PlayStation VR

Nov 04

Nov 04

Goofy and Gross Battles Abound in Nidhogg 2, Out Next Year on PS4

knorindr's Avatar Posted by Co-founder, Messhof, LLC

Great news for players of Nidhogg, the stabby multiplayer sword fighting game you love to play at parties and on lunch breaks… we are making Nidhogg 2! Swords, throwing knives, bow and arrows, giant axes, and head stomps! Beautiful new levels to explore and exploit! Electronic soundscapes to get stuck in your head and amp you up as you battle your friends and foe! We are launching Nidhogg 2 on PS4 in 2017, so get ready to make some frenemies with your boss, or start a war with your roommate!

For those of you who don’t know about Nidhogg, here’s the basic idea: two players face off with swords. Win the duel and you can run ahead toward your side of the screen. Watch out, because your opponent will respawn in front of you and try to take back control of the camera. Make it all the way to the end to sacrifice yourself to the flying worm called Nidhogg!

In Nidhogg 2 we are opening a disgusting-can-of-crazy and adding all new weapons like axes, knives, and bow and arrows… as well as new arenas that pulse with life complete with a gross new look by our talented artist Toby Dixon. Check out these screens from a level that takes you inside a dying nidhogg and out its butt!

For the past few years Mark and I have been talking about all the ways we would improve Nidhogg. We got so excited we wanted to make the ultimate version of Nidhogg, so we decided to make Nidhogg 2. We wanted to focus on a few things to make it amazing, and settled on: updating the art style and animations, making super detailed, beautiful levels, a brand new soundtrack, and adding new weapons.

We wanted to flesh out the world of Nidhogg and for us that meant a total graphical refresh. We were able to find a super talented artist, Toby Dixon, who totally understood the goofy grotesque vibe we were going for. Since there is a lot of back and forth within each game, we wanted the details to slowly emerge while you’re playing. You might not notice everything the first or second time playing, but eventually the tiny details will surprise and delight you!

On the technical side of things, we are improving the whole way we rig animations; we’re able to create more complex bigger creatures through the use of skeletal animation. This helps out with things like big nidhogg heads with loose teeth, happy tree people, and of course the player animations. It’s been a lot of fun playing with traditional sprite animation combined with this new system!

We’ve also built out lots of internal tools that all of us can use to craft levels. It’s super helpful for quickly adding art and seeing how it looks in-game.

It was so much fun to work with Daedelus on the soundtrack to the first game, so we’re thrilled to have a couple new tracks from him in Nidhogg 2. We’re also filling out the bigger soundtrack with artists like Mux Mool, and Doseone. Stay tuned, because this soundtrack is just beginning to take shape and it’s already off the hook.

Nidhogg 2 is not just about dueling with swords — this time you can wail on your friends with a bow and arrow, toss a throwing knife in their groin, or cleave them in half with a battle-axe! Each weapon has its own unique playstyle. The axe is a bit slower but has nice range and is unblockable. The throwing knife is the only weapon that can be thrown low. The bow and arrow is obviously great at long range, but arrows are easily blocked or dodged and you can run out. With all the different dynamics between weapons there are many more strategies and matches can play out in lots more different ways.

If you happen to be in San Francisco this weekend, there will be a sneak preview of Nidhogg 2 playable at Day Of The Devs.

Add Your Own

Gorvi said:

November 4th, 7:14 am

Man, I can’t wait for this. My son and I have spent many hours going back and forth in Nidhogg, messing with the different modifiers, having epic 10 minute matches. This is without a doubt a day one buy.

    knorindr's Avatar

    Kristy Norindr said:

    November 4th, 10:26 am

    (below… that’s from me)

    kr15t3a said:

    November 4th, 10:14 am

    Day one excited! Stoked you got to mess with the modifiers… we will bring some back for sure! What were your favorite combos?

TheGoove said:

November 4th, 7:59 am

ive never commented on here before but i need to tell you i am beyond excited for this. Ive never heard of this game before so this is all new to me. It looks amazing!!!

    knorindr's Avatar

    Kristy Norindr said:

    November 4th, 10:19 am

    Glad to introduce you to our game! Its going to be soooo sweet! :D

BlueBl1zzard said:

November 4th, 8:16 am

Wow! This took me completely by surprise! I really loved the first Nidhogg and it’s still one of my favorite party games. I actually really liked the art style of the first game, but totally respect the desire to try something new this time around : ) I’ll definitely be picking this up at launch!

P.S. any chance of a vita release?

    knorindr's Avatar

    Kristy Norindr said:

    November 4th, 10:22 am

    Great that you liked the old one and are open to the new style. I promise we wont disappoint you!

    We aren’t working on Vita now, but not sure about the future…

OnTheBus666 said:

November 4th, 9:42 am

So excited for this! My friends and I have put a lot of hours in on the first one. Originally I wasn’t sold on the new characters but after seeing just how violent the battles are in this one, I think it was a good choice to have them be all cartoony. Day one buy for sure and now we just need an announcement for Luftrausers 2. C’mon devolver, you know you want to :).

    knorindr's Avatar

    Kristy Norindr said:

    November 4th, 10:23 am

    We all want Vlambeer to make Luftrausers 2 ;)

    knorindr's Avatar

    Kristy Norindr said:

    November 4th, 10:24 am

    there will be many more levels, and we will work on your other requests for sure….

    OnTheBus666 said:

    November 4th, 9:43 am

    Also would love to see some DLC support, a level editor, or a level randomizer, can never have enough maps!

Kishnabe said:

November 4th, 10:10 am

The first one was a blast to play with family and friends. How many stages can we expect?

Please, consider the Vita like last time?

    knorindr's Avatar

    Kristy Norindr said:

    November 4th, 10:25 am

    We will launch with at least 10 levels. Glad you got the whole family involved!

Kishnabe said:

November 4th, 10:10 am

The first one was a blast to play with family and friends. How many stages can we expect?

Please, consider the Vita like last time?

MisterJumpMan said:

November 4th, 12:05 pm

Awesome! Loved the first one.

Rezznak said:

November 4th, 12:10 pm

Is that a Mux Mool track?

Kid_Loser said:

November 4th, 12:49 pm

Hope you can play more modes online with this one. Any chance for an online Matching competitive Multiplayer? One with a leveling system would be awesome.

Astroking112 said:

November 4th, 5:15 pm

Sorry, but I find the new art style to be so off-putting as to kill my interest. While I see you were going for a “gross” look, that ultimately does not appeal to me in the slightest and I would rather play more simplified games like Towerfall or the original Nidhogg than play a game that equates disgusting with humor (going out through a Nidhogg’s bottom is hardly comedic gold, in my opinion).

CrimsonDream24 said:

November 6th, 5:28 am

I am really disappointed seeing this. I loved Nidhogg because it was a simple and straight forward game which made it work really well competitively. Adding a bunch of new weapons and mechanics is going to throw off that dynamic of it. The charge in artstyle also doesn’t really suit the competitive crowd. Incredibly disappointed with this news. Will not be buying and will instead keep bringing the original.

OVERDOSE987 said:

November 6th, 4:49 pm

Love it! Nidhogg is the most addictive fun game ive played since OG Nintento days. Never knew there was a sequel coming, and it looks even more ridiculous than the first, best day ever!

Comments are closed. We close the comments for posts after 30 days

PlayStation Blog