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Out Tomorrow: Firewall Zero Hour’s Operation: Dark Web

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Out Tomorrow: Firewall Zero Hour’s Operation: Dark Web

An in-depth look at the new season of Firewall Zero Hour, arriving tomorrow.

Hi guys, it’s Shabs here, Game Director on Firewall Zero Hour*, the team-based tactical multiplayer shooter, exclusive to PS VR. Today, we’re excited to showcase the next season of Firewall Zero Hour — Operation: Dark Web — landing tomorrow, August 13! The trailer highlights what you’ll see in Operation: Dark Web.

As we approach the one-year anniversary of Firewall Zero Hour’s launch, we’re continually awed and humbled by the reception of our game by the PS VR community! Developing Firewall Zero Hour is a labor of love for us at First Contact Entertainment, and we’re beyond grateful for the feedback we continuously receive from fans. We’ve been paying close attention to our community since day one, and have channeled that feedback right back into the game, with a number of updates launched over the course of the year.

The Operation: Nightfall update last May completely revamped the game with a whole new UI, and new system of time-limited progression taking the form of the Op-Pass, Hack Keys, Missions, Tasks, and cosmetic Rewards. Players welcomed two new maps, two new Contractors, three new weapons, and new AI behavior in PVE mode (check out our most recent Dev Diary video for a behind-the-scenes in the making of Operation: Nightfall!)

Firewall Zero Hour’s new season, Operation: Dark Web, continues in this tradition. With the Dark Web Op Pass† ($9.99 USD), players can unlock additional Premium and Bonus missions almost every week, and earn cosmetic Rewards, which unlock immediately upon completion of Missions. Outlined below, here’s what’s coming this season!

New Equipment

For the first time since last year’s launch, Firewall Zero Hour will have brand new tactical equipment added to the game, allowing players to experiment with new methods of gameplay. As always, equipment in Firewall Zero Hour is available to all players, unlockable via gameplay. Players will be tasked with completing missions that utilize the new equipment. Here’s the rundown on new equipment in Operation: Dark Web:

Motion Sensor

Available at season launch, for players at level 13 and redeemable for 7500 Crypto. Once a player plants the Motion Sensor, a radius is engaged that detects enemy players. If an enemy enters this radius, their enemy outline will turn red for the player who planted the Motion Sensor. Allies of the player will receive a red-dot marker on their wrist tablets.

Instant Smoke

Available at season launch, for players at level 5 and redeemable for 3200 Crypto. Similar to an Impact Grenade, the Instant Smoke activates upon impact, instantly filling an area with smoke. Players can the Instant Smoke tactically against enemies in a variety of ways.

New Maps

Operation: Dark Web will have two new maps, free for all players, the first of which kicks off tomorrow — with the Newsroom map! This map marks the thirteenth map added to Firewall Zero Hour, and is the first map to take place in Australia. Be on the lookout for playful nods throughout the map to home sweet ‘Straya. You never know what you might find, but rest assured that this news station is very Australian. The Newsroom will also greet players as the new Main Menu and Lobby environment for this season, when players load up the game. Later on in this season, players will see Operation: Dark Web’s mid-season update, which will introduce another brand new free map, called Cargo.

New Contractors

This season welcomes 2 new Contractors into the fold. The 2 Contractors and their Skills are accessible via the Op-Pass. The first Contractor, available tomorrow, is Kane. A former member of the New Zealand Special Air Service, Kane comes loaded with the Skill of “Blade” (ability to throw knives by pressing the melee button). The current knife-melee ability has been one of the most intense and too-close-for-comfort ways to engage with the enemy–and we think having the ability to throw up to 3 knives will bring a new level of enjoyment to melee gameplay! Additionally, coming mid-season is a second Contractor (Proxy) and her Skill of “Eagle Eye.” More details to come!

New Weapons

Coming in Firewall Zero Hour Operation: Dark Web are two new weapons, the Z1 Reaper and the Sten, available upon completion of their corresponding Free Missions. The Z1 Reaper is a semi-automatic tactical rifle with lethal precision for long distance engagements. The Z1 Reaper is available Week 1. And for all our WWII buffs out there, we’re featuring the Sten in Week 5 (mid-season). Help your squad out of the trenches by eliminating enemies with the low recoil and high impact damage of the Sten. Players will utilize both of these weapons in a variety of new Missions throughout Operation: Dark Web.

New Legendary Weapon Skin

This season’s Legendary Weapon Skin is Jag’s Stalker — available to Op Pass holders who complete all Free, Premium and Bonus Missions in Operation: Dark Web (a total of 24 missions) and redeemed for 250,000 Crypto.

But wait, there’s more!

New Cosmetic Rewards

Over 20 new cosmetic Rewards are available this season. Upon completion of Missions, a variety of different trinkets, face paints, and camo skins can be equipped by players. In addition to Free Mission Rewards, Op Pass holders have access to Premium & Bonus Mission Rewards.

Free Trinket for PS Plus users

We’re excited to partner with Bend Studio later this season on a Days Gone Trinket, free for active PS Plus users this season! Show the world you “Ride the Broken Road.” Customize your weapon in Firewall Zero Hour with the emblem of Mongrel MC — the outlaw motorcycle club in Days Gone, which counts Deacon St. John as a member.

Hack Keys – Reminder

One of the most popular items in Firewall Zero Hour, Hack Keys, are available as a bundle (Op Pass + 25 Hack Keys, $29.99 USD), as well as on their own (5 Hack Keys pack, $4.99 USD). Each Hack Key allows you to instantly complete one Operational Mission. You won’t gain XP for Missions completed this way, but you’ll be instantly awarded full Crypto, in addition to the Mission Reward (cosmetics only). Hack Keys are a great option for players who don’t have as much time to play as they would like. Also, if you have any Hack Keys left over from last season (Operation: Nightfall), you can use them on Missions this season (Operation: Dark Web).

With Firewall Zero Hour – Operation: Dark Web, we’re thrilled to launch a whole new season of fun-filled, unpredictable multiplayer gaming on PS VR! We can’t wait to see your reaction to all the new content, and witness all the ways you’ll be fulfilling your contracts this season. You’ve got your work cut out for you, Contractor. Let’s squad up and I’ll see you online!

*An internet connection is required for all modes of Firewall Zero Hour, including Single Player Training Mode. An active PS Plus membership is required for Multiplayer Training and Multiplayer Contract modes.

† Op Pass requires Firewall Zero Hour in order play and unlock content.

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8 Comments

  • DEADeyeJED1

    Patch notes please. I’m sure there are various other changes made under the hood.

  • You guys literally banned one of my viewers for pointing out bugs, and blasting y’all on terrible quality assurance tests, yet you don’t censor anyone? You guys are a joke. And if there’s anything wrong with this update i’ll personally call the BBB for your shady tactics.

    • iamtylerdurden1

      C’mon. This is a small team on a competitive VR exclusive wtf do u expect? The game is awesome and First Contact has worked to keep it alive. There are bugs, like any game, but 20 passionate ppl worked on Firewall, this isn’t cod. It’s not even a full priced game.

      It’s a shame that u are even bashing a game like this on stream. Do u want VR to fail? U want less competitive VR shooters?

      Most ppl love Firewall. It’s among the best VR games out there.

      If u stream, know your content. U are blasting a 20 person team for their work on a AAA (VR AAA) competitive VR shooter. A team that continues to add content and keep the game going. A game that could easily die ala WW Toons due to the small user base of VR.

      I’m all for constructive criticism, but i’m not into ripping a small team for a great game and bashing their product and an emerging technology that needs support. If Firewall sucked and was a pure $ grab, i get it, but it doesn’t, and it’s not. I applaud devs like First Contact and Impulse Gear for supporting VR/AIM and for continuing to support their games after launch. Impulse Gear deserved FAR MORE recognition for Farpoint and the terrific free DLC that followed. These 3rd party gems like Firewall, Farpoint, Moss, Creed, ect have been incredible.

    • Br0oKLyNnY1994

      I can’t not play fwzh because I think update an I just can’t not play what the f I really want to play

  • Fix the glitch where you spam the options button to move 10 sec before everyone else.. also, give us some kind of host migration..I might try it again..until then.. not touching it.

  • All of this sounds good but unlike last time where I bought the Op Pass, I’ll be refraining because the way that experience went I realize its not worth the kind of grind you expect players to put in. With the matchmaking issues and the grind behind the Mission, I didn’t complete a single one. I will never buy Hack Keys to complete grind tasks.

    So for this Op Pass, I’ll come in, enjoy the new maps, equipment, skills, maybe guns post Op once they are no longer locked behind Op Pass grind missions.

  • ZalitoEurope

    I want a map with horde of zombies and that you can play sólo as well

    In nightfall trailer in the end there is some weird guy standing in the end… What was that?

    Give me zombies!

    The game engine is great, it just sucks the idea of the game itself

    Zombies

    In

    Vr

    Please

    You will have more people buying the game if you add zombies

    Zombies

    Now

    Thanks!

  • this is ridiculous, The game has one game mode and lots of missing features, such as host migration, muting other player, and proper loading of skills/skins. Yet instead of implementing these feature or fixing the TONS of bugs in this game they add these passes that are TIMED exclusives. I may be the minority in this but also, charging for contractors with unique skills is PAY TO WIN. I can’t unlock it through normal gameplay but i can pay for a contractor that can detonate c4 when dead…pay to win. I purchased the first pass not knowing it was all time exclusive, so when i missed out on the skins unlock and things i payed for it’s theft

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