Knack 2

Sep 08

Sep 08

Meet Kahuna, the Newest (and Strongest) Disc Jam Character

Their latest patch also includes major engine upgrades and updated mechanics

Timothy Rapp's Avatar Posted by Founder, High Horse Entertainment

Hey everybody!

We’re Tim and Jay from High Horse Entertainment and we’re excited to detail our latest patch and announce Disc Jam’s first new character: Kahuna!

Disc Jam

Kahuna is the strongest character in the game, but unlike other power throwers, he can put a good amount of spin on the disc as well. Defending Kahuna can be a challenge, but he’s the slowest character in the game so be sure to move him around the court and keep him sliding when you face him!

Disc Jam

To unlock Kahuna, you’ll have to spend some Jamoleons. Disc Jam’s new characters will always be unlockable with in-game currency, but if you’re running a low balance you can visit the new Jam Store and purchase all the Jamoleons you need!

There have been a number of other updates in this patch including a significant change to the slide mechanic and some tweaks to the character balance. We’ve been having a lot of design chats in our discord about the current state of Disc Jam’s core gameplay. Thanks to our players’ excellent feedback, we have a good idea about what we want to address and with this update we are taking a small step towards further refinement of Disc Jam’s balance.

The slide “early-out” mechanic was making baseline play far too safe. Players could hang back and farm perfect throws so long as double-slides were still faster than sprinting. As we’ve mentioned in the past, sliding is a defensive maneuver that should have no offensive potential beyond traversing the court. With this patch, throw timing is no longer tied to the slide-out delay and all characters recover at the same rate. The throw timer will begin the instant the player has full movement returned after the slide. We’re eager to see how the competitive landscape shifts with this latest update!

Disc Jam

Disc Jam has also seen some significant engine upgrades in this patch. There have been a number of graphical improvements including a new tonemapper which matches the ACES (Academy Color Encoding System) standard. Load times have decreased, post processes have been overhauled and our cloth solver has been updated for performance. There have also been a number of bug fixes and minor improvements.

Since our launch in March, we’ve added skill-based matchmaking, global rankings, leaderboards, dedicated servers, cross-play, and completely revamped our unlock system. Starting with the release of Kahuna, we’re now focused on delivering new characters, maps, modes, and other in-game content so stay tuned for future updates!

Add Your Own

tusunami said:

September 8th, 7:41 am

I haven’t played since it came out. I like the game a lot glad to see some adjustments have been made.

    Timothy Rapp's Avatar

    Timothy Rapp said:

    September 8th, 11:06 am

    Disc Jam will continue be updated as we have a lot more coming down the pipeline! You can expect to see new maps, more characters, and further refinement of our ranked/competitive play!

paulogy said:

September 8th, 8:20 am

Glad to see all this post-launch support! I haven’t played for a bit, but did thoroughly enjoy my time prior, so will probably jump back in now :-)

Axecution said:

September 8th, 8:25 am

Amazing work guys!

Question though. It’s really hard for me to get J now that I’ve unlocked pretty much everything. Just getting tickets.

Is there a solution in place for getting the new character for the nonstop active players?

    Axecution said:

    September 8th, 8:48 am

    Wait im an idiot lol. I was half asleep. Using J for the character instead of the prize machine. Got it hahaha

Axecution said:

September 8th, 8:28 am

Also I just wanna give a shout out to these guys for being perfect devs. I’ve messaged them on Discord a number of times with questions and issues and they always get back to me almost immediately and help me solve the issue or let me know what’s going on. A lot of people message them too and they always get back to the players personally. It’s two guys communicating with the fans seemingly 24/7

Perfect game devs and everybody should support them !

    Timothy Rapp's Avatar

    Timothy Rapp said:

    September 8th, 11:08 am

    You are too kind! It’s really been our pleasure to engage with such a supportive player base :)

    paulogy said:

    September 8th, 9:47 am

    I was not aware of that but that’s really nice to hear!

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