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Aug 10

Aug 10

Discover the Secrets of Shape of the World, Coming to PS4 in Early 2018

A blissful, exloratory experience, Hollow Tree Games' upcoming PS4 title launches in early 2018.

Stu Maxwell's Avatar Posted by Lead Everything Dude, Hollow Tree Games

You may remember, as I do, that feeling of getting lost as a child. Never perturbed, I invented stories to go with my feelings of bewilderment. I was an explorer delving into the secrets of a strange forest, on the hunt for hidden treasures, urged forward by the unknown.

My name is Stu Maxwell and I’m an FX artist with some experience working on big AAA games. I’m super stoked to let you know that I’ve partnered with Plug In Digital and Seaven Studio to bring my very first indie title, Shape of The World, a first-person explorer, to PlayStation 4 early 2018!

Shape of the World on PS4

For me, exploring new surroundings is the rush of a new adventure. That’s probably why I’ve always been attracted to the exploration mechanics of some games and, no doubt, why I’ve always wanted to make my own game with exploration at the heart of the experience.

To quickly introduce my work, I would say that Shape of the World is about being on a visually and musically stunning journey as an outsider in a surreal world that reacts to your presence. You won’t only be lost because you’re not certain of your location… you will be lost because this world does not feel or behave as you expect it to. You won’t just be walking on this journey, you will drift, swim, and even fly with the whales if you’re lucky.

Shape of the World on PS4

Each step you take leaves a mark on the world you’re exploring. Your choices alter the world in vibrant and unanticipated ways, leaving you wondering what will happen with each path you take and every hollow you stumble upon.

When I started work on this game, my professional and family life were becoming quite busy, so I wanted to make a place where anyone could have fun, relax and enjoy their time. For that reason, nothing is urging you forward in Shape of The World, no score is involved, no bloodthirsty beast is hunting you, no clock ticking to make you rush… The world is designed to let you experience it the way you want.

Shape of the World on PS4

Last but not least, Shape of the World features integrated audio that responds to the player’s travels. The ambient soundtrack of my good friend and experienced sound designer Brent Silk blends seamlessly with the burgeoning nature of the game, and I have no doubt that it will leave you feeling rejuvenated and ready for anything tomorrow might have in store for you.

I really hope that you’ll be interested in playing my first little game! I’ll be answering any questions that you have about it here in the comments — I’d love to hear your thoughts on what you’ve seen so far.

Take care and see you soon,

Stu.

Add Your Own

dreamboatgame said:

August 10th, 7:17 am

Will there be PSVR support?

    Stu Maxwell's Avatar

    Stu Maxwell said:

    August 10th, 10:44 am

    We’re playing with the idea but no VR announcements at this time. Thanks for asking!

    glassmusic said:

    August 10th, 7:20 am

    That’d be incredible!

glassmusic said:

August 10th, 7:19 am

Reminds me of a fresh take on Proteus, which was one of my favorite games of the last gen. Can’t wait to check this out!

Wozman23 said:

August 10th, 8:49 am

I’ve been enamored with this since I first saw it – sometime prior to the Kickstarter – and it’s been near the top of my list of most anticipated titles ever since.

LeMatster said:

August 10th, 9:15 am

Looks great, I love games like this. I hope we’ll see PS4 enhancements (and 1080p benefits).

paulogy said:

August 10th, 12:52 pm

Looks like a wonderful mix of Flower, Proteus, Bound, and Everything – beautiful! :-)

WilburNosebury said:

August 11th, 9:28 am

This looks fantastic! Best of luck finishing, and I can’t wait to play it :)

lobotomies4free said:

August 11th, 7:24 pm

Love the look of it

Will the game be focused purely on exploration or are there other elements/genres being mixed in?

Will there be any explicit story/progression or are you dealing with more thematic ideas open to some interpretation?

    Stu Maxwell's Avatar

    Stu Maxwell said:

    August 12th, 9:00 am

    Thanks Lobo! It’s exploration-focused in a dreamy, psychedelic way – no puzzles to get stuck on or enemies to fight. The narrative is very open to interpretation – I’ve got my themes set up but I’ll let you build your own story.

splatt123 said:

August 12th, 10:14 am

very excited about this news! I have been following this game seemingly forever and had a great time with the alpha (I feel bad I never finished the survey you sent out, sorry about that stu). PS VR support would be amazing…

Hakumen__ said:

August 15th, 5:27 pm

Where are the PS Vita news?

SamuraiXSlayr said:

August 16th, 6:50 pm

Kind of reminds me of Proteus, a game I personally played on my Vita several times over. I am excited for your game Stu. I wish you the best, and I couldn’t be happier that there are people like you in this world making beautiful games for us all to experience!

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