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Aug 14

Aug 14

Sci-Fi Action RPG Songbringer Comes to PS4 September 5

One-man dev studio Wizard Fu brings his procedurally generated top-down RPG love letter to PS4 next month.

Natalie Wicks's Avatar Posted by Double Eleven Community Associate

Songbringer is the sword-swinging, weapon-throwing, orb-blinking brain child of one-man development studio Wizard Fu. We’re tickled pink (and purple) to announce that the pixel art sci-fi action RPG, is coming to PlayStation 4 on September 5th 2017.

Songbringer on PS4

Songbringer is a handcrafted sci fi love letter to old school action RPGs, focusing on exploration, combat, dungeons, secrets, and badass boss fights. And hallucinogenic cacti. And boomerang hats. And robot sidekicks. Did we mention the boomerang hat? We’re pretty excited about the boomerang hat.

Roq is an intergalactic surveyor on the spacecutter Songbringer, a ship exploring the galaxy and visiting uninhabited planets. During what he thought was a routine mission, he wakes up on a mysterious planet without his shirt, beside his helpful robot companion Jib (who can be controlled locally by a 2nd player) and the smouldering remains of his hover bike. Something’s going on but he’s not quite sure what, so he does what any sane person would do in that situation: finds a strange sword and unwittingly awakens an ancient army of evil beings.

Songbringer on PS4

Songbringer on PS4Songbringer on PS4

The planetary layout of Ekzerra is created from a 6-letter world seed when you begin a new game. This generates the layout of the the overworld map as well as determining the dungeon setup. Give this world seed to a friend so you can share the same secrets, or challenge each other to compete the world as quickly and thoroughly as possible, qualifying for the international leaderboards.

Songbringer on PS4

Songbringer has a host of awesome features including (but not limited to):

  • Real-time combat with 7 kinds of weapons including the nanosword, boomerang-like tophat, bombs, blink orb, a ghost sword projectile, lighter and kilobombs
  • Hundreds of unique items and powerups
  • Item crafting, for example: ghost sword + lightning cube = lightning sword
  • Hidden items, secret entrances, secret pathways, bomb-able walls
  • Online leaderboards for the top players based on completion time, percentage of map uncovered and percentage of items found
  • Roguelike-inspired Permadeath Mode

So grab your top hat, brush off your nanosword and get ready for September 5th.

Add Your Own

onslaughtree said:

August 14th, 7:57 am

Art style looks AMAZING. I may have to look into this some more.

Any word on Trophies ?

    Natalie Wicks's Avatar

    Natalie Wicks said:

    August 16th, 1:21 am

    12 bronze, 9 silver, 6 gold and 1 plat :D

Kleinsbottle said:

August 14th, 9:45 am

Hyper Light Drifter called…Don’t get me wrong, it looks like a great game, but geez.

    Natalie Wicks's Avatar

    Natalie Wicks said:

    August 16th, 1:44 am

    Thanks for the compliment! Songbringer has been in development for 3 years and we’re big fans of Hyper Light Drifter, while both games are pixel art, they’re quite different in terms of colour palette and pixel count. Our gameplay is also quite different to HLD, our combat has a slower but more tactical pace and we’ve but a much greater emphasis on secret hunting. That said if you like HLD, it probably wouldn’t be too much of a stretch to expect you would enjoy Songbringer too :)

    boulderock said:

    August 14th, 8:35 pm

    Looks cheap maybe fun

    Ralstonizer said:

    August 15th, 6:31 am

    Because Hyper Light Drifter was the very first game to ever mimic old Zelda games. What are you, 12 years old?

    Kleinsbottle said:

    August 15th, 9:34 am

    I’m 44, thank you. HLD had a lot more to it’s art style than just mimicking Zelda. This game obviously takes a lot of cues from HLD stylistically. Perhaps, you lack a keen eye for those things. Still looks like a fun game.

Fear_Me_All said:

August 14th, 11:36 am

you should contact LRG https://limitedrungames.com/ they doing retail version of indie game they cover all cost so nothing to lose here

Hakumen__ said:

August 15th, 5:26 pm

Where are the PS Vita news?

paulogy said:

August 16th, 3:45 pm

Looks and sounds great! I also appreciate how you’re a one-man studio but keep saying “we” in your copy. I do the same thing ;-)

P.S. Love the bonus local co-op feature! Will the 2nd player only be able to help not hurt – ie is it a good role for a less experienced player?

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