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Looking Back on 20 Years of Sucker Punch

Posted by on Sep 25, 2017

All of us at Sucker Punch are looking forward to a big anniversary—we’re about to turn 20 years old! Unfortunately, we didn’t have enough room to invite all of you to our anniversary party, so we did the next best thing—we added Infamous: Second Son to your Instant Game Collection this month! Have fun!

Long ago, in October of 1997, five friends and I left cushy jobs at Microsoft, sublet some crappy office space down the street, and got to work on our first game.

We’ve been on Team Sony for a long time, but our first game was actually for the Nintendo 64—Rocket: Robot on Wheels, a light-hearted physics-based platformer starring a plucky maintenance robot who has to rescue a theme park from the dastardly clutches of a criminally-minded raccoon. After two years of hard work, a smattering of critical success, and a somewhat tepid response from the game-buying public, we took one important thing away from the project: “criminally-minded raccoon”.

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inFAMOUS 2: User-Created Missions Give Infinite Possibilities, Limited Beta in April

Posted by on Mar 01, 2011

Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with […]

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