Hyper-futuristic Racer Lightfield Coming to PS4

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Hyper-futuristic Racer Lightfield Coming to PS4
6 Author Replies

It’s quite an exciting time for us right now, seeing all our time, labor, and passion finally culminate in this announcement of Lightfield on PS4. It was a very intense time for us — we founded our own indie studio Lost in the Garden, put in a lot of time and effort, learned so many new things, and also made many new friends on the way. There are still exciting times ahead, but for now, let’s take a look back to see what’s behind and how it all came to be…

We are a team of four (Julia, Raimund, Matthias, and me) from Vienna, Austria with a background in both art and tech, as well as interactive media and games. It all started three or four years ago when we first got together over a weekend to try out something new. Matthias’ initial inspiration was Slipstream 5000, a classic from 1995, and we wanted to try a new mix of racing and flying with a dash of futurism.

The first results were very far from how Lightfield looks and plays now, but we felt that there was already something worth pursuing, or at least enough for us to spend some more weekends on it.

The game concept gradually evolved, and at some point early on we introduced the main concept of spinning the ship around and aligning it with the track geometry. The controls were still a bit cumbersome — more flying than racing — but it already was a lot of fun and opened up new and interesting possibilities for us. The concept of a racing game with no predefined roads, no invisible walls or guide rails, was born.

Still a weekend project at that time, it became more and more clear to us that this is what we wanted to do. With all the positive feedback we received back then the only way forward was to commit to the project and to start working on it full time. We wanted to turn it into a “real” game, a game that we could see and play on PlayStation.

Raimund started developing these fascinating, hyper-futuristic worlds, and the characteristic look of the game. Julia designed the tracks around this impossible and abstract architecture. Matthias put everything together into one coherent game. And I spent quite some time on getting the flying/racing behavior of the ships right.

Fast forward two or three years, and this is where we are now: seeing our indie dream slowly becoming a reality. Lightfield became this omnidirectional version of parkour with spaceships where you can attach your ship to any surface, go inverted, and find your own lines through the race tracks and environments.

The game features time trial and classic race modes, as well as online and local split-screen multiplayer. It’s an open invitation to explore the worlds beyond the race tracks, to lose oneself in the colorful environments and the driving IDM music by Viennese musician Zanshin.

This announcement might seem like one small step, but for us it’s one giant leap into the hyperfuture. We’ll stick around in the comments, so let us know what you think of Lightfield and we will try to answer as many questions as we can.

Comments are closed.


6 Author Replies

  • Strider1979

    This looks quite intriguing. I love racing games that are a bit different. Interested to see how it actually plays and see how the physics work. Will there be a demo and when are we likely to see a proper trailer?

  • SweetFancyyMoses

    When do you expect to launch? The game looks cool!

    • Simon Wallner
      Simon Wallner

      The game is almost done, and we are currently working on some technical bits and other small improvements. If everything turns out as planned, we are targeting a release before summer. :D

  • BigKJeff1980

    Any chance we see this for PSVR?

    • Simon Wallner
      Simon Wallner

      Oh we’d love to bring it to VR, but from very early tests I can tell you that it would be quite an exciting ride. With this fast-paced gameplay and the ship and the world constantly jumping, moving and spinning it might not be a game for those that get cyber-sick easily. :D

    • Every person ive ever met turns every comfort setting off in everything lol


    • YES!!!

      We can handle it, I promise!

    • +1 for VR. This game screams for it and flat gaming is dead to me!

  • I watched a gameplay trailer on YouTube, it looks pretty cool!

    • Simon Wallner
      Simon Wallner

      Thanks! It is really touching to read all comments about the game after working on it for so long.

  • This looks and sounds pretty neat, looking forward to checking it out.

    The game seems like a pretty natural fit for HDR support, too; what do you think? :)

  • Hope you guys do well with the project! Looking forward to see the complete product.

  • PSVR and PS4 PRo support?

  • The game looks nice! I’m looking forward to get it. :)

  • Looks great Devs

  • Captain_G_Zilla

    Name dropping Slipstream 5000 immediately puts this on my radar

    • Simon Wallner
      Simon Wallner

      Yes, Slipstream 5000 was how it all started, even though our final game probably does not bare much resemblance with that original inspiration. At least not on its surface. We hope that it can live up to the promise and all the fond memories players have about Slipstream and all the other games that are usually referenced. Can’t wait for the final release…

  • southerngamer233

    Sounds like a game I would like to play! The graphics in the pictures look great as all PS4 games do.

  • Damn, this looks great. Definitely writing and watching out for this

  • Indie developers more often than not produce the most fun games these days. Keeping my eye on this. Looks great.

  • Simon Wallner
    Simon Wallner
    Simon Wallner

    Thanks everyone for the positive comments. The team and I keep coming back here to read all of them. It’s really appreciated!

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