It’s been long. But despair not, the wait is nearly at an end.
We launched Salt and Sanctuary one entire year ago on PS4. Our dreary, heavily Souls-inspired 2D action RPG was incredibly well received, and while we’ve been overjoyed and overwhelmed by the range of emotions your feedback held — excitement! Frustration! Enthusiasm! Rage! — we felt your resounding reminder of a promise we made in our very first trailer: that Salt and Sanctuary would come to PS Vita.
We’re Ska Studios, a two-person husband and wife studio that lives somewhere around Seattle, and Salt and Sanctuary is our fourth major game. Salt and Sanctuary is our studios’ heartfelt love letter to the Souls series: a 2D platforming RPG that seeks to capture the danger and mystery of a haunted, unforgiving world, with the freedom of exploration and customization, and the weight of your choices impacting each playthrough in significant ways.
Would you believe we originally were aiming to launch on PS Vita and PS4 at the same time? After all, a complex, deep RPG like Salt and Sanctuary would be a perfect fit for PS Vita. We may have been overambitious — reckless, even! But we think the wait will be worth it, and we hope you’ll agree when Salt and Sanctuary finally launches on PS Vita this coming Tuesday, March 28.
Ska and Sickhead
Salt and Sanctuary for PS Vita marks the first Ska Studios title that, well, we didn’t make! That honor goes to Sickhead Games, the studio behind the console versions of Stardew Valley, Darkest Dungeon, and more. They’re as talented as they are overworked.
We had a small hand in the PS Vita version: nudging some HUD elements here, tightening up the camera there, tweaking an effect or two when we needed to, but our contribution on the project was pretty minimal. The fantastic, talented folks at Sickhead Games were the ones behind all of the low-level, nightmare-inducing logic that will make games like Salt and Sanctuary on PS Vita even possible.
Cross-buy and Thanks
As promised, Salt and Sanctuary will be cross-buy across PS Vita and PS4. If you bought it a year ago for PS4, congratulations: on March 28, you’ll own it on PS Vita!
Of course, a big thank you for your patience and support. No game studio can survive without the respect of its customers, and the last thing we want is to feel like we’re letting you down. You’ve all been so awesome. Keep expunging heretics, making OP builds, doing naked level 1 runs, and abusing glitches.
Above all, keep surviving.
James Silva & Michelle Juett Silva, Ska Studios