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Jan 19

Jan 19

Face Varied Choices and Grave Consequences in Uncanny Valley

Tadej Kupcic's Avatar Posted by Cowardly Creations

Uncanny Valley is an unsettling, story-driven survival horror game containing a unique consequence mechanic. You’ll have to play through it multiple times to reveal all of its darkest secrets when it launches February 7 on PS4 and PS Vita, with cross buy support and a 15% PS Plus discount!

Now to go into a little more detail about Uncanny Valley. We’ve always loved open sandbox games with a lot of possibilities. Playing only one way can be a chore though, so we want to present choices not only in the story but also the gameplay.

To that end we decided to invest time into making the game feel more natural. Let’s say you’re locked in a room. You see a sturdy cart there, which you can push and break down the door with. There’s also a vent, so you can climb through it and you’re free. Maybe you found an axe earlier and you can destroy the doors, meaning you don’t have to find a key. This was our first concern –making the game logical.

As much as we love Silent Hill games, we don’t want to create key hunting fetch quests if you can simply destroy the door. For the most part there still needs to be some sort of logical progression through the game. That’s our advantage over 3D games — we can make things like that happen more easily.

What you do also has an impact on the story. Let’s go back to the previously mentioned situation where you break down the doors with a cart. When you do that, it’s going to be loud and that might attract hostile attention. If you go through a vent they might also hear you, or it could be a trap — you don’t want to be in a tight space with no escape when they find you.

So the gameplay creates dilemmas. When we back that with the consequence system, you will actually have to think things through before you do something you’ll regret. There will be only one save game file per playthrough, meaning you can’t go back and change what happened to your character to achieve the best result.

As for the consequence system, we are keeping it balanced. There will never be a situation where you will be too damaged to escape or progress through the story — you won’t be put in a wheelchair for the rest of the game! It’s a thin line between creating something that will be punishing and still fun, but through testing we will manage to find that perfect middle. And, as we offer a lot of options through playing, you will still be able to advance. Some consequences might affect the world, side characters, and how the story progresses, so it’s not always your personal health on the line.

Now you know our goal. Create an atmospheric, scary horror game with logical progression and consequences that shape your character — and the world. We want to keep the gameplay fresh and interesting throughout the experience and tell an atypical story for a horror title. Combining all that, we aim to create a great game: Uncanny Valley.

Add Your Own

ZanFear said:

January 19th, 10:08 am

I’ve been keeping an eye out for this on Vita! Sounding good!!

    Tadej Kupcic's Avatar

    Tadej Kupcic said:

    January 19th, 10:58 am

    Thank you!

    ZanFear said:

    January 19th, 10:21 am

    Actually, after watching the 2 videos, looks GREAT!! haha :D

CapJSheridan said:

January 19th, 10:27 am

Any ties to Lone Survivor? Look very alike

    Tadej Kupcic's Avatar

    Tadej Kupcic said:

    January 19th, 10:57 am


    it has no official ties to Lone Survivor, but it’s a great game that was an inspiration. It was a good example for us, as it showed a 2d horror game can be scary and viable in the market, so it gave us confidence to make one as well.

    phacebunt said:

    January 19th, 3:40 pm

    Was about to ask for a release date, but looks like I’ll hope on board Feb 7.

GeminiBoy said:

January 19th, 11:09 am

Day one Vita purchase for me, thank you!

paulogy said:

January 19th, 1:13 pm

Wow, sounds great – really like the approach you’re taking to the game with player consequence, as well as the mood and mystery. Best wishes on your upcoming launch!

Kishnabe said:

January 19th, 3:09 pm

Been a while since the Trophy List Popped up. Nice to see that it is still headed to Console. Own the game on steam.

HussamFelimban said:

January 19th, 3:24 pm

Game looks cool. I hope the Vita version will be PSTV compatible.

Tatanka2007 said:

January 20th, 12:02 pm

Good to know about it being on Steam. It looks like the kind of game that ends up in a bundle costing about buck. Graphics don’t make a game, but they can break it.

Why should PS4/Vita owners be excited to be a near two-year old PC game (released 4-23-15)? Considering (1) the retail price is ten bucks on Steam and (2) you can refund it on Steam if you don’t like it, the 15% discount should be like between 30-50% if the asking price is ten for PS gamers.

    utterer said:

    January 20th, 12:53 pm

    you must be fun at parties.

CV_4496 said:

January 23rd, 7:58 pm

I got Uncanny Valley on Steam during the christmas sale, glad to see it made it to PSN!

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