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Mar 09

Mar 09

Battle Robots and Find Easter Eggs in OK K.O.! Let’s Be Heroes

A bonkers brawler from famed creator Ian Jones-Quartey and the team behind Super Time Force Ultra.

Chris Waldron's Avatar Posted by VP, Games & Digital Products, Cartoon Network

Hey all! Usually creators drop by PlayStation.Blog to announce one exciting thing, but we’re actually announcing two side-by-side (That’s cool, right?).

First off: Cartoon Network is launching the brand new animated television series OK K.O.! Let’s Be Heroes, created by fan-favorite Ian Jones-Quartey (Steven Universe, Adventure Time, Secret Mountain Fort Awesome). It’s a bonkers cartoon world with video games at its core that centers on the youngster K.O. and his adventures around Lakewood Plaza Turbo — including doing battle against the rival robot forces of Boxmore. (That’s exciting thing #1!)

But why announce a TV show on PlayStation.Blog?

Because alongside the show, we’re creating a console game for OK K.O.! Let’s Be Heroes with PS.Blog regular, Capy! You probably know them from Super Time Force Ultra, Superbrothers: Sword & Sworcery EP, and most recently, Don’t Starve: Shipwrecked. (That’s exciting thing #2!)

OK K.O.! Let’s Be Heroes creator Ian Quartey-Jones’ has been a gamer since childhood — he even won a PS2 in a Toonami sweepstakes back in the day! IJQ was inspired by games, and brought that love to his creation, filling the world of OK K.O. with tons of video game references, tropes, and easter eggs that PS4 players will be able to spot and appreciate.

When we asked Ian about it, he said: “For me, video games and animation have a lot in common and having fun is the main goal. OK K.O.! is a video game-inspired world expressed through the language of animation, but mostly an adventurous playground with heart-warming heroes who battle against robots.”

Since video games are so integral to the soul of the show, we knew we had to develop a console game alongside it. We needed a studio that would appreciate Ian’s crazy vision and bring their own equally-crazy style to it. Enter Capy!

Capy’s Nathan Vella said: “If you know Capy, you can see Cartoon Network’s influence all over our games, and to get to be part of building K.O’s world is one of the coolest things we’ve done. With the show, Ian is cramming the soul of video games into a cartoon. Capy is setting out to do the reverse — mash the language of cartoons into a video game.”

The game will follow the TV series and wrap up all the kooky characters into an action-brawler meets RPG, hitting PlayStation Store sometime in the fall.

Until then, OK K.O.! Let’s Be Heroes will be at PAX East this weekend with a gallery of concept artwork at the Cartoon Network booth, special footage revealed at our panel on Saturday, and the Capy guys hanging out all weekend!

Add Your Own

Carlytto said:

March 9th, 10:36 am

WANT!!!!!!!

gerneric123 said:

March 9th, 10:39 am

Remember when American cartoons didn’t look like a first grader’s crayon scribbles? Steven Universe, Teen Titans Go, Adventure Time, Power Puff Girls 2016, etc. all have such offputtingly simple and soft art styles. This too.

    LinkZeroMegaMan said:

    March 9th, 11:07 am

    This is only the artstyle for the game, the actual show looks different. Just look it up on Youtube. Also Steven Universe is really well animated as they still do it by hand, all the backgrounds and everything. Adventure Time also is great looking, you just confuse a style you dislike for poor animation. TTG and PPG are made in flash and aren’t the best, but younger Cartoon Network viewers like them.

    FreedomKME said:

    March 10th, 1:08 pm

    Oh i remember, when they were made in Korea by koreans.

Parasitepaladin said:

March 9th, 1:03 pm

Super Time Force was pretty sweet. Hopefully this will be just as good!

arlrex said:

March 9th, 2:38 pm

Havent played a game by this studio I didnt enjoy so looking forward to this as well.

paulogy said:

March 12th, 6:54 pm

This seems like a really cool collaboration! I love the style Capy brings, so I’m especially looking forward to seeing how this project comes along :-)

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