Final Fantasy VII Remake Box Art Revealed

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Final Fantasy VII Remake Box Art Revealed

Plus, a recap of the game's big reveals from Tokyo Game Show.

The team at Square Enix is proud to reveal the box art for Final Fantasy VII Remake in North America and Europe.

The artwork pays homage to the North American cover used in the original Final Fantasy VII and features our hero, Cloud Strife, ready to take on the tyrannical Shinra Corporation.

Here’s one touch I’m particularly fond of: you can see two glowing materia equipped at the base of Cloud’s iconic Buster Sword. These colorful orbs allow our heroes to use powerful magic in combat – and the fact that you can see them equipped is a perfect example of the love, care and attention to detail being put into every aspect of the game.

The new box art has been unveiled shortly after an onslaught of major reveals at Tokyo Game Show 2019.

In case you missed it, check out some of the highlights from TGS below, as well as some brand-new screenshots just released today!

Classic Mode

Classic Mode allows players to focus on issuing commands in combat, without having to worry about dodging and blocking in real time.

When you enter a battle, a gauge (called ATB – a fun nod to the original game’s Active Time Battle system) automatically fills up. Once those gauges have filled up, you can issue commands to spend those charges – for example, do you use a special attack, cast some magic, or use an item? It’s all up to you.

Classic mode is just the thing for players who prefer to focus on tactics and strategy in combat rather than moment to moment action. And it’s perfect for fans who are nostalgic for menu-based RPGs like the original Final Fantasy VII.

Spectacular Summons

Summons were a big part of the original game, and in Final Fantasy VII Remake, they’re back and they’re better than ever.

Summons are powerful creatures you can call to your aid in battle. At TGS, Final Fantasy VII Remake’s producer, Yoshinori Kitase, gave us our first look at one of these – the iconic flame-bound Ifrit.

He also explained how Summons work in-game. Every hero can equip a Summon materia – it’s this powerful orb that gives them the ability to call one of these fearsome creatures into battle.

If a Summon materia is equipped, a special gauge will fill up gradually over time. Once full, your hero can call forth the otherworldly entity to fight alongside you for a limited time.

Ifrit battles independently but you can also command him to perform special abilities, and once the timer drops to zero, he’ll unleashes his ultimate attack: Hellfire!

Marvelous Mini-Games

Final Fantasy VII Remake’s TGS trailer gave us our first look at a new mini-game.

Fans may remember the squats mini-game from the original Final Fantasy VII. This new iteration plays similarly to the classic version and requires players to input a specific sequence of commands to defeat their lycra-laden challengers.

Final Fantasy VII Remake launches for PS4 on March 3, 2020. to receive a dynamic theme featuring Cloud and Sephiroth today!

Comments are closed.


  • NeonGenesisEva95

    Cool… I guess

  • Overly generic. This model for the American public with the protagonist in the center of the cover is pretty bland.

    • It’s the og Playstation cover…

    • The game needs to sell. This doesn’t wanna make you buy it. It has to be appealing to the NA fanbase.

      Take off your nostalgia goggles. The original boxart wasn’t that even great. Should’ve gone for something new.

    • Wolfo, if you think newer/younger, gamers care about this game, you might need to remove your reality goggles.

      This is a remake of a game that released when a lot of modern gamers weren’t even born. They are going for the nostalgia hard, otherwise they’d just make a completely new game. Sure, they won’t argue against a few newbies buying it to be ironic to their friends, but the more they trigger the nostalgia, the more their actual target audience gets excited.

  • I love people are calling it generic when it’s a direct “remake” of the classic ps1 cover.

  • Elk_mistral

    it’s the same than PS One with upgrade design

    • Confusing that this doesn’t mention part 1 or episode 1 or however they intend to break this up. Seems dishonest to call it the remake when it’s not even a third of the story. It is a nice update on the old PS1 box art, though, pretty much identical just in higher resolution (which some could argue is all we needed from the remake!).

    • Elk_mistral

      its the box art. they will probably add more info like Part 1

  • Homage to the NA cover with added materia design. Love it!

  • WarriorOfLightRB

    GREATNESS. Love how it calls back to Cloud’s defiant stance from the OG box cover. These new screens are GORGEOUS.

  • Is a basic box art suppose to excite us?

  • YoungBlaise

    Those TIFA SCREENSHOTS!!!!!!!!!!!! :D :D :D
    <3 <3 <3 <3 <3 <3 <3 <3


    I’m excited by this basic box art

  • I think they left off Part 1 from the title…or Episode 1?

    I’ll get this game when it’s fully complete and not cut up in seperate parts.
    Maybe on PS5 perhaps?

  • Can we switch back and forth between classic mode when not in battle or are we forced to choose a mode before the game starts? I’d like to use classic mode for certain bosses/battles and switch back for regular gameplay.

  • dobbincutter

    My body is ready

  • Tifa’s breasts look pretty small in those pics. Yet they kept the same original boxart. Oh the irony. I love you Square Enix ethics department. Good job!

    • SoftAssPopTart_

      Actually it was stated awhile back that they did indeed make her breasts smaller. There was a good/decent reason why they did it but I can’t remember exactly why. I’m sure you can find the exact reason if you Google it.

    • Her bust size, had the original been kept in tact, would have looked hilariously disproportionate.

      As it is, she’s still quite busty for her body, and I’m sure it will be much more readily apparent during various parts of the game (when her and Aerith get their dresses, for example).

  • There’s no mention that this is only part of 1 of some larger number. Hopefully it is just a basic mock up, because otherwise, it seems a bit misleading.

  • Still no Red XIII? He’s in Midgar shouldn’t we see him at some point? It’s kind of weird that they’re simply not showing us a main character when the other 4 are being flaunted.

    • andrewsqual

      Maybe because he will show up very much towards the end of this first Midgar part of FFVII, they have changed it that he isn’t playable. It would be funny if he resents them and tries to escape on his own. But then when they make their spectacular escape from the building, he joins them then, which is pretty much the end of the Midgar part then.

  • BattleToadGX

    I like how the box art is a improved version from the original ps1 box art.

  • It’s nice to see the OG cover remade but at the same time a little disappointing. I am all for nostalgia but at the same time, especially being a remake, I was expecting something more “epic”. I agree completely that we have some weak box cover art compared to other countries, and I do wish that wasn’t the case. It can be done better in my opinion, and there is a cool way to do it. For instance, with Dragon Quest XI, the cover was reversible (dual sided) so you could pick to have the OG nostalgia cover or the one with the CG look.

    As far as not having Episode One or Chapter One, etc…I think it will be adjusted, same as Rating Pending. It’s a beta version of the cover (can’t believe I even said that lol). The main reason is Square Enix has no idea what they are gonna call the separate installments.

    • FFVII: Volume I
      FFVII: Volume II
      FFVII: Volume III

      Done. Simple Square Enix. Not hard.

  • Still no info on when, exactly, this first volume (which as others have pointed out, really should be denoted on the box art, in trailers, etc, this whole thing is just setting up SE for misleading marketing lawsuits when the game drops and it ends early on) will actually END story wise? Most people figure it’s covering up until they leave Midgar, but I don’t see why SE adamantly refuses to address this point and just come out and state it already.

  • gorgeous…too bad it plays nothing like i want…

  • Oh my Goddess! Thank you so much for being faithful with the game’s mechanics! I felt so much love back in 2005 when you guys revealed the PS3 tech demo! That’s literally the best intro I’ve seen in my video game’s childhood. Got my copy reserved and paid back in June. Can’t wait to see what you will be remaking next after Final Fantasy VII Remake. Please, give VIII the “Remake” love that it too deserves! Brings back beautiful memories. Thanks. ^_^

    • Jisatsu_Kiddo

      being faithful with the game’s mechanics

      faithful with the game’s mechanics

      the game’s mechanics

  • andrewsqual

    “Here’s one touch I’m particularly fond of: you can see two glowing materia equipped at the base of Cloud’s iconic Buster Sword. These colorful orbs allow our heroes to use powerful magic in combat – and the fact that you can see them equipped is a perfect example of the love, care and attention to detail being put into every aspect of the game.”

    Hate to burst your bubble but that particular original artwork of Cloud in front of the Shinra building also visibly had the materia in the sword. Just saying.

  • xxnike629xx

    I can’t wait!
    I love how the boxart is a remake too of the original PS1 version of the game.
    I hope that 2 BluRays will provided enough content for this game, and hopefully the part 2 and beyond are released soon afterwards.

    Or maybe can we expect a PS5 enhanced version of the Final Fantasy VII Remake series on disc(s)?

  • Investor9872

    That box art would work for the game that came out over 20 years ago. In this modern age, that box art is just unimaginative, not creative enough, artistically lacking and just plain laziness!

  • I want to play so bad, when will you release a playable demo?

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