PlayStation VR

Mar 08

Mar 08

Introducing Torn, A Dark Sci-Fi Mystery Coming to PS VR this Spring

Truth is nothing more than the creation of the mind...

Neill Glancy's Avatar Posted by Creative Director, Aspyr Media

Hi there! My name is Neill Glancy and I’m the Creative Director of New IP at Aspyr Media. We are excited to introduce to you our upcoming PSVR game, Torn.

Torn for PlayStation VRTorn for PlayStation VR

Torn is a dark sci-fi mystery in the style of Black Mirror, or a classic episode of The Twilight Zone. It’s a narrative game, so we don’t want to spoil too much of the story for you yet. What we will say is that Torn takes place in the mansion of a physicist who disappeared 64 years ago. The mansion brims with strange, Willy Wonka-like machines haphazardly installed into its walls and floors. The question is what are they for? And, more importantly, what happened to the people who built them?

Soon after entering the mansion, you will discover a strange tool that allows you to manipulate gravity. This gravity tool can lift titanic objects and reveal hidden circuits and mechanisms built into the fabric of the mansion. By detecting and fixing hidden circuit puzzles you will begin to bring the mansion back online and awaken its mysterious devices. And when the mansion comes alive, that’s when things really get interesting…

Torn for PlayStation VR

When we began working on Torn a year and a half ago, we loved all of the early VR experiences but longed for something with a gripping, longform story, a suspenseful Black Mirror-esqe “page turner,” if you will. We wanted to submerge players in a world of unparalleled beauty, history and physics interactivity. We wanted to create a non-linear world where players could explore at their own pace and feel like they were creating the story themselves.

We brought in some extra talent to help us bring Torn to life, including writer Susan O’connor, who worked on Tomb Raider and Bioshock. The riveting music you hear is composed by Garry Schyman, who composed the scores for Bioshock and Middle Earth: Shadow of Mordor.

Torn for PlayStation VR

Torn for PlayStation VRTorn for PlayStation VR

It’s our hope you enjoy Torn as much as we have making it for you. Torn was made with a small dedicated team of just five people with the goal of pushing forward VR narratives and experiences from one-off games to immersive, interactive movies. We hope you savor every loving detail, and enjoy the true touristic freedom and mind-bending story that Torn delivers.

Add Your Own

zingakun said:

March 8th, 7:31 am

Looks very promising! Could you please tell more about controls and movement? Will we be able to use DS4 and PS Move? Will we move by walking or teleporting? Thanks!

    dave_prout said:

    March 8th, 8:26 am

    Hi Zingakun – Torn has several locomotion options, including “instant”/”blink”-style teleportation, “dash” style teleportation, and a traditional (slow, comfortable) walking mode. The game only works with hand-tracked controllers, no dual shock support.

dougsvest said:

March 8th, 7:40 am

This looks great! Will definitely pick this up around release. I love the Twilight Zone, so this looks to be up my ally.

    WEEDKING1207 said:

    March 25th, 7:28 am

    That’s a bummer. I refuse to buy games that only use the move controllers. They are terrible and using them ruins games. If you can’t use ds4 controllers then I’m out. Unless they can somehow make the move controllers usable.

RobotHouse said:

March 8th, 7:52 am

Spring starts on March 20th and last 93 days. That means Spring ends on June 21st. June 21st guys. This is non negotiable guys. You can’t make someone’s dream game and put out a two minute video with VR GAMEPLAY and then still miss launch. Look forward to the preorder and if you sell shirts you should let me know.

CrusaderForever said:

March 8th, 8:15 am

Looks amazing! Can you tell us what movement options are available? I think most of us are past the teleporting movement. Include it for those that get motion sickness still. However, there are many VR players that don’t get sick from VR and would really appreciate DS4 movement. Game looks very promising, thanks for bringing it to the PSVR!

    milla82 said:

    March 8th, 9:06 am

    Torn has several locomotion options, including “instant”/”blink”-style teleportation, “dash” style teleportation, and a traditional (slow, comfortable) walking mode. The game only works with hand-tracked controllers, no dual shock support.

MrBeens said:

March 8th, 9:41 am

This looks fantastic! Can’t wait.

glassmusic said:

March 8th, 9:56 am

Is there a release date yet? Spring obviously, but I’m wondering if there’s a specific date. :)

Also, any word on pricing?

This is RIGHT up my alley so I’ll be keeping a close eye on it!

Biologo82 said:

March 8th, 10:16 am

Wow! It looks so nice! Looking forward to know more about the project. That atmosphere is magical and reminds me the game “Myst”.
I would recommend you to include as much locomotion options as possible, since this is one of the most requested points by the VR players (including free locomotion and rotation with moves SkyrimVR-type).

Best wishes and hard work. You are almost there!

Surreal said:

March 8th, 12:18 pm

This looks amazing!! Reminds me of Myst. I’ve been waiting for a thrilling adventure puzzle game in VR just like this. Can’t wait to play it!

SirRealDeal said:

March 8th, 12:37 pm

Definitely picking this up.

Sindred said:

March 8th, 3:48 pm

This is the type of game I bought VR for.

kerasthimanes said:

March 8th, 6:05 pm

BioShock styling + single player focus + mysterious story based content = Dream come true!! Thank you for making this masterpiece.

vchenx said:

March 8th, 6:51 pm

Love my PSVR since day one, happy to see still a lot of new titles keep coming in 2018

paulogy said:

March 8th, 7:40 pm

Wow! This looks incredible. There’s so much potential for exploring environments in VR, and trying to solve puzzles, without the pressure of monsters or the like.

hephiroth said:

March 16th, 8:43 am

This looks incredible! I can’t wait.

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