m just not sure if the in-game camera would always be aimed at the sky or something.

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