Welcome to the mansion. Take a look around. Touch everything.
Hi there! My name is Neill Glancy, and I’m the Creative Director of New IP at Aspyr Media.
Last month at PS Blog, we introduced the world to Torn, a dark science-fiction mystery in the style of the Twilight Zone and Black Mirror. If you missed the announcement, you can check out the trailer here.
Today, we’d like to take you on a brief tour of just a few of the locations you’ll explore in the Mansion of Torn. From the beginning, it was a major design goal that the Mansion be a tourist destination for fans of classic science fiction. We want this mansion to feel alive, to grow and change as the story progresses, to slowly reveal its secrets, just as our characters will do through the narrative.
So please, sit back, relax, and enjoy these 360-degree images of The Mansion, exclusively at PS Blog.
Our team spent a significant amount of time pouring over concept art and movie art books to discuss what we felt were the right DNA characteristics of the Mansion. One of our early inspirations was the mansion seen in Miss Peregrine’s Home For Peculiar Children. We felt this building most matched the size and scope of the home we wanted to create — not too big, not too small, not too happy, not too creepy, with just enough Willy Wonka style machines jutting out to make you wonder what the heck is going on here. For the mad dimensional scientist Dr. Talbot, it’s just right.
The Observatory is special location and the mansion’s highest point. This is where, 64 years ago, Talbot and his wife Rena experimented with a radio telescope to locate in galactic space the place they named “The Parallel.” Space is vast and this was no easy task, so they brought the comforts of home to help pass the time as the aimed the telescope at star after star. One of the central puzzles we wanted to player to be curious about in this room was “How do I get upstairs?”
The Music Room
The Music Room was where Talbot and his wife entertained guests in the Mansion’s heyday. One can only imagine the wild parties and late night card games that took place here. If only the walls could talk! The room features a large and very bizarre looking self-playing organ. We loved the outlandish size and presence this instrument brought to the room, but it’s certainly not the only thing you can play with here.
The Parallel is the mysterious realm that Dr. Talbot finds himself trapped in. It’s been Talbot’s home for 64 years — home to his consciousness, at any rate. The whereabouts of Dr. Talbot’s physical body are, at present, unknown. The Parallel exhibits strange, physics-defying properties. Here, thoughts are made manifest simply by thinking them. After spending so much time here, the Parallel reacts to Talbot’s emotional state. But what — and where — the Parallel is, remains a mystery.