Dissidia Final Fantasy NT is a new brawler from Square Enix and Koei Tecmo coming to PS4 on 30th January. Known in arcades across Japan as Dissidia Final Fantasy, the latest installment of the fighting franchise features three-versus-three combat and a roster full of characters from all ages of the Final Fantasy saga. Ahead of the open beta kicking off on 12th January, we sat down with producer Ichiro Hazama to find out what makes this team-based fighting game so unique.
What if your loved ones suddenly vanished? What if you realized your most precious memories were slowly slipping away?
Such is the premise of Lost Sphear, the second project from Square Enix’s Tokyo RPG Factory, the studio that hopes its latest genre entry will also stir the memories of those of us reared on 90’s RPGs.
At the time of its original release more than 10 years ago, Final Fantasy XII received critical acclaim. Boasting incredible visuals that pushed the PS2 hardware to its limits, a unique battle system, and a strong cast embodying the classic thrills of a Final Fantasy story, it left a distinct impression on players.
Despite coming in the wake of a number of hugely successful entries in the series, its developers decided to take sizable risks with the franchise formula, while simultaneously paying homage to Final Fantasy traditions. It represented a bold, daring new vision for the series.
Nier: Automata, the latest from Square Enix and PlatinumGames, is out now on PS4. If you’re looking for an engrossing RPG and you don’t want to skimp on intense combat, this might be the game for you.
After spending the last fortnight trekking across Yoko Taro’s wonderfully bizarre sci-fi world, there’s several things I’ve learned along the way. Here are six tips to help new adventures, and best of all: no spoilers ahead!
For long time franchise fans, there’s something special about hearing the latest Final Fantasy score for the first time. Be that in-game or, as was the case a few short weeks ago, hearing it performed live.
About a month away from the release of Until Dawn on PS4, we had the opportunity to sit down with Jason Graves, the man responsible for scoring Supermassive Games’ branching interactive horror.
Jason is an award-winning composer boasting an impressive CV, including work on The Order: 1886, Evolve, Tomb Raider and the Dead Space series. In short, when it comes to building atmosphere and tension, he has very few peers in the games business.
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