When is a movie more than a movie? That was the question posed back in 2002 when an intense, memorable live-action promo helped pioneering open-world crime saga The Getaway jostle its way onto PlayStation 2. Sure, the popularity of the British gangster movie had been reinvigorated by Guy Ritchie’s Lock, Stock and Two Smoking Barrels but that kind of widescreen Cockney swagger was very new to the world of video games.
Whereas Hollywood-grade production values are taken for granted in AAA video game development today, that gruff two minute promo was a revelation, promising an all-action, open-world London, recreated on your TV screen thanks to the power of PS2.
Amazing visuals and an intriguing concept – if you were watching the PlayStation Media Showcase during Paris Games Week, you can’t have failed to notice Concrete Genie, Pixelopus’ unique third person 3D action adventure, which stole everybody’s heart.
It’s only the studio’s second title (after Entwined) but it’s already cementing itself as one of 2018’s bright spots on PlayStation 4. As lonely protagonist Ash, you’re tasked with bringing a polluted town back to life with magic paint, by using the Dualshock 4’s motion controls to freely draw friendly and helpful creatures on its crumbling walls.
There’s a lot to feel good about in the game, so here’s six reasons why Concrete Genie should put a smile on anyone’s face.
When Shadow of Colossus made its memorable debut back in 2005, it managed something refreshingly different in modern games at the time – it changed the narrative. During an era where visual fidelity was going through a seismic shift on PlayStation 2, this Team ICO title kept its story minimalistic and its gameplay pure: hunt the looming colossi one-by-one.
But when it was announced at E3 2017 that Bluepoint Games and Japan Studio were remaking the game for PlayStation 4, the excitement was tangible. Because even though Shadow of the Colossus thrives on minimalism, the power of PS4 Pro makes a suitably colossal difference to just how affecting this already emotional game is.
Between an impressive cosplay scene and massive fan art community, few outside of Guerrilla Games’ could imagine the instant popularity of Horizon Zero Dawn’s heroine straight out of the gate.
Aloy’s rise has been incredible to observe, given that for most of the world she didn’t even exist until June 2015. It’s a testament to her excellent design (something Horizon Zero Dawn is lavished with on a whole) — but like many iconic characters, there’s a distinct feeling that Aloy wasn’t so much created as she was discovered.
Kazunori Yamauchi is very serious when it comes to motorsport. Not only is the Polyphony Digital president creator of one of the most acclaimed video game racing series of all time, he’s a keen driver, too. And talking to him about how the additional power of PS4 Pro has supercharged Gran Turismo Sport reveals that the line between the game and the real thing are blurring quicker than you may think.
In sword-slinging action RPG Nioh, there are times where you will be afraid. And you will die. Often. Probably in some horrible fashion involving fire, ice, and/or sharpened metal.
But that’s all part and parcel of a game where death is not the end, but merely the beginning of overcoming a variety of terrible foes. It’s a thrilling combat driven experience set in 16th century Japan that has you clammily clutching your DualShock 4 for dear life in desperate battles against vicious fiends and brutal monstrosities. It will not be easy, but developer Team Ninja is making sure every sweaty step is one you’re going to enjoy.
Today I can exclusively reveal that I am the Batman. Or at least, I was for a short while when I went to visit Rocksteady Studios to check out the progress of Batman: Arkham VR. And, true to the Dark Knight himself, this PlayStation VR game is shaping up to be a masterful — and suitably brutal — display of superheroics.
Stop me if you’ve heard this one before. Several game development veterans walk into a bar. After a few drinks, they come up with the idea to create a game inspired by one of their previous successes. A kind witch hears their wish and grants them millions of dollars to create said game. The bewildered-but-grateful development team skip out into the night to dive into their newfound wealth, Scrooge McDuck-style.
Okay, so that’s not quite how Yooka-Laylee was conceived. While a trip to the pub may have been involved, it took years of hard work, the formation of a new company, some revised concepts, and eventually a hugely successful Kickstarter funded by 80,000 eager backers before their open-world 3D platformer became a reality.
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