Author Archive

Lost Sphear Q&A: Looking to the Past to Create a Modern RPG

Posted by on Nov 09, 2017

What if your loved ones suddenly vanished? What if you realized your most precious memories were slowly slipping away?

Such is the premise of Lost Sphear, the second project from Square Enix’s Tokyo RPG Factory, the studio that hopes its latest genre entry will also stir the memories of those of us reared on 90’s RPGs.

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Extended Play: How Final Fantasy XII’s Gambit Created One of the Most Distinct RP...

Posted by on Jul 07, 2017

At the time of its original release more than 10 years ago, Final Fantasy XII received critical acclaim. Boasting incredible visuals that pushed the PS2 hardware to its limits, a unique battle system, and a strong cast embodying the classic thrills of a Final Fantasy story, it left a distinct impression on players.

Despite coming in the wake of a number of hugely successful entries in the series, its developers decided to take sizable risks with the franchise formula, while simultaneously paying homage to Final Fantasy traditions. It represented a bold, daring new vision for the series.

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An Android’s Guide to Nier: Automata

Posted by on Mar 09, 2017

Nier: Automata, the latest from Square Enix and PlatinumGames, is out now on PS4. If you’re looking for an engrossing RPG and you don’t want to skimp on intense combat, this might be the game for you.

After spending the last fortnight trekking across Yoko Taro’s wonderfully bizarre sci-fi world, there’s several things I’ve learned along the way. Here are six tips to help new adventures, and best of all: no spoilers ahead!

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Final Fantasy XV Composer Reflects on 10-Year Journey

Posted by on Sep 28, 2016

For long time franchise fans, there’s something special about hearing the latest Final Fantasy score for the first time. Be that in-game or, as was the case a few short weeks ago, hearing it performed live.

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Interview: The Music of Until Dawn, Hear 3 New Tracks

Posted by on Jul 31, 2015

About a month away from the release of Until Dawn on PS4, we had the opportunity to sit down with Jason Graves, the man responsible for scoring Supermassive Games’ branching interactive horror.

Jason is an award-winning composer boasting an impressive CV, including work on The Order: 1886, Evolve, Tomb Raider and the Dead Space series. In short, when it comes to building atmosphere and tension, he has very few peers in the games business.

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