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Aug 09

Aug 09

How Pankapu’s RPG-Inspired Switching System Works, Out September 19 on PS4

This stylish sidescrolling action game has heavy RPG influences, but strives to forge its own path. Out September 19 on PS4.

Jimmy Kalhart's Avatar Posted by Co-founder / Producer, Too Kind Studio

During the creation of your game, it’s impossible not to be inspired by what has been already made. As both As both passionate players and creators, we wanted to do what we liked — even if this meant creating a Frankenstein’s monster, a hybrid between two styles.

It is with this energy that we have created Pankapu, inspired by the games we grew up with.

Pankapu is a colorful action platformer in which you can freely switch between three “Aegis” — Warrior, Archer and Mage — each providing the player with specific powers and abilities.

At first glance, Pankapu’s switching system may seem similar to that of the game Trine, but ours is more inspired by the holy trinity of classes found in RPGs: Tank, DPS, and Support.

With a press of a pad trigger, the player can switch instantly between Aegises, which has an immediate impact on gameplay.

Bravery, the scarlet warrior, performs powerful melee attacks and blocks enemy hordes with his shield.

Ardor is our archer, fast but fragile. Its movement skills allow you to always stay away from enemies.

Our third Aegis, Faith, the mage, controls time and space. Its powers are used to stop time, immobilize enemies and teleport.

One boss, “Tokatanka,” perfectly illustrates the importance of the switching system in Pankapu. We placed Tokatanka in an enclosed environment, surrounded by magnets. So, when the boss spits fire, the player must use Bravery, the only Aegis attracted to magnets.

Pankapu

The visual of Tokatanka was based on the work of one of our Kickstarter backers.

Following this attack, flames remain on the ground while the boss charges at Pankapu, which forces the player to switch to Ardor to double-jump over Tokatanka.

Pankapu

As the flames stay on the ground, the player switches to Faith to hover to the non-inflamed area and thus to avoid damages.

Pankapu

Another mechanic that we wanted to integrate during this fight is the reversal of gravity. Again, magnets placed on the ceiling allow Bravery to dodge enormous blazing projectiles.

Pankapu

But Tokatanka isn’t dumb! He also spits projectiles in the air, forcing the player to change their Aegis to perform an aerial dance.

Pankapu

We are convinced that this switching system gives depth and personality to Pankapu and we hope to share our universe with as many of you as possible.

There are plenty of other uses of this switch system in Pankapu. You will be able to ride the wind, freeze lava, destroy walls… and many more specific actions against opponents with particular patterns. Mastery and dexterity will be the key.

See you in the world of dreams on September 19th!

Add Your Own

Carlytto said:

August 9th, 6:15 am

This looks like something I wanna spend money on.

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Jimmy Kalhart said:

August 9th, 7:08 am

Yes please! ^^

More seriously, thank you very much for your support. We hope you’ll like the game as much as we loved creating it.

InphiniteWun said:

August 9th, 8:10 am

This looks nice. Reminds me of Odin’s Sphere a bit. No information on pricing? I see what’s on Steam ($9.99 for the Prolouge + Last Aegis; I didn’t know about the game at all until now though). I’d assume that the price would be the same, but making assumptions isn’t something I want to make a habit of.

More info for those interested: http://gematsu.com/2017/08/pankapu-ps4-xbox-one-pc-launches-september-20

frightwolf2005 said:

August 9th, 8:33 am

Question that I saw on another board: on the Youtube video, it says the release dates are the 19th (SIEA) and the 20th (SIEE). I know that means America and Europe, but is Sony publishing it for you, or is this published by yourself? I think it led to a little confusion.

Game looks like a lot of fun, but this is just to help me stop being confused. =P

    Jimmy Kalhart's Avatar

    Jimmy Kalhart said:

    August 9th, 9:34 am

    Hi frightwolf2005,
    We are published by ourselves (not exactly true as we have an Indie publisher named Playdius), Sony is not the publisher of the game. The quotes of SIEA and SIEE are just here to point out that the release date is not exactly the same for America and Europe.
    Thank you for your comment, I hope you’ll give it a try and find the fun of Swtiching Aegis!

    Jimmy Kalhart's Avatar

    Jimmy Kalhart said:

    August 9th, 12:40 pm

    Sharing with the public is one of the best part of being an Indie. It’s really great to feel so close with our players and be able to talk to each other directly :)

    frightwolf2005 said:

    August 9th, 12:07 pm

    Thanks! I thought that looked peculiar. =P

    I have the game on my radar after reading some Steam reviews. Always love seeing more indie developers sharing their stuff with those of us on PSN.

saiyanknight87 said:

August 9th, 12:39 pm

Bruh this looks smooth and definitely a day one buy! I like what i’m seeing!

    Jimmy Kalhart's Avatar

    Jimmy Kalhart said:

    August 9th, 12:47 pm

    Thank you very much ^^
    We took a special attention to have a smooth gamefeel for Pankapu. We performed several playtests to be sure that our players feel confortable with the movements of our hero. With the Switch System, it has to be well balanced to be punchy, fun and not too heavy. We hope you’ll enjoy the result!

    Jimmy Kalhart's Avatar

    Jimmy Kalhart said:

    August 10th, 1:12 am

    Unfortunately, as a small team, we couldn’t afford to make the game on PSvita and we preferred focusing on PS4. But if it was only on us, we would have loved to be able to play Pankapu on Vita.

    saiyanknight87 said:

    August 9th, 3:49 pm

    I will, also will this title be crossbuy or make it to the PSvita by chance? I will be supporting this gem!

anydoubleyou said:

August 9th, 11:28 pm

This looks AMAZING! Love the art style, the effects look dope and out of this world. Love the action focused gameplay of the sidescrolling genre. And love the switching system so far.

Thanks for all your hard work and for sharing this post with us!

    Jimmy Kalhart's Avatar

    Jimmy Kalhart said:

    August 10th, 6:41 am

    Hard work is nothing compared to the pleasure we have to read nice comments like yours. That’s exactly why we love making games: looking at people enjoying what they see and what they play.
    Thank you very much for your support!

Seluhir said:

August 11th, 7:06 am

Looks pretty cool. Will definitely give this a try at some point. Can’t guarantee it’ll be right at launch(just too much of a backlog right now…) but it’s definitely the type of game I’m interested in trying.

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