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Jan 08

Jan 08

The Station Comes to PS4 on February 20

Unravel the mystery of an abandoned research vessel with an augmented reality interface.

Kevin Harwood's Avatar Posted by Creative Director

The Station drops you into a sci-fi mystery, serving up cosmic questions to ponder and problems to solve. Over a newly-discovered planet home to a hostile alien race, orbits a research space station. However, it has suddenly gone dark – all communication has ceased and the vessel’s stealth systems have shut off entirely. As a recon specialist sent to investigate the dark, ominous, puzzle-filled station, your only tools are your wits and the clues revealed through your augmented reality heads-up display (AR HUD). What you discover may have you questioning your ethics, morality, and beliefs. Welcome to the AR world of The Station.

The Station for PS4

Your character is equipped with an AR device that feeds you audio and visual materials on board. Each crew member of the station was implanted with a device that would record moments during their mission. These audio logs were triggered by physiological reactions to stress and emotions. Your AR device renders these recordings as points of interests in the physical space. Discovering these orbs scattered around the station will reveal a crew member’s thoughts, decisions, and on occasion, their intimate desires. The information from these orbs will help you piece together what exactly went wrong.

The Station for PS4

All your findings and discoveries are recorded in your TAB menu. This menu exists as a virtual object in space that you can interact with to find your map, inventory, and objectives. Provided you have enough room, at any time you can drop the menu in front of you at the press of the button. Feel free to walk around it, leave it, return to it, or drop it somewhere else. There’s no need for a journal when you have movable digital representation of your thoughts with you at all times.
 

Additionally, the AR device displays the virtual notes left in the corridors, labs, and personal rooms by crew members. The crew left these messages around the vessel as public virtual messages for each other. Devices on the Station will also interact with your AR device, feeding you information and showing what life was like onboard in better times. The virtual signage will also help you interact with the Station, assisting with both navigation and puzzles. In many ways, the Station is as much of a character as the crew itself. The AR device is the only way to access information that will get you deeper and deeper into the Station’s systems, and closer to the heart of the mystery.
 

The technology behind the AR HUD has been a challenge design, but we think you’ll enjoy using it to discover the hidden depths of the Station. It’s been difficult to keep these secrets to ourselves, but you’ll be able to untangle the web we’ve weaved for you on February 20.
 

Add Your Own

Dethfuse said:

January 8th, 7:38 am

First off I just want to say, this game looks pretty good. I really like the idea of having the HUD be AR instead of menus. It will certainly make it more immersive. My first question is will this game be playable on PSVR at launch or perhaps even post launch? It seems like it would be a perfect fit, especially with the AR type UI. My second question is will the game have a platinum trophy? It’s not a deal breaker if it doesn’t but I always love chasing platinum trophies in game that I enjoy. Anyways, hope your game does well and thanks for bringing it to PlayStation.

Vizigoth04 said:

January 8th, 9:11 am

Yeah, tell me the is VR please.

    kevinharwood said:

    January 8th, 9:45 am

    Hi Vizigoth04,

    We’re working towards a PSVR version not too long after the base game launch of The Station.

SirRealDeal said:

January 8th, 12:10 pm

Hey Kevin, that’s excellent to know.

Was VR always planned?

    kevinharwood said:

    January 8th, 1:10 pm

    It was a bit of a pipe dream but with the reaction by the community we started getting the process into motion. I regularly check out the game in some of the VR dev headsets I have and the experience is just incredible in VR.

soccersamuraik said:

January 8th, 12:19 pm

Who’s making this game?

    kevinharwood said:

    January 8th, 1:13 pm

    We’re a team of ex-devs from titles like Bioshock, Prototype and League of Legends who are friends from the various titles that we have worked on together. Technically we’re not a studio – but if folks like this title, we’d love to make more like it.

    soccersamuraik said:

    January 8th, 1:45 pm

    Sounds cool. The trailer starts and ends with no credit, so I was just curious. Good luck.

LOCO209 said:

January 8th, 1:23 pm

If you do get the PSVR version up and running in completion will it be free with purchase of the base game or will it be a different release altogether.
Also please put some extra effort into doing something special for the PSPro and/or PSVR combo as with some games we have seen double the output and others really no to hardly any effort or effect at all.
Hope the game release works out for you guys looks like a great concept.

    kevinharwood said:

    January 8th, 1:34 pm

    Thank you sir! We’ll have to see how the release will work with discussions with our publishers. I believe it’s required to be a separate release based on the release system.

    We’ll do everything we can ensure the VR version is as amazing as it can be!

cusman said:

January 8th, 1:25 pm

So far I find myself getting very bored during any VR cutscenes / exposition. What I am enjoying in VR in more active Motion / Aim based gameplay. What kind of active gameplay should I expect? I don’t want to move around activating cutscenes that I then have to stand around and watch.

Illuminat3d_ said:

January 8th, 7:16 pm

This is a definite buy from me

WNDRTWN1 said:

January 8th, 7:32 pm

This looks amazing can’t to heat and see more about before it launch.

medenko1975 said:

January 9th, 12:08 am

how long will it be? platinum trophy too?

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